Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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These are the changes that were made in the latest versions of DTA and the credits for whoever contributed.

Posted by on - Basic Other

Version 11.3.1:
Released: Mar 16, 2024

  • Fixed: Harvesters could sometimes head to far-away refineries instead of nearby refineries when seeking for a refinery to unload to (Credits: Rampastring).


Version 11.3.0:
Released: Mar 13, 2024

  • Added: New multiplayer maps:
    - Dry Heat (Credits: BaghiraRTS)
    - Middle of Nowhere (Credits: Rampastring)
  • Added: An unbuildable Red Alert War Factory without faction logos (Credits: Chronoseth).
  • Added: Snow theater versions of the wider small fords and of the large/long fords (Credits: Bittah Commander).
  • Added: Arrow animations for mission maps (Credits: Crimsonum).
  • Added: An unbuildable Artillery Turret (Credits: Mehdi).
  • Added: Autumn Bushes (Credits: Bittah Commander).
  • Added: The sidebar icons now display a description in addition to the name and price when you hover over them (Credits: Rampastring, Shush, Chronoseth, Polish'dPole).
  • Changed: The human player's casualties are now always on the left on singleplayer mission score screens and the colors are no longer limited to gold and red (Credits: Rampastring).
  • Changed: The color of the text of Nod's singleplayer mission score screen has been changed from green to red (Credits: Bittah Commander).
  • Changed: For Allies and Soviet the color of the credits has been changed from green to white and the color of the tool tips was changed from green to gold (Credits: Rampastring).
  • Changed: On the "Distant Thunder" Co-Op map you'll now win after only destroying all of the AI's structures, instead of having to destroy all of its units as well (Credits: Bittah Commander).
  • Changed: The Soviet SAM Site no longer requires power to function in classic mode.
  • Changed: The Cruiser now increases its damage per second to 187.5% instead of 209.5% when it becomes elite and its rate of fire no longer becomes slower.
  • Changed: Civilian units and structures no longer provide experience points for the units that destroyed them.
  • Changed: The A-10 Warthog's graphics have been improved (Credits: GOD-EMPEROR).
  • Changed: The Tank Destroyer can no longer fire over brick walls.
  • Changed: Projectiles (such as SSM Launcher missiles and fireballs) no longer snap to targets that are very far away when they visually miss (Credits: Rampastring).
  • Changed: The MIG now fires its missiles from 2 cells closer to its target, making it less likely to fail and having to reattempt attacks because of being too close to a target.
  • Changed: The quality of the Gun Turret's appearance has been improved (Credits: Bittah Commander).
  • Changed: The Iowa class battleship in the "Liberation Extermination" Co-Op mission now has various turrets that will fire at player units (Credits: Bittah Commander).
  • Fixed: The "Second Wind" Co-Op mission crashed on launch.
  • Fixed: Attack Dogs didn't make a squish sound when they were crushed by a tank.
  • Fixed: The Soviet Barbed Wire Fence had some pixels that appeared to glow on dark desert maps (Credits: Bittah Commander).
  • Fixed: The SSM Launcher didn't properly aim at targets that were positioned at odd angles (Credits: Rampastring).
  • Fixed: You could hear constant splashing sounds while playing on the "Small Town USA" multiplayer map (Credits: Bittah Commander).
  • Fixed: Pavement didn't appear among the LATs in the map editor and the Auto LAT function didn't work for it.
  • Fixed: Pre-placed defenses were absent from several maps ("Far Harbor", "Frosty Lake", "Tiber", "Trinity", "Island Conquest" and "Island Raiders").


Version 11.2.0:
Released: Dec 22, 2023

  • Added: New multiplayer map: "The Hideout" (Credits: Rampastring).
  • Added: Transitions to allow the "Platform LAT" terrain to be placed on grass (Credits: Rampastring, Bittah Commander).
  • Added: A Platform-on-platform tile-set, including bridge-over-platform and bridge-over-bridge tiles (Credits: Rampastring, Bittah Commander).
  • Added: Wider variants of the winter theater's fords (Credits: Rampastring, Bittah Commander).
  • Added: Christmas props.
  • Changed: When your primary war factory is busy and a new vehicle is produced, the vehicle will now spawn from the nearest non-busy factory instead of the first factory that you built (Credits: Rampastring).
  • Changed: Bases with low power no longer receive tiny amounts of damage over time in Enhanced mode.
  • Changed: Minigunners that are promoted to elite now increase their DPS by 51% instead of 156% and their range increases by half a cell instead of a full cell.
  • Changed: The Laser Fence Post's HP has been decreased by 40%.
  • Changed: After capturing and toggling the power of the Missile Silo on the "Heart Attack" multiplayer map, the first missile launch will be delayed by about 10 seconds to give players time to pick a target (Credits: Rampastring, Bittah Commander).
  • Changed: The Sea Shadow's missiles now fly in an arc and split up above the target (Credits: Rampastring, Bittah Commander).
  • Changed: The Soviet Flamethrower Infantry now do 34% less damage against infantry, which makes them require 2 fireballs to kill most infantry instead of 1.
  • Fixed: Naval Yards can now use rally points (Credits: Rampastring).
  • Fixed: The "Type Select" hotkey will now select all TD or RA harvesters, regardless of whether they came with a refinery or were built separately (Credits: Rampastring, Bittah Commander).
  • Fixed: The spawn locations of the Chrono Tank's missiles didn't fully match the positions of the missile launchers (Credits: Rampastring, Bittah Commander).
  • Fixed: Nod wasn't able to build the Rocket Launcher in classic mode when Ships were enabled.
  • Fixed: Units were able to move over one of the rivers on the "Cool Down" multiplayer map (Credits: Rampastring).
  • Fixed: The Soviet War Factory no longer overlaps trees that are positioned in front of it (Credits: Rampastring, Bittah Commander).


Version 11.1.0:
Released: Nov 9, 2023

  • Added: Game modes in the game lobby's drop-down menu will now display a description when you hover over them (Credits: Rampastring, Bittah Commander).
  • Changed: The Scarab has been replaced with the Speedboat (Credits: Lin Kuei Ominae).
  • Changed: The power drain of the GDI Tech Center has been raised from 50 to 100.
  • Changed: The power drain of the Allied Tech Center has been lowered from 200 to 100.
  • Changed: The Soviet Airstrip now requires a Radar Dome to be built.
  • Changed: The radius within which Medics and Mechanics will detect units to heal/fix in Area Guard mode has been reduced from 16 to 8 cells.
  • Changed: Advanced AI (Credits: Rampastring):
    - It now builds AA earlier if it detects that one or more of its enemies is building aircraft very early.
    - It now builds less AA if its enemies are not building any aircraft.
    - It now orders all of its combat vehicles to attack its nearest enemies when it has no Construction Yards and War Factories left.
    - It is now much better at countering early infantry rushes.
  • Fixed: The Advanced AI could freeze in "braindead" mode when it ran out of money and had no harvesters left (Credits: Rampastring).
  • Fixed: Enabling Naval in Classic mode caused vehicles to become unbuildable.
  • Fixed: Flame Tanks no longer need to stop before firing in classic mode.
  • Fixed: The "Autumn Leaves" overlay no longer appears black on the radar.
  • Fixed: Soviet players will no longer have an unbuildable Quad Tank appear on the sidebar in the "Scavenger" game mode.


Version 11.0.1:
Released: Oct 29, 2023

  • Fixed: The Submarine Pen wasn't buildable when playing as the Soviets with ships enabled.


Version 11.0.0:
Released: Oct 28, 2023

  • Added: The "Advanced AI" game option.
  • Added: The "Empowerment" game mode (Credits: Rampastring).
  • Added: A top-half-snow/bottom-half-winter cliff tile set (Credits: Bittah Commander).
  • Added: New multiplayer maps:
    - Cool Down (Credits: BaghiraRTS)
    - Stormy Valley (Credits: Rampastring)
    - Red Mountain (Credits: Rampastring)
    - Top o' the Hill (Credits: Chronoseth)
  • Added: Transitions to allow the "Autumn Grass" terrain to be placed on snow (Credits: Bittah Commander).
  • Added: Rough Snow Ground (Credits: Bittah Commander).
  • Changed: In-game messages are now drawn at the bottom-left of the screen instead of the top-left.
  • Changed: Naval units can now be built in classic mode (these are identical to enhanced mode).
  • Changed: The appearance of tiberium on snow maps has been improved (Credits: Bittah Commander).
  • Changed: The "Field" multiplayer map has been remade from scratch and expanded (Credits: Chronoseth).
  • Changed: The "Arctic Circle" multiplayer map has been remade from scratch to more resemble the RA2 map it's based on (Credits: Chronoseth).
  • Changed: Winter terrain was added to some areas of the "Trinity" multiplayer map (Credits: Bittah Commander).
  • Changed: Machine guns and gatling guns can no longer destroy walls.
  • Changed: The volume of the credit up and down tick sounds has been lowered by 25% and 40% respectively.
  • Changed: Silos now have wood armor instead of heavy armor.
  • Changed: The build range for land mines has been reduced from 15 cells to 10.
  • Changed: You can no longer base-crawl with anti-air defense structures.
  • Changed: Various improvements (balance, build space, map details and lighting) have been made to the "Tower of Power" multiplayer map (Credits: Chronoseth).
  • Changed: Various improvements (balance, map details, lighting and triggers) have been made to the "Death Valley" multiplayer map (Credits: Chronoseth).
  • Changed: The CnC-DDRAW renderer was updated from version 4.4.6.0 to 5.7.0.0 (Credits: FunkyFr3sh).
  • Changed: You can no longer build Soviet Flamethrower Infantry, Chem Warriors or Shock Troopers in the "Scavenger" game mode.
  • Changed: The bridges on "Forest of Fear" were made wider (Credits: Rampastring).
  • Changed: Oil Refineries now use light armor instead of wood, making them less vulnerable to artillery units.
  • Changed: Flame Tanks are now more responsive while attacking (Credits: AyleeJenn).
  • Fixed: Synchronization errors are significantly less likely to occur now (Credits: Rampastring).
  • Fixed: The game could sometimes crash when an AI player ran out of money and had no harvesters left.
  • Fixed: The game only used a single CPU thread (unless you used the ts-ddraw renderer).
  • Fixed: The "[Terrain] DTA Temperate -> Winter" conversion profile for MapTool caused maps to become corrupted when there were fords present on the map.
  • Fixed: Groups of friendly MIGs could damage or destroy one another while attacking targets certain angles.
  • Fixed: Auto-saving would stop working for a while after restarting a singleplayer mission (Credits: Rampastring).
  • Fixed: Civilian units or defensive structures attacked their own walls on these maps (Credits: Bittah Commander):
    - City in Conflict
    - Far Harbor
    - Frosty Lake
    - Frozen Bay
    - Island Conquest
    - Island Raiders
    - Tiber
    - Trinity
  • Fixed: The Chrono Tank in combat mode had some pixels that appeared to glow on maps with dark lighting (Credits: Bittah Commander).
  • Fixed: The ORCA and Longbow's elite weapon's missiles moved slower than the missiles of their regular weapon.
  • Fixed: The Soviet SAM Site's base overlapped infantry and tall vehicles that moved along its bottom (Credits: Bittah Commander).
  • Fixed: Units were able to move through tree groups and large bushes on the "Forgotten Forests" multiplayer map.
  • Fixed: The AI's Tesla Coils used heavy armor instead of light armor.
  • Fixed: A potential crash in the "Bunny Lockdown" Co-Op mission.
  • Fixed: You can no longer build on the edges of ice LATs.
  • Fixed: Individual gems will no longer grow over time.
  • Fixed: A swamp in "Extreme Marshlands" was accessible to vehicles when certain terrain objects had been destroyed (Credits: Rampastring).
  • Removed: The "Extreme AI" game option.


Version 10.0.1:
Released: Jun 25, 2023

  • Fixed: Land Mines took too long to detonate when a unit moved over them.
  • Fixed: Attacking the convoy trucks in the "Sarin Gas 1: Crackdown" mission could cause you to instantly lose the mission.


Version 10.0.0:
Released: Jun 23, 2023

  • Added: New multiplayer maps:
    - Forgotten Forests (Credits: DMB)
    - Dueling Islands (Credits: Chronoseth)
    - Dueling Deadlands (Credits: Chronoseth)
    - Subterranean Subway Station (Credits: Craftsman)
  • Added: New Co-Op missions:
    - GDI 07: Clearing a Path (Credits: Chronoseth)
    - GDI 08: Orcastration (Credits: Chronoseth)
    - GDI 09: Code Name Delphi (Credits: Chronoseth)
    - GDI 10: Saving Doctor Mobius (Credits: Rampastring)
    - GDI 11: Ion Cannon Strike (Credits: Chronoseth)
    - GDI 12: Fish in a Barrel (Credits: Rampastring)
    - GDI 13: Temple Strike (Credits: Rampastring)
  • Added: Winter terrain tile sets (Credits: Bittah Commander):
    - Dirt Roads
    - Cliffs
    - Rivers
    - Waterfalls
    - Bridges
    - Fords
    - Small Rocks/Debris
  • Added: Non-isometric Wooden Fence map prop (Credits: Bittah Commander).
  • Changed: Harvesters and MCVs are no longer selected when drawing a selection box over a group of units (Credits: Rampastring).
  • Changed: The A-10 Warthog now takes 3 times as long to reload its ammo (Credits: CCHyper).
  • Changed: The Anti-aircraft Truck's sidebar icon has been replaced (Credits: Charlyko, Bittah Commander).
  • Changed: Nod can now build the Artillery in Enhanced mode again.
  • Changed: The SSM Launcher now requires the Research Facility instead of the Radar to be built.
  • Changed: Guard Tower:
    - Increased damage against none armor (infantry) by 10%.
    - Increased damage against wood armor (recon units and buildings) by 20%.
  • Changed: Heavy Raider:
    - Increased cost from 750 to 800 credits.
    - Lowered damage against infantry by 20%.
    - Lowered damage against vehicles and buildings by 8%.
    - Lowered damage against tanks and ships by 10%.
  • Changed: Chrono Tank:
    - It now uses its classic model (Credits: Bittah Commander).
    - It now fires missiles instead of a railgun.
    - Increased its build limit to 2.
    - Lowered its price from 2400 to 1800 credits.
    - Its teleport now takes 33% less time to recharge.
    - Its hit points were increased by 11%.
    - It now requires the Advanced Tech Center (instead of the Chronosphere) to be built.
  • Changed: Soviet Flamethrower Infantry:
    - Increased cost from 300 to 350 credits.
    - Lowered anti-infantry (none armor) damage by 11%.
  • Changed: ORCA:
    - Increased hit points by 24%.
    - Increased damage by 14%.
  • Changed: Apache:
    - Increased hit points by 20%.
    - Increased damage against light armor (vehicles) by 10%.
    - Lowered damage against wood armor (recon units and buildings) by 10%.
    - Lowered speed by 20%.
  • Changed: Longbow:
    - Increased hit points by 16%.
    - Increased damage by 7%.
    - Lowered speed by 13%.
  • Changed: Yak:
    - Lowered damage against wood and light armor (recon units, vehicles and buildings) by 5%.
    - Lowered attack range by 11% (1 cell).
    - Lowered speed by 13%.
  • Changed: Increased Mig hit points by 24%.
  • Changed: Aircraft now fire more reliably when chasing moving units (Credits: Rampastring).
  • Fixed: Buildings can no longer catch fire multiple times from damage state changes within a short amount of time (Credits: Rampastring).
  • Fixed: The Stock Exchange structure gave credits much quicker than intended.
  • Fixed: The "Hover MLRS" crate unit displayed the wrong frames and thus appeared glitched (Credits: Bittah Commander).
  • Fixed: "Red Paradise" mission:
    - The TD Repair Facility was replaced with an RA Service Depot (Credits: Rampastring).
    - The Heal-All crates were replaced with money crates (Credits: Rampastring).
  • Fixed: There was a short delay whenever you opened different menus of the in-game options menu (Credits: Rampastring, Bittah Commander).
  • Fixed: The presence of a large number of idle Mobile Construction Vehicles could cause the game's frame rate to drop.
  • Fixed: The Civilian Armory structure had some pixels that appeared to glow on maps with dark lighting (Credits: Bittah Commander).
  • Fixed: The AI was unable to build a full base on the "Far Harbor" multiplayer map (Credits: Bittah Commander).
  • Fixed: The SSM Launcher was able to skip its firing delay after firing by moving and stopping.
  • Fixed: The MIG only fired 2 missiles instead of 3 when approaching its target from certain angles.
  • Fixed: The Recon Bike only fired missiles from its left missile pod instead of alternating between both of them.

For changes made in older versions of DTA, click one of the the links below.
Version 9.0.0 - Version 8.0.0 + Version 7.0.0 - Version 6.0.0 - Version 5.0.0 - Version 4.0.0 - Version 3.0.0 - Version 2.0.0 - Version 1.0.0

Post comment Comments
OZONO_SUN
OZONO_SUN

Magnific work.🦾🐜🤖 thank you.

PLEASE REVIEW THIS BALANCE:

1) the destroyer tank is very weak and more expensive than the medium tank, the medium tank is stronger than the destroyer tank.

2) The light tank is very strong, it is the same as the medium tank.

3) NOD has many land vehicle units.

4) GDI does not have a hero tank.

THANK YOU.

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Rampastring Creator
Rampastring

1) The Tank Destroyer has higher range and higher burst damage than the Medium tank, which makes it more powerful especially in high numbers, especially when paired with the Enforcer or Machine Gunners.

2) Nod or Allied light tank? The Nod light tank is otherwise roughly as cost-effective, but it has less range than the medium tank, meaning that the light tank is worse when armies grow big. Allied light tank is faster and deals more damage, but has less HP.

3) Yeah. We feel Nod's roster is still in a good place currently.

4) GDI has the X-O Powersuit as a hero vehicle.

Reply Good karma+1 vote
linkramone
linkramone

Version 11.2.0: Happy Holidays, Thanks For this Awesome MOD!
Devoted since v4.9, Keep up the Hard Work!!!

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