'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

98 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map


Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions


Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.


Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch
Moddb.com

Installation

Requirements:
- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

Installation:
- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.


Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 407 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 361 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 200 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 247 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (60 - 70 of 14,048)
oylund
oylund Nov 18 2014, 2:17am says:

how to install Third Age - Total War 3.2 Patch for steam. when i try to install it the third age total war loadingscreen comes up and it crash

+2 votes     reply to comment
Guest
Guest Dec 7 2014, 8:29pm replied:

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LongShanks5
LongShanks5 Nov 22 2014, 8:50am replied:

I'm having this same problem, whenever I try to open it it crashes

+3 votes     reply to comment
Guest
Guest Nov 12 2014, 7:46pm says:

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1malhahaha
1malhahaha Nov 17 2014, 6:59am replied:

deactivate auto summertime

+1 vote     reply to comment
Anathor
Anathor Nov 13 2014, 2:45pm replied:

Try to delete the descr_geography_new files in Third_Age_3/data folder.

+1 vote     reply to comment
ulthwe2402
ulthwe2402 Nov 12 2014, 6:06am says:

wasnt there a submod which had a warg, spider and other faction? many thanks for your time

+1 vote     reply to comment
1malhahaha
1malhahaha Nov 17 2014, 7:03am replied:

divide and conquer

+1 vote     reply to comment
Guest
Guest Nov 9 2014, 3:33am says:

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GeneralTantor
GeneralTantor Nov 10 2014, 3:50pm replied:

Yeah steam made a new update the got rid of the vanilla Launcher... So to make the Game work again this is what I did.

First navigate to:C:\Program Files (x86)\Steam\SteamApps\common\Medieval II Total War\mods

Change back the folder with the Third age files to the name "Third_Age_3"
Then go into that folder and Right click edit the Third Age Batch file and replace "Kingdoms.exe" with "medieval2.exe"

Then open up the steam menu right click Medieval 2 in your game Library and go to properties Then select SET LAUNCH OPTIONS and paste in
"--features.mod=mods/Third_Age_3" Then Launch Medieval 2 and the mod will be loading... PS: to play normal Medieval 2 you will have to go back and delete the
"--features.mod=mods/Third_Age_3" in the SET LAUNCH OPTIONS

+1 vote     reply to comment
GeneralTantor
GeneralTantor Nov 10 2014, 5:38pm replied:

Darn it loads okay by now it crashes when I try to load a battle....so I suggest doing what this guy posted

Twcenter.net(RESOLUTION)/page2
Heres the post:
"That's because the launcher no longer exist, and the kingdoms.exe has been "fused" with the medieval2.exe, which now is used by all games (vanilla, expansions and mods).

Ok, here's what I did: I unisntalled M2, and deleted the Medieval 2 folder from steam. Then I reinstalled it, I reinstalled the mods (in my case TATW+DAC). To launch the mods I have made two options: 1) I created a shortcut to the (new) medieval2.exe and added the command to launch a mod ( --features.mod=mods/Third_Age_3 ) to the "target" line in the shortcut properties. Using this shortcut launches DaC without problems. This used to be one of the popular ways to launch mods 2) I edited the .bat file included with TATW, changing kingdoms.exe to medieval2.exe and now I can launch the mod with it. Everything works fine.

+1 vote     reply to comment
headsup124
headsup124 Nov 6 2014, 7:59am says:

Is this a standalone mod or it really needs the Medieval 2 Total War and the Kingdoms expansion?

+1 vote     reply to comment
DuBaas007
DuBaas007 Nov 7 2014, 1:25pm replied:

It's not legal to have a mod stand-alone from a game, so no you really need Medieval 2: Total War and the Kingdoms expansion.

+2 votes     reply to comment
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Medieval II: Total War: Kingdoms Icon
Platform
Windows
Developed By
TW_King_Kong
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Official Page
Twcenter.net
Release Date
Released Apr 27, 2009
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Community Rating

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9.7

2402 votes submitted.

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Ratings closed.

Highest Rated (100 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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