The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95) and Red Alert total conversion for which we tried to capture especially TD's feeling as well as possible (both concerning graphics and gameplay) in classic mode, while giving the player a lot of fun new stuff when playing as GDI, Nod, Allies or Soviet in enhanced mode.

These are the changes that were made in every version of DTA and the credits for whoever contributed.

Posted by Bittah_Commander on Nov 27th, 2013
Basic Other.

Version 1.1345:
Released: Dec 20, 2014

  • Added: The Red Alert refinery now has smoke coming from its chimneys (Credits: Lin Kuei Ominae).
  • Added: Soviet can now build dogs (Credits: Bittah Commander).
  • Added: The skirmish and CnCNet game lobbies can now display map previews generated by the map editor (Credits: Iran, Rampastring).
  • Added: The Skirmish and CnCNet game lobbies now display descriptions when you hover the mouse cursor over the game options (Credits: Rampastring).
  • Added: The naval yard and sub pen now have animated water around the edges (Credits: Bittah Commander).
  • Changed: Meteors that fall when the "Stormy Weather" option is enabled will no longer spawn tiberium and the storms are 10% less frequent (Credits: Bittah Commander).
  • Changed: Soviet now only requires a power plant to build an airstrip, while the MIG also requires a radar dome to be built.
  • Changed: The Flak Hovercraft has been replaced with the Mobile Flak Cannon for the Allied faction (Credits: Bittah Commander).
  • Changed: You can select Allies and Soviet in classic mode again (Credits: Bittah Commander).
  • Changed: The Tesla Tank now is weaker, cheaper, no longer has a build limit and only requires a Radar Dome to be built. All missions affected by this have been edited to compensate (Credits: Bittah Commander, Rampastring).
  • Changed: To make it easier to beat "It Came from DTA" in Skirmish, AI allies are now able to deploy their MCVs on this Co-Op map.
  • Fixed: Ore spawned from the refinery in the "Freezing Offensive" Co-Op map will no longer grow or harm infantry.
  • Fixed: The Chrono Tank could be built from the naval yard, after which it would be unable to deploy to go into combat mode.
  • Fixed: Saved games wouldn't always display or load properly from the main menu (Credits: Rampastring).

Version 1.1332:
Released: Dec 09, 2014

  • Added: New multiplayer Default map: Icy Floes (Credits: Rampastring).
  • Added: New multiplayer Co-Op map: "Freezing Offensive" (Credits: Rampastring).
  • Added: Extra craters from TD and RA have been added to increase the total variety from 5 craters to 30 for every theater (Credits: Bittah Commander).
  • Fixed: An extra ford has been added to the north-west river on Deceiving Adjacency to prevent the AI from getting stuck there (Credits: Bittah Commander).
  • Fixed: GDI AI Players were still able to use the Ion Cannon when the "Disable Super Weapons" option was enabled.
  • Fixed: Volkov didn't use his own unique voice set.
  • Fixed: Your Mobile HQ immediately exploded when playing Survivor mode with Short Game enabled.
  • Fixed: The AI will no longer build on the north-west cliffs on Shiner's Yard (Credits: Rampastring).

Version 1.1327:
Released: Dec 07, 2014

  • Fixed: The AI is no longer able to build naval yards next to bridges and then produce vehicles from it (Credits: Bittah Commander).
  • Fixed: The hosted games counter always remained 0, even when hosted games were present (Credits: hifi).
  • Fixed: The game crashed when you tried to start a game on Stranded.
  • Fixed: On a couple maps your MCV would instantly blow up if you'd start the game with Short Game enabled (Credits: Bittah Commander).

Version 1.1325:
Released: Dec 06, 2014

  • Added: The client has been renewed with many new and improved features for both singleplayer and multiplayer (Credits: Rampastring).
  • Added: All singleplayer missions/campaigns now all give an indication about their overall difficulty (Credits: Rampastring).
  • Added: New game options for skirmish and multiplayer; "Locked Teams", "Destroyable Low Bridges", "Start Without Shroud", "Shroud Regrows", "Disable Unit Queuing", "Disable Super Weapons", "Harvesters Unload Instantly", "Infinite Tiberium", "Disable Visceroids", "No Infantry Crushing", "Stormy Weather", "Starting Reinforcements" (Credits: Bittah Commander, Rampastring).
  • Added: A (destroyable) low bridge for bright desert maps (Credits: Bittah Commander).
  • Added: Pavement LATs for all theaters and a rough ground LAT for the light desert theater (Credits: Bittah Commander).
  • Added: Paved roads for all theaters (Credits: Bittah Commander).
  • Added: Junctions for train tracks and transitions between temperate and snow tracks (Credits: Lin Kuei Ominae).
  • Added: New multiplayer Default maps "Mountain Walk", "Epicenter" and Forest Fires (Credits: Bittah Commander, Drive, Rampastring).
  • Added: New multiplayer Co-Op maps "Reunification", "It Came From DTA" and "The Experiment Lab" (Credits: Rampastring).
  • Added: "Scavenger" and "Survivor" game modes. These game modes are the same, with the exception that Scavenger allows base construction and Survivor does not (Credits: Bittah Commander).
  • Added: Rocks for the bright desert theater, converted from the regular desert theater (Credits: Bittah Commander).
  • Changed: Volkov now flashes while running in order to be more noticeable (Credits: Bittah Commander).
  • Changed: Bazooka/Rocket infantry now inflict 25% more damage to tanks and other vehicles with heavy armor in enhanced mode.
  • Changed: The Humm-vee, Nod Buggy and Ranger now do 33% less damage against infantry and 33% more damage against structures and vehicles.
  • Changed: The Recon Bike's weapon range has been reduced by 20% and its damage has been reduced by 16.7%.
  • Changed: AI units will now attempt to automatically crush enemy infantry that are 1 cell away.
  • Changed: The Chrono Tank is now immediately in teleport mode when it's built; this prevents the exploit where you can own multiple Chrono Tanks that are in teleport mode at the same time.
  • Changed: All map preview images have been remade in a larger size (Credits: Bittah Commander).
  • Changed: The Cyborg Prototype's weapon range has been reduced by 18.5%.
  • Changed: Crash's "Delirious Island" multiplayer map underwent a thorough renovation (Credits: Rampastring).
  • Changed: Soviet's global hitpoints are no longer reduced by 10%, while the hitpoints of the Mammoth Tank, V2 Rocket Launcher and Tesla Coil have been reduced by 10% to compensate.
  • Changed: Grenadiers have 20% fewer hitpoints.
  • Changed: Units and base defenses will auto-target hostile neutral/civilian units again (Credits: Iran).
  • Changed: You can now only attack civilian units and structures by force-firing at them (this is necessary to prevent the AI from auto-targeting them).
  • Fixed: Ore no longer appears purple on the radar when playing on the multiplayer map "A Path Beyond" (Credits: Bittah Commander).
  • Fixed: The Ranger wasn't able to acquire its elite weapon.
  • Fixed: The Black Forest multiplayer map no longer has Free Radar enabled.
  • Fixed: The Nod, Allied and Soviet Bazooka/Rocket Soldier now have twice as much health in enhanced mode (they now have the same health as GDI's Bazooka).
  • Fixed: The Soviet SAM-Site now fires less rapidly and does less damage.
  • Fixed: The AI is now able to build helipads again (Credits: Bittah Commander).
  • Fixed: The AI can no longer use the Ion Cannon on tech levels lower than 7 (Credits: Bittah Commander).
  • Fixed: The numbers of waypoints are now much easier to see in the map editor (Credits: Bittah Commander).
  • Fixed: Civilian units will no longer attack pre-placed walls (Credits: Bittah Commander).
  • Fixed: Nod AI players will no longer build Longbows (Credits: Bittah Commander).
  • Fixed: The multiplayer map "Composite" will no longer crash after loading (Credits: Bittah Commander).
  • Fixed: Extra Fords have been placed next to the existing ones on the "Canyon Chase 2" multiplayer map to prevent AI players from getting stuck (Credits: Bittah Commander).
  • Fixed: You weren't always able to deploy your MCV without moving it first and the AI sometimes wouldn't deploy at all (Credits: Bittah Commander).
  • Fixed: AI players weren't able to build naval yards on all starting locations on Arctic Circle (Credits: Bittah Commander).

Version 1.1294:
Released: Jul 07, 2014

  • Added: Password support for hosted games on CnCNet (Credits: Rampastring).
  • Changed: The "A Path Beyond" multiplayer map now has gems instead of blue tiberium, has one of the high bridges replaced with a low bridge and has different lighting (Credits: Bittah Commander).
  • Fixed: The game room is now properly locked when all player slots are filled (having another player join caused the client to crash for the host before) and the host is properly notified of this (Credits: Rampastring).
  • Fixed: "Players in the selected game:" notification now automatically scrolls down the chat (Credits: Rampastring).
  • Fixed: Ore used wrong colors on temperate maps after enabling the "Replace tiberium with ore" option.

Version 1.1292:
Released: Jul 05, 2014

  • Added: The Soviet Shock Trooper (Credits: Bittah Commander).
  • Changed: You now only require a Radar Dome to be able to build the Soviet Flamethrower Infantry.
  • Fixed: All bridges on the multiplayer map "City in Conflict" have been made wider to prevent AI players from getting stuck (Credits: Bittah Commander, Rampastring).
  • Fixed: One of the four ending missions of the GDI Campaign "The Toxic Diversion" didn't end after completing all objectives (Credits: Rampastring).
  • Removed: Neutral units are no longer automatically targeted (this made the AI aggressively attack any neutral structures on maps with units and super weapons).

Version 1.1290:
Released: Jun 28, 2014

  • Added: New multiplayer map "Arctic Circle" (Credits: ChronoSeth).
  • Added: Snowy versions of ore, gems and smudges (Credits: Bittah Commander).
  • Changed: The "Players" pane on CnCNet will now only display DTA players (Credits: Rampastring).
  • Changed: The Sea Shadow's missiles now use a different explosion instead of the nuke mushroom cloud.
  • Changed: The MIG's hitpoints have been increased by 30%.
  • Changed: The YAK's hitpoints have been reduced by 17%
  • Changed: Units will now automatically target neutral units, such as visceroids (Credits: Iran).
  • Changed: The Sea Shadow's missiles now use a different explosion.
  • Fixed: Non-animated water used wrong colors in the map editor.
  • Fixed: The Missile Sub now does approximately twice as much damage against both naval and land units/structures when it becomes elite.
  • Fixed: The AI's naval yards were invisible.

Version 1.1282:
Released: Jun 26, 2014

  • Added: You will now see a score screen at the end of singleplayer missions (Credits: Bittah Commander).
  • Added: Mappers can now assign specific players as owners of pre-placed units and structures on maps (Credits: Iran).
  • Added: An 8-mission Soviet campaign "Creeping Destruction" (Credits: Rampastring).
  • Added: A (destroyable) low bridge for temperate and snow maps (Credits: Bittah Commander).
  • Added: 4 different sets of gems; Red Alert colors (green, blue, yellow, red), all green, all blue and mixed green/blue (Credits: Bittah Commander).
  • Added: Mappers can now enter Spawn1-8 for teams to refer to multiplayer houses and they can also select multiplayer houses for the "14 Change House..." trigger action (Credits: Iran).
  • Changed: The range within which long-range units will automatically engage enemy units has been slightly reduced.
  • Changed: The Allied/Soviet power plant's price has been reduced from 300 to 250 credits.
  • Changed: The required tech level for all Tech Centers has been changed from 6 to 4.
  • Changed: Naval yards can now repair ships (Credits: Bittah Commander).
  • Changed: The elite Sea Shadow now spawns chemical fire and does twice as much area damage (Credits: Bittah Commander).
  • Changed: Exploding blue tiberium now spawns blue shards and blue chemical explosions (Credits: Bittah Commander).
  • Changed: The "Online" menu item in FinalSun (the map editor) now contains the following links: "DTA Homepage", "Mapping Tutorials forum" and "Publish Map" (Credits: Bittah Commander).
  • Fixed: The remap color of your units and structures in the "Desperate Grip" mission is now blue.
  • Fixed: You can no longer get randomized to Allies or Soviet in classic mode on CnCNet (Credits: Rampastring).
  • Fixed: The harvester (ore truck) now uses the correct icon when playing as Allies or Soviet.
  • Fixed: Construction Yards will no longer spawn a barrel next to them after deploying (Credits: Bittah Commander).
  • Fixed: All AI structures are capturable again, excluding the normal Power Plants and in Enhanced mode also excluding the War Factories (Credits: Bittah Commander).
  • Fixed: You will no longer see darkened, unclickable icons on the sidebar when you own structures that belong to a certain faction, when you don't also own that same faction's Construction Yard (Credits: Bittah Commander).
  • Fixed: The AI almost never deployed the MCV it had built to replace its lost Construction Yard with (Credits: SuperJoe).
  • Fixed: Ice floes had wrong colors on some maps.
  • Fixed: The V2's elite weapon didn't have a minimum range (minimum distance required to be able to fire).
  • Fixed: Ore and scrap debris no longer damage infantry (Credits: Iran).
  • Fixed: The two far-south bridges on the "Tiberian Twilight" map have been made wider to prevent the AI from getting stuck.
  • Fixed: When there were multiple teams with human players, the members of the teams got mixed up. (Credits: Rampastring).

Version 1.1268:
Released: Apr 30, 2014

  • Added: The game will now display the briefing at the start of a mission (Credits: Iran).
  • Added: The Screenshots directory now contains a shortcut to a website where you can convert your screenshots to PNG online.
  • Changed: The V2 Rocket Launcher's range has been reduced by 11% and its speed has been reduced by 20%.
  • Changed: Players are now listed alphabetically in the CnCNet lobby (Credits: Rampastring).
  • Changed: The "Sky Blue" color name has been changed to just "Blue" and the color is now more similar to the allied blue color in Red Alert (Credits: Bittah Commander, Rampastring).
  • Changed: The armor of all Soviet units and structures has been lowered by 10%, with exception of the Heavy Tank.
  • Changed: The Tesla Coil's range has been reduced by 15%.
  • Fixed: The Allied and Soviet refinery didn't have an icon.
  • Fixed: The game no longer requires BLOWFISH.DLL to be able to run (Credits: Iran).
  • Fixed: There will no longer be a short EMP effect on units shortly before a nuke hits.
  • Fixed: Removed a tiberium patch from a cliff on "Hectic Oasis" which caused harvesters to get stuck.
  • Fixed: You can no longer build structures next to deployed cruisers.
  • Fixed: The GDI AI will no longer build A-10s before it has built a tech center.
  • Fixed: The SSM Launcher used to not fire its missiles properly when its target was at a certain specific angle/range.
  • Fixed: The client will now properly remember settings you changed during a match (Credits: Rampastring).
  • Fixed: You can now build cruisers again when playing as Allies.

Version 1.1260:
Released: Apr 27, 2014

  • Added: All singleplayer missions that were present in DTA version 1.11 have been included again.
  • Added: New singleplayer missions "Reunification", "Eradicating The Red", "Red Paradise" and "Desperate Grip" (Credits: Rampastring).
  • Added: The game will now detect any custom maps that are present in the \Maps\Custom\ directory (Credits: Rampastring).
  • Added: You can now directly load saved games via the main menu (Credits: Rampastring).
  • Added: The "TS-DDRAW" is now selectable in the options menu, which will greatly improve performance on Windows 8 in full-screen mode (Credits: hifi).
  • Added: The sound you hear when a building is destroyed can now be changed to the Red Alert version via the options menu (Credits: Bittah Commander, Rampastring).
  • Added: New multiplayer maps "Hectic Oasis" and "Alpine Assault" (Credits: Bittah Commander, Drive).
  • Added: Allies and Soviet now also have loading screens (Credits: Bittah Commander, Iran).
  • Changed: DTA_Launcher.exe has been renamed to DTA.exe.
  • Changed: The Map Editor's directory name has been changed from "FinalSun" to "Map Editor".
  • Changed: The Cruiser and Sea Shadow now inflict only half as much damage against other ships.
  • Changed: Skirmish settings will now be remembered after you restart the game (Credits: Rampastring).
  • Changed: Nod's flamethrower infantry is now immune to friendly fire.
  • Changed: The Nod and Allied artillery's price has been reduced from 750 to 600 credits.
  • Changed: The V2 Rocket Launcher's price has been increased from 700 to 800 credits.
  • Changed: The V2 Rocket Launcher now has a short firing delay and its minimum range has been increased from 3 to 5 cells (Credits: Bittah Commander).
  • Changed: The nuclear missile will now hit its target after a specific delay, regardless of the distance of the target (Credits: Lin Kuei Ominae).
  • Changed: The Missile Silo and Temple of Nod will now sound a warning klaxon before launching a nuke.
  • Changed: Saved games are now stored in the 'Saved Games' directory instead of in the game's main directory (Credits: Bittah Commander, Iran, Rampastring).
  • Changed: All Allied and Soviet tanks now use the original firing sounds from Red Alert and these can also be replaced with the sounds from Tiberian Dawn via the options menu (Credits: Bittah Commander, Rampastring).
  • Changed: You can now capture the AI's advanced power plants again.
  • Fixed: "Frozen Wasteland" is no longer entirely revealed when the game starts.
  • Fixed: All factions used to start with a Humm-vee on the multipalyer map "Tunnel Train-ing".
  • Fixed: Train wagons now follow the locomotive again (Credits: Bittah Commander, Iran).
  • Fixed: Red Alert naval units now correctly use the voices from Red Alert.
  • Fixed: The Soviet AI will now also produce infantry when it owns a war factory (Credits: Rampastring).
  • Fixed: The Soviet Flamethrower Infantry used to use Nod's elite flamethrower weapon instead of an elite fireball launcher (Credits: Bittah Commander).
  • Fixed: The Red Alert factions are no longer selectable in classic mode (Credits: Rampastring).
  • Fixed: The Allied Gun Cannon and Medium Tank now use tracer projectiles again instead of the classic cannon projectile.
  • Fixed: The AI will now launch nuclear missiles again (Credits: Bittah Commander).
  • Fixed: After joining a game on CnCNet, the game lobby would occasionally appear to be empty (Credits: Rampastring).
  • Fixed: Several passages on the multiplayer map "Tiberium Garden Redux" are now wider so that the AI won't get stuck anymore (Credits: Bittah Commander).
  • Fixed: A ruined refinery and silo used to overlap on "Shifted War Areas", which would cause the game to crash when both structures were destroyed.
  • Fixed: You'll no longer see the TD refinery icon on the sidebar when playing as Allies or Soviet.

Version 1.1233:
Released: Mar 16, 2014

  • Added: You will now see a splash screen while while the launcher is loading (Credits: Rampastring).
  • Changed: The refinery will now look like the TD or RA version depending on the faction you're playing as (Credits: Bittah Commander).
  • Changed: The "Sandpit" multiplayer map will now expand after 15 minutes instead of after just 3 minutes (Credits: Bittah Commander).
  • Fixed: The Allied/Soviet Mobile Construction Vehicles used the image of the GDI/Nod version since the last update.
  • Fixed: The starting positions and teams of different human players would often get switched after starting a game (Credits: Rampastring).
  • Fixed: The Allied and Soviet AIs will now build the Rifle Infantry and Rocket Soldier again.
  • Fixed: An incompatibility with a CnCNet server update prevented you from joining or hosting games whenever you'd change your user name (Credits: Rampastring).

Version 1.1228:
Released: Mar 07, 2014

  • Added: New multiplayer map "Perilous Islands" (Credits: j4m3sb0nd).
  • Changed: The light, medium and heavy tanks now turn faster.
  • Changed: Volkov's sniper now has a much longer delay in between shots.
  • Changed: Volkov's cannon now has a visible projectile.
  • Changed: Volkov's price has been increased to 2000 credits.
  • Changed: Tesla Coils now require the tech center to be built.
  • Changed: Red Alert units now always use the Red Alert weapon sounds, with exception of the tank cannon-fire sounds; these cannon-fire sounds can still be changed to the RA versions via the options (Credits: Bittah Commander).
  • Changed: Nod can now also build the Repair Facility.
  • Changed: The Field Repair superweapon is now available from GDI's Tech Center instead of the Repair Facility.
  • Fixed: Missiles often didn't fly at full speed when fired at aircraft, which lowered the chances of hitting them.
  • Fixed: Infantry will no longer be able to enter the far western and far eastern tunnels (and get stuck in them) on Africatorial.
  • Fixed: The timer on King of the Hill maps didn't start after infiltrating the center structure unless it was infiltrated by someone that was playing as Allies.
  • Fixed: It's now also possible for Soviet to be selected whenever you select "Random" as your faction (Credits: Rampastring).
  • Fixed: Allies and Soviet can now also repair aircraft on the repair facility (Credits: Bittah Commander).
  • Fixed: The Allied and Soviet Light Infantry and Rocket Soldier now use the correct voices (Credits: Bittah Commander).
  • Fixed: Capturing a refinery will no longer will no longer make grey unclickable icons appear on the sidebar (Credits: Bittah Commander).
  • Fixed: You can no longer play as Allies or Soviet in Classic mode; choosing one of these factions will now give you GDI or Nod instead.

Version 1.1216:
Released: Feb 09, 2014

  • Changed: The GDI AI now builds aircraft a bit later (Credits: Bittah Commander).
  • Fixed: Minor issue on Canyon Chase (Credits: Bittah Commander).
  • Fixed: More than 4 different players couldn't be properly allied with one another (Credits: Rampastring).

Version 1.1215:
Released: Feb 05, 2014

  • Changed: The MIG now does 24% more damage.
  • Changed: The Sea Shadow's missiles are now less accurate, they no longer follow moving target and they fly in a high arc (Credits: Lin Kuei Ominae).
  • Fixed: Players used to be unable to join hosted games on CnCNet, unless it was the first game in the list (Credits: Rampastring).
  • Fixed: Minor issue on Sandpit (Credits: Lin Kuei Ominae).
  • Fixed: Issues with several of the ruined buildings.

Version 1.1212:
Released: Jan 26, 2014

  • Changed: The YAK's now fires its bullets a small distance in ahead of the plane instead of hitting the ground directly under it, its bullets are scattered in a longer line and it deals a lot more damage than before (Credits: Bittah Commander, Lin Kuei Ominae).
  • Changed: The Soviet Heavy APC now uses a different cameo.
  • Changed: The Ranger is now more expensive and its weapon does less damage.
  • Fixed: You can no longer power down tech centers.
  • Fixed: Minor issue on Tunnel Train-ing (Credits: Bittah Commander).
  • Fixed: Refineries can now store only 1000 credits in classic mode to match TD.
  • Fixed: Harvesters now unload tiberium slower in classic mode to match TD.
  • Fixed: Icons on the sidebar disappeared whenever you loaded a saved game (Credits: Iran).
  • Fixed: Minor issues on the multiplayer map "Renegade War".
  • Fixed: GDI's (and also Nod's, in classic mode) Repair Facility was unable to repair aircraft (this unfortunately can't be fixed for the RA Repair Facility as well).
  • Fixed: You will now correctly see the nuke cursor when launching a nuke from the nuke silo (Credits: Bittah Commander).
  • Fixed: Nod SAM-Sites now correctly cost 750 credits in classic mode (they used to cost 500 credits).
  • Fixed: The YAK and MIG can now both be promoted/leveled up.
  • Fixed: A crash caused by the scout ant.

Version 1.1206:
Released: Jan 07, 2014

  • Changed: Mammoth Tank missiles now have the same range as the cannons.
  • Changed: V2 Rocket Launchers now have a minimum range of 3 cells.
  • Changed: you can no longer capture any of the AI's base structures aside from the Construction Yard and the Refinery since you wouldn't receive any new technology when you did capture them.
  • Fixed: A crash issue during map load caused by the spawner (Credits: Iran).
  • Fixed: You're no longer able to join games that have already been started on CnCNet (Credits: Rampastring).
  • Fixed: GDI's Tech Center is now capturable.
  • Fixed: Minor issues on the multiplayer maps "Black Forest", "Stranded", "Trinity", "Africatorial", the Comp Stomp version of "Tunnel Train-ing" and the King of the Hill versions of "Dust Bowl" and "Tunnel Train-ing" (Credits: Bittah Commander, Lin Kuei Ominae).
  • Fixed: YAKs now do more scatter damage so that infantry won't easily be able to attacks from them anymore.
  • Fixed: MIGs now only do half as much damage.
  • Fixed: Soviet SAM-sites now look damaged when they have less than 50% health (Credits: Bittah Commander).
  • Fixed: The King of the Hill structure is no longer sellable.

Version 1.1203:
Released: Jan 02, 2014

  • Fixed: A small amount of people used to receive an "Unable to locate scenario map!" error message when attempting to start a skirmish match (Credits: Rampastring).
  • Fixed: Minor issues on the "Emerald Canyon", "Frosty Lake" and "Connexion" multiplayer maps (Credits: Lin Kuei Ominae).

Version 1.1202:
Released: Dec 31, 2012

  • Changed: The Launch Game/I'm Ready and the Leave Game buttons have been switched (Credits: Bittah Commander, Rampastring).
  • Fixed: The launcher no longer causes high CPU usage while playing (Credits: Rampastring).
  • Fixed: QRes will no longer be launched when you're not running the game in windowed mode; this caused crashes for some people (Credits: Rampastring).
  • Fixed: Pre-defined settings didn't work properly in skirmish (Credits: Rampastring).
  • Fixed: You can now properly change your name in skirmish (Credits: Rampastring).

Version 1.1200:
Released: Dec 30, 2012

  • Added: Animated water (Credits: Bittah Commander).
  • Added: Waterfall animations (Credits: Bittah Commander).
  • Added: Shore animations (Credits: Bittah Commander).
  • Added: Water cliff animations (Credits: Bittah Commander).
  • Added: River animations (Credits: Bittah Commander).
  • Added: Water cave animations (Credits: Bittah Commander).
  • Added: Ford animations (Credits: Bittah Commander).
  • Added: Small Shore animations (Credits: Bittah Commander).
  • Added: Bridge water animations (Credits: Bittah Commander).
  • Added: Collectable wood and steel crates which can be placed on multiplayer maps (Credits: Lin Kuei Ominae).
  • Added: Red Alert factions (Credits: Bittah Commander, Lin Kuei Ominae).
  • Added: Infested trees (Credits: Lin Kuei Ominae).
  • Added: Barbwire fences (both the TD and RA1 versions) and wooden fence (Credits: Bittah Commander).
  • Added: "King of the Hill" maps (Credits: Bittah Commander, Rampastring).
  • Added: More temperate, snow and light desert water cliffs (Credits: Bittah Commander).
  • Added: Small shore tilesets for temperate, snow and light desert theaters (Credits: Bittah Commander).
  • Added: New multiplayer maps; "Chilly Glow", "Shiner's Yard", "Switching Islands", "Island Raiders", "Africatorial", "Desert City", "Renegade War", "Yaseca Island", "Trinity", "Back County", "River Front", "Island Trouble", "Coastal Path", "Frosty Lake", "Shifted War Areas", "Black Forest", "Drifted River" and "Death Prison" (Credits: Drive, Lin Kuei Ominae, Rampastring, stormrider).
  • Added: More desert pebble tiles (Credits: Lin Kuei Ominae).
  • Added: Road-under-bridge tiles for all theaters (Credits: Bittah Commander).
  • Added: More rocks for desert maps (Credits: Lin Kuei Ominae).
  • Added: 16 more desert trees (Credits: Lin Kuei Ominae).
  • Added: New (unique) crate units (Credits: Bittah Commander, Lin Kuei Ominae).
  • Added: (Optional) Red Alert music (Credits: Bittah Commander, Rampastring).
  • Added: Temperate burned trees (Credits: Bittah Commander).
  • Added: Gates (Credits: Bittah Commander).
  • Added: Short (1 cell) straight shores have been added to the desert shores (Credits: Bittah Commander).
  • Added: Short diagonal water cliffs (Credits: Bittah Commander).
  • Changed: The water on all maps has been replaced with animated water (Credits: Bittah Commander, Lin Kuei Ominae, OmegaBolt, Rampastring).
  • Changed: The selection boxes of units will now glow after picking up a powerup crate (Credits: Lin Kuei Ominae).
  • Changed: Starting units have been disabled (Credits: Bittah Commander).
  • Changed: Units will now be repaired 4 times as fast on a repair facility in enhanced mode.
  • Changed: Missiles no longer fly in an arc.
  • Changed: The gunboat's price has been reduced from 1500 to 1300 and its speed has been increased from 3 to 4.
  • Changed: The cruiser now does more damage, its speed has been increased from 2 to 3 and its price has been reduced from 3500 to 2000.
  • Changed: The destroyer's price has been reduced from 1200 to 1100.
  • Changed: The termite now digs and surfaces slower.
  • Changed: Humm-vees, buggies, apaches and guard towers now do more damage against harvesters and other units with heavy armor in enhanced mode.
  • Changed: Flamethrower weapons now do 40% more damage against harvesters and other units with heavy armor in enhanced mode.
  • Changed: The buildup for GDI's tech center has been replaced with a better one (Credits: kilkakon).
  • Changed: Many elite weapons have been altered.
  • Changed: The Mammoth Tank now fires its cannons and missiles at the same target simultaneously in enhanced mode (Credits: Bittah Commander).
  • Changed: The Field Repair superweapon now gradually repairs units in an area over a short period of time and gives a free Medic (Credits: Bittah Commander).
  • Changed: Recon bikes are more effective against aircraft.
  • Changed: The Obelisk laser now remain focused on its target for a short period of time in enhanced mode, during which it gradually inflicts damage (Credits: Bittah Commander).
  • Changed: Tracers now fly 33% slower.
  • Changed: GDI now has the Chinook instead of the Carryall in Enhanced mode.
  • Changed: The Stealth Boat now fires mini nukes (Credits: Lin Kuei Ominae).
  • Changed: The AI is now able to use ships (Credits: Bittah Commander, Rampastring).
  • Changed: Tiberium trees now spread tiberium in a wider radius (Credits: Bittah Commander, Lin Kuei Ominae).
  • Changed: More terrain has been added to the "Sandpit" multiplayer map (Credits: Lin Kuei Ominae).
  • Changed: Multiplayer map "Composite" is now bigger, more detailed and more balanced (Credits: Rampastring).
  • Changed: The volume of the cloaking sound has been reduced from 100% to 25% in enhanced mode.
  • Changed: All unit speeds have been rebalanced in both classic and enhanced mode. Vehicles are now slower compared to infantry and base defense firing rates (Credits: Bittah Commander).
  • Changed: Weapon ranges now match TD better in classic mode (Credits: Bittah Commander).
  • Changed: The maximum amount of starting money has been reduced from 20000 to 10000.
  • Changed: Buildable units (with exception of the MCV, Harvester, Mobile Repair Vehicle and Mobile Sensor Array) are no long available as crate units.
  • Changed: Multiplayer Map "Canyon Chase" has been improved (Credits: Lin Kuei Ominae).
  • Changed: Blue tiberium is brighter on the radar now.
  • Changed: Harvested scrap metal is worth twice as as much as before.
  • Changed: The Stealth Boat no longer has to face towards its target before being able to fire (Credits: Bittah Commander).
  • Changed: MCVs belonging to human players now automatically get moved to the other side of the map on Comp Stomp maps (Credits: Bittah Commander).
  • Changed: The train tracks have been replaced with better looking versions (Credits: Lin Kuei Ominae, Bittah Commander).
  • Changed: All factions now use illustrated buttons for repair, sell, power and waypoint instead of textual buttons (Credits: Bittah Commander, CCHyper).
  • Changed: DTA now uses CnCNet5 for multiplayer games, which adds many new options such as selectable starting locations, pre-selectable alliances and more (Credits: hifi, Iran, Rampastring).
  • Fixed: Adding new missions to enhanced mode will no longer give the "Unable to read scenario!" error.
  • Fixed: You'll now see the proper mouse cursor in menus again.
  • Fixed: Water splashes now use the correct colors.
  • Fixed: The war factory's graphics no longer look warped and its lighting has been fixed (Credits: Bittah Commander).
  • Fixed: The Comm. Center in Enhanced mode used to miss an animation.
  • Fixed: A glitch in the harvester unloading animation (Credits: Lin Kuei Ominae).
  • Fixed: Ships now navigate around shores better (Credits: Bittah Commander).
  • Fixed: If Nod's airfield is damaged, it will no longer visually change to undamaged and back again whenever a unit is produced (Credits: Bittah Commander).
  • Fixed: Players will no longer get a "Your base is under attack" notification before a launched nuke has actually hit the ground.
  • Fixed: APCs and other infantry transports will no longer disallow infantry from entering on grass or sand.
  • Fixed: The in-game menus are now properly visible when running Windows 8 (Credits: Aqrit).
  • Fixed: You no longer need to manually change the desktop color depth to 16-bit whenever you want to run the game in windowed mode (Credits: Berend Engelbrecht, Bittah Commander, Rampastring.
  • Removed: Nod no longer has the Visceroids/Subterranean Reinforcements superweapon.
  • Removed: Nod can no longer build the Tesla hovercraft (it's a Soviet unit now instead).
  • Removed: Nod can no longer build mines (it's buildable by Allies now instead).
    Additional Credits:
  • Mig Eater: made Red Alert YAK and MIG voxels.
  • Tyler Adams: Made the Longbow voxel.

For changes made in older versions of DTA, click one of the the links below.
Version 1.11
Version 1.00 - 1.10

Post comment Comments
DoMiNaNt_HuNtEr Jan 1 2014, 4:26am says:

Wow, AI can actually use ships? And **** you with them?

+1 vote     reply to comment
Bittah_Commander Author
Bittah_Commander Jan 3 2014, 4:28pm replied:

It can indeed.

+4 votes   reply to comment
AJ Feb 23 2014, 10:35am says:

Wow this is still being worked on? I'm so happy! Thanks!

+1 vote     reply to comment
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Released Nov 2, 2007
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