'Third Age - Total War' is a total conversion modification for 'Medieval II: Total War - Kingdoms Expansion' that brings you into the world of Middle-earth.

~ Play epic and strategically demanding battles with the armies of Middle-earth and their respective heroes
~ An extensive playable campaign map featuring locations taken straight from Middle-earth lore
~ 14 unique factions, including Gondor, Rohan, High and Silvan elves, Dwarves, Eriador, Dale, Arnor, Isengard, Mordor, Rhun, Harad, the Orcs of Gundabad and the Orcs of the Misty Mountains
~ A great variety of units, including many famous creatures like Ents, Mumakil, Trolls, Wargs, Spiders or Sauron himself
~ More than 25 custom settlements and famous locations

There is a lot of more to discover including Improved AI, new sounds, music, movies, custom artwork amoung many other new features...

Third Age - Total War is a must have for all strategy and Lord of the Rings fans alike.

Latest Development:

Patch 3.2 Released

Image RSS Feed Latest Screens
The Gates of Argonath The Kings Hall Cair Andros
Blog RSS Feed Report abuse Latest News: Third Age - Total War 3.2

101 comments by TW_King_Kong on Jun 5th, 2012

A total conversion for the Medieval II Total War - Kingdoms expansion

Main Features

1. The Middle-earth Map

Play on an extensive historically accurate map of Middle-earth as it was in the Third Age, including 115 settlements taken straight from Middle-earth lore and completed with several fictional locations.

Visit the wonders of Middle-earth, like the Three Towers, the Argonath or Durin's tower and see all the unique locations of Middle-earth like Minas Tirith, the Black Gate or Isengard. Battle in the hills of Rohan, the huge forests of the Mirkwood or the dark ash of Mordor.

2. The Factions

Play with all important factions of the Third Age, including Gondor, Rohan, High and Silvan Elves, Dwarves, Eriador, Dale, Isengard, Mordor, Rhun, Harad and the Orcs of the Misty Mountains. Every faction has its own strengths and weaknesses, benefits and disadvantages on the battle as well as the campaign map. Decide if you want to face your enemy with a small, but trained and heavily armored army or if you count on masses of units to overrun your foes. The unit design is based on visual references of the Lord of the rings movie trilogy, completed with fictional units and artwork, all based on the lore of Middle-earth.

3. The Gameplay
The end of the Third Age is a time where good and evil wage a decisive war for the final domination of Middle-earth. Both ways, freeing the good people of Middle earth as well as bringing the world under the shadow will not be an easy task for the player. A new campaign and battle AI will make the player's life much harder and a unit recruitment based on a cultural level and a regional recruitment requires strategically decisions and will slow down your expansion if not properly planned. The AI will also receive certain bonuses like extra money or additional armies if they get in serious trouble to compensate the lack of human intelligence and the lack of income through missions.

4. The Design
In order to reflect the world of Middle-earth as good as possible, there is an almost complete rework of the 2D and 3D design, including settlements, locations, the interface, the symbols and pictures and much more. To create an even deeper atmosphere, all cultures have a unique set of music and unit sounds and voices were completely changed for many factions. Lastly there is a huge amount of new videos, including the intro, the faction intros and many in-game events.

Download Links

### TATW 3.0 (Consists of 2 Parts)
Part1: Moddb.com
Part2: Moddb.com

### TATW 3.1 Patch
You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.

### TATW 3.2 Patch


- TATW 3.2 is a stand-alone version and does not require any existing installations of TATW!
- If you have installed a previous version of TATW (2.1 or older), it is recommended to delete the old version before installing TATW 3.2.
(Note that TATW doesn't change any registry settings of your system, so you can also delete the old TATW folder "Third_Age" manually.)
- TATW 3.2 requires the 'Medieval 2 - Kingdoms Expansion' and is compatible with the official patch 1.04 and 1.05. (One installed campaign of the 'Kingdoms Expansion' is enough)

- Install
TATW_3.0_Part1of2.exe &

TATW_3.0_Part2of2.exe &

You do not need the 3.1 patch, it contained a virus, just download the 3.2 patch and it will work.
into the default "Medievall II Total War" directory.
(Normally this is: "Programs/SEGA/Medieval II Total War")
If you have installed Medieval II into another folder, please select the folder manually.
- Start the mod with the 'Third Age - Total War' shortcut on your desktop

Additional installation instructions only for Steam users:
1. Install all parts of the mod as instructed above.
2. Open "Steam/Steamapps/Common/Medieval II Total War/mods". There you will find all your installed Kingdoms campaigns as well as the "Third_Age_3" modfolder.
3. Edit the name of one of the Kingdoms folders (americas, britannia, crusades, teutonic), preferably your least favorite campaign. The new name doesn't have to be anything specific.
4. Change the name of the "Third_Age_3" folder to the former name of the Kingdoms folder you just edited. For example, if you edited the "americas" folder, the "Third_Age_3" folder should be named "americas".
5. Select the appropriate campaign from the steam menu. If you renamed the "Third_Age_3" folder to "americas", select the americas campaign. If you named it "crusades", select the crusades campaign and so on.
6. Steam will now launch the mod.

If you have installed 3.0 or 3.1 and renamed your folders before you have installed the 3.2 Patch:
- If you have already renamed the "Third_Age_3" folder to one of your 'Kingdoms' campaigns (for example to "americas") install the patch normally.
- After the installation, move the files of the newly created "Third_Age_3" folder to the renamed folder manually.
(For example cut the content of the "text" folder from the newly created "Third_Age_3" folder and paste it into the "text" folder of your "americas" folder.)
Note : The "models_missile" folder has to be copied to the normal ".../Medieval II Total War/data" folder!
- The "Third_Age" folder can now be deleted.

Known Issues for version 3.2:

- The Custom Settlements are mainly designed for the campaign map, therefore custom battles with most custom settlements should only be played 1vs1.

For further technical help or problem reports, please see the official bug and technical help forum.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Third Age - Total War 3.2 Patch

Third Age - Total War 3.2 Patch

Jun 4, 2012 Patch 420 comments

Patch 3.2 Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 1of2

Third Age - Total War 3.0 Part 1of2

Dec 12, 2011 Full Version 379 comments

3.0 (Part1) Download. Click on read more to see the full changelog and notes.

Third Age - Total War 3.0 Part 2of2

Third Age - Total War 3.0 Part 2of2

Dec 12, 2011 Full Version 205 comments

3.0 (Part2) Download. Click on read more to see the full changelog and notes.

Third Age Total War Patch 2.1 (Obsolete)

Third Age Total War Patch 2.1 (Obsolete)

Jul 28, 2010 Patch 297 comments

Changes and Bug-fixes: - problem with white UI fixed (thanks to gigantus) - (occasionally) missing diplomats and woodcamps fixed - wrong music and sounds...

Third Age - Total War 2.0 Part 2 (Obsolete)

Third Age - Total War 2.0 Part 2 (Obsolete)

Jul 21, 2010 Full Version 164 comments

Features * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features & Improvements...

Third Age - Total War 2.0 Part 1 (Obsolete)

Third Age - Total War 2.0 Part 1 (Obsolete)

Jul 21, 2010 Full Version 248 comments

Features: * New Factions - Reworked Eriador - The Kingdom of Arnor - The Orcs of Gundabad * New Heroes & Units * Many new gameplay features &amp...

Post comment Comments  (60 - 70 of 14,169)
Barseil_Pellaeon Jan 11 2015, 6:09pm says:

- HELP -

Had TATW 3.2 installed, and everything was running just smooth.
And then I had the brilliant idea to install the Divide and Conquer submod, which is conveniently crashing at launch.

So I uninstall everything, and re-install TATW 3.2, without the submod this time.
And now, everytime I try to start a campaign, the game crashes, without any error message.
Spent one entire day uninstalling and reinstalling TATW without results, so this is actually EXTREMELY frustrating. Would any of you gentlemen be kind enough to help me on this one ?

+1 vote     reply to comment
Barseil_Pellaeon Jan 12 2015, 1:37pm replied:

update : After cheking, I cannot either do a simple quick battle anymore.
I can access to main menu, but nothing else.

I've enjoyed this mod for quite some time, and I really think it is the greatest mod to ever have been created, but the downside of it is that it is sooooo good that it acts like a drug, and I've fallen in complete addiction to it. So now that I can't play anymore I am somehow growing completely crazy, and I really need a solution. So please, could you help me ?

+1 vote     reply to comment
SirTorgrad Jan 12 2015, 6:31pm replied:

Read the second comment first please :) this one is just a suggestion!

I would also recommend the MOS 1.62 submod :) allthough DaC is great there is still a lot of balancing and fixing to be done simply owing to its nature of adding a huge pile of factions and units. Whereas MOS builds on the existing factions (mostly) and improves their playing experience through already finished and (mostly) balanced content.

+2 votes     reply to comment
SirTorgrad Jan 12 2015, 6:26pm replied:

Did you uninstall everything or deleted everything? If you just uninstalled the mod and the game there might still be traces in your directory. Try deleting everything, including the medieval 2 folder in your Documents as well as the one in /program files.

+1 vote     reply to comment
Barseil_Pellaeon Jan 12 2015, 7:02pm replied:

First thing, many thanks for your answer and your suggestion, I'm growing quite desperate - and insane :)

Second, your suggestion is a good one, for this was exactly what I did : I uninstalled TATW part 1 & 2, and then deleted the Third_Age_3 folder from Program files, just to be sure.
But do I have to also delete the installation programs from my downloadings, and re-download everything and then re-install, or is it ok to keep them ?

Third, it took me a long time to decide between DaC and MOS, but even though DaC is still under testing, the 29 factions got the better of me - and I still have to find an actual safe link to download the 1.62. But after what happened to me, I may wait a little longer before using submods again - I want to be able to enjoy TATW first ^^

+1 vote     reply to comment
SirTorgrad Jan 13 2015, 6:14am replied:

The downloaded files shouldn't be a problem. Which version of M2 so you have? The retail or a downloadable like the steam version?

+1 vote     reply to comment
Barseil_Pellaeon Jan 13 2015, 6:36am replied:

I'm using the retail Gold edition, and when I try to launch a campaign or a battle on the crusades, britannic or americas extensions everything works fine.

+1 vote     reply to comment
SirTorgrad Jan 13 2015, 6:52am replied:

Try one of these, for me the Daylight saving time fixed any occuring crashes:

-Running the Third Age.bat as administrator or with full user account permissions.
-unchecking "Automatically adjust clock for Daylight Savings Time" in Time Zone settings.
-changing notification frequency to "never notify" in user control settings.
-Deleting "descr_geography_new.dbf" and "descr_geography_new.txt" from the Third Age\data folder before initial startup.

Don't ask me why but Kingdoms mods have a problem with some basic windows functions :/

+1 vote     reply to comment
Barseil_Pellaeon Jan 13 2015, 8:25am replied:

Ok, I re-installed everything, I made sure the Daylight Savings was deactivated, changed notification to "never", and deleted both files in the \data folder.
Then I tried to run the game, and once again it crashed when I tried to run a quick battle.
Then when I tried to run the Third Age.bat as administrator, before the loading screen appeared an error message popped up "Windows can't find 'kingdoms.exe'. Make sure you entered the good name and try again".

+1 vote     reply to comment
BloodAngel250 Jan 11 2015, 5:36pm says:

everytime i click on the part 1 it says i have invalid data, i am not sure what to do

+1 vote     reply to comment
Guest Jan 11 2015, 5:34pm says:

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Medieval II: Total War: Kingdoms Icon
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Release Date
Released Apr 27, 2009
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2428 votes submitted.

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Ratings closed.

Highest Rated (101 agree) 10/10

It's hard not to give this one a 10.
It has almost everything you'd want from a LOTR mod in M2TW, and much more.

The only criticisms that i could give: As for right now, it lacks some really important plot parts from the earlier Third Age.
But Sub-Campaigns for each faction (or some) could definitely help on this subject.

Dec 3 2010, 12:06am by X4VI3R

Lowest Rated (15 agree) 1/10

LOTR is crap..........

Jan 9 2011, 2:47pm by Greek_hoplite

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