Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report RSS Change Log 5.4.8 - 5.8.0

These are the changes that were made in versions 4.1x.x and 5.x.x of DTA and the credits for whoever contributed.

Posted by on

Version 5.8.0:
Build 1.1580
Released: Jan 21, 2017

  • Fixed: When picking a starting position in skirmish lobby, the client might crash if your player name contains non-standard ASCII characters (Credits: Rampastring).
  • Fixed: The mouse cursor is now completely smooth in the client, at all refresh rates (Credits: Rampastring).
  • Fixed: The client will no longer select or show incompatible tunnels (Credits: FunkyFr3sh).


Version 5.7.9:
Build 1.1579
Released: Nov 19, 2016

  • Added: Interior floor tiles with an isometric angle (Credits: Bittah Commander).
  • Changed: The JumpJet Infantry's sidebar icon has been remade (Credits: Aro).
  • Changed: FinalSun is now able to do 127 undo/redo actions instead of just 15 (Credits: cybermind).
  • Changed: The Alpha Light Post has been remade and has been replaced on all existing maps (Credits: Lin Kuei Ominae).
  • Fixed: Potentially fixed certain randomly occurring crashes with Eip:004D2451 (Credits: AlexB).
  • Fixed: The shadows of certain civilian cars overlapped the cars that were casting the shadows themselves (Credits: Bittah Commander).
  • Fixed: The client crashed on startup on some systems with a non-Western language (Credits: Rampastring).


Version 5.7.4:
Build 1.1574
Released: Nov 05, 2016

  • Added: An arrow overlay set for the interior theater (Credits: Bittah Commander).
  • Added: 21 remade Tiberian Dawn civilian structures (Credits: Nooze).
  • Added: 2 ant egg/larva map props (Credits: Bittah Commander).
  • Added: New multiplayer map: Counterpoise (Credits: Rampastring).
  • Changed: You can now also receive private messages from users that aren't on the main CnCNet channel (Credits: Rampastring).
  • Changed: Skirmish settings (excluding game options) are now saved (Credits: Rampastring).
  • Changed: The laser fence now has the power plant as a prerequisite.
  • Changed: The barb wire, chainlink and brick walls now have the barracks as a prerequisite.
  • Changed: The Allied Gun Turret now consumes twice as much power.
  • Changed: On the "Island Trouble" multiplayer map, the AI now spaces its structures the same as on other maps and it can no longer build naval yards against bridges (Credits: Bittah Commander).
  • Changed: Nod AI players will now also build power plants with the Tiberium Fuel upgrade in enhanced mode (Credits: Bittah Commander).
  • Changed: Volkov now has a more fitting voice (Credits: Bittah Commander).
  • Fixed: There was no visual notification when you received a private message (Credits: Rampastring).
  • Fixed: Vehicles were unable to pick up crates on Africatorial (Credits: Bittah Commander).
  • Fixed: Blue tiberium fields had green tiberium trees on the "Dust Devils" multiplayer map (Credits: Rampastring).
  • Fixed: In the north-east of the "Village of the Unfortunate" multiplayer map there was a stroke of unharvestable tiberium on the map's border and a missing cliff end (Credits: Rampastring).
  • Fixed: It was impossible to earn a star for the "Coastal Path Revisited" and "Subterranean Greenery Extended" multiplayer maps (Credits: Rampastring).


Version 5.6.2:
Build 1.1562
Released: Oct 03, 2016

  • Fixed: You were able to select the enemy's starting location in the "Double Team" Co-Op mission.
  • Fixed: After putting the production of an MCV on hold, it was no longer possible to resume or cancel the production.
  • Fixed: Meteors caused the game to crash when the Harmless Resources option was enabled.


Version 5.6.0:
Build 1.1560
Released: Sep 30, 2016

  • Changed: The deployed aircraft carrier is now able to produce regular aircraft, but can no longer build controllable drones.
  • Changed: Mobile Construction Vehicles can no longer pick up crates (Credits: Bittah Commander).
  • Changed: You now need to own a radar to be able to build a Mobile Sensor Array (Credits: Bittah Commander).
  • Fixed: The client could crash if you started a game without having ever accessed the options before and having clicked the Save button there (Credits: Rampastring).
  • Fixed: After becoming elite, the Rocket Launcher did very little damage against infantry and too much damage against tanks (Credits: Bittah Commander).
  • Fixed: Blue tiberium (gems) still harmed infantry when the "Harmless Resources" option was enabled (Credits: Bittah Commander, Rampastring).
  • Fixed: You can no longer build a (non-functional) enemy MCV after obtaining an enemy's War Factory (Credits: Bittah Commander).
  • Fixed: It is now also possible to build a Barracks or a Refinery when you only own an Advanced Power Plant and no regular Power plant (Credits: Bittah Commander).
  • Fixed: Potentially fixed a rare crash during client startup on systems with non-western languages (Credits: Rampastring).


Version 5.5.5:
Build 1.1555
Released: Sep 25, 2016

  • Changed: When the Extreme AI option is enabled, the AI will now build its secondary Construction Yard much sooner (Credits: Bittah Commander).
  • Changed: The Gunboat now does less area-damage.
  • Changed: The "Survivor" and "King of the Hill" game modes are now only available in multiplayer.
  • Changed: The client now writes client crash logs to the Client\ErrorLogs\ directory (Credits: Rampastring).
  • Fixed: In the "Reunification" and "Ally Under Siege" Co-Op missions you couldn't build a War Factory before you had built a secondary refinery (Credits: Bittah Commander).
  • Fixed: In the "Survivor" game mode, players started with a Mobile Construction Vehicle instead of a Mobile HQ (Credits: Bittah Commander).
  • Fixed: You instantly died after starting the "Second Wind" Co-Op mission (Credits: Bittah Commander).
  • Fixed: Played matches in version 1.14xx are now also included in the statistics (Credits: Rampastring).


Version 5.5.0:
Build 1.1550
Released: Sep 24, 2016

  • Fixed: The "Silos Needed" and "Instant Harvester Unload" options weren't working properly (Credits: Bittah Commander).
  • Fixed: It was possible for the game to not end after enemy AI players were destroyed (Credits: Bittah Commander).
  • Fixed: The window that prompts the user to enable the compatibility fix was broken and could cause the client to crash (Credits: Rampastring).
  • Fixed: The Extreme AI option wasn't working optimally (Credits: Bittah Commander).
  • Fixed: You were unable to build structures in some singleplayer missions (Credits: Bittah Commander).


Version 5.4.8:
Build 1.1548
Released: Sep 23, 2016

  • Added: Ramps that can be connected to the temperate "bridges"/"platform" terrain (Credits: Bittah Commander).
  • Added: Dirt and Snow ground (LATs) that can be placed on platforms and bridges (Credits: Bittah Commander).
  • Added: Interior terrain (Credits: Bittah Commander).
  • Added: Tiled and brick floor tiles for the temperate, snow and interior terrain (Credits: Bittah Commander).
  • Added: TunnelFixer.exe has now been included in the Map Editor directory, which can be used to automatically fix tunnels that were created by FinalSun (Credits: Rampastring).
  • Added: New multiplayer maps: "Tiberium Rig", "Casey's Canyon", "Defunct Combat Platform", "Grid Gardens", "White Acres", "Razor Land", "Subterranean Greenery" and "Subterranean Greenery Extended" (Credits: Rampastring).
  • Added: New Co-Op missions: "Disguised Manipulation", "Forged Payback", "It Came For DTA II", "Cloaked Twilight" and "Lesson in Blood"(Credits: Rampastring, Sombracier).
  • Added: Allied singleplayer mission "River Raid" (Credits: Rampastring).
  • Added: The Queen Ant, to be used in future missions (Credits: Lin Kuei Ominae).
  • Added: 3 more selectable player colors: Pink, White and Cyan (Credits: Bittah Commander, Rampastring).
  • Added: The client has many new features, such as Ranks for Skirmish maps, Co-Op ranks for MP maps, main menu music and many others (Credits: Rampastring)
  • Changed: The client's graphics were significantly improved and it can now optionally also run in full-screen mode (Credits: Bittah Commander, Rampastring, tomsons26).
  • Changed: The client now has much better performance and starts up much quicker (Credits: Rampastring).
  • Changed: The client now is a lot more stable and the CnCNet game saving / loading logic no longer fails when multiple games have been started and saved from the same game lobby (Credits: Rampastring).
  • Changed: The teal player color was made brighter to make it more visible on the radar and also to make chat messages much easier to read (Credits: Bittah Commander).
  • Changed: Various improvements have been made to the graphics of most of the temperate and snow bridge terrain (Credits: Bittah Commander).
  • Changed: You now hear the Red Alert version of the building construction sound instead of the TD version when placing down Red Alert structures (Credits: Bittah Commander).
  • Changed: Minor balance improvements for "The Experiment Lab" multiplayer maps (Credits: Rampastring).
  • Changed: In Enhanced Mode, the price of the Rocket Launcher has been lowered from 1300 to 950.
  • Changed: In Enhanced Mode the Pill Box and Camo Pill Box now do 25% less damage.
  • Changed: The second tutorial mission is now easier on the Easy and Normal difficulty modes.
  • Changed: The ingame window borders have been improved (Credits: Bittah Commander).
  • Changed: When the "Stormy Weather" game option is enabled, the storm will now persist throughout the whole match (Credits: Bittah Commander).
  • Changed: Blue tiberium trees now spread tiberium 43% faster.
  • Changed: The build limit of the commando and Tanya has been reduced from 3 to 1.
  • Changed: You can now target civilian objects without having to force-fire at them again (Credits: dkeeton).
  • Changed: Other players can now have different looking refineries and harvesters from you and harvesters can no longer automatically dock with another faction's refinery (Credits: AlexB, Bittah Commander).
  • Changed: The weapon range of all first and second tier ships has been reduced by 33% up to 48% (Credits: Bittah Commander).
  • Changed: The prices of all first and second tier ships have been reduced by 20% (Credits: Bittah Commander).
  • Changed: The Frigate's rate of fire is now 50% slower (Credits: Bittah Commander).
  • Changed: Artillery, V2 and other high explosive weapons now do over twice as much damage against ships and ships no longer automatically recover health (Credits: Bittah Commander).
  • Changed: GDI/Nod, Allies and Soviet now use side-specific graphics for the ingame options menu (Credits: Bittah Commander, dkeeton, Rampastring).
  • Changed: Tesla Coils now only require a Radar Dome to be built in Enhanced Mode.
  • Fixed: Maps with a theme specified in the [Basic] section would only play that specified theme once and then play no other music afterwards (Credits: AlexB).
  • Fixed: The projectile of the Soviet bonus unit on "The Experiment Lab" was broken and couldn't fly further than a single cell (Credits: Bittah Commander).
  • Fixed: The AI would occasionally attempt to move its MCV towards an enemy unit or structure before deploying (Credits: Bittah Commander).
  • Fixed: An engine limitation that prevented the AI from building more types of units (Credits: AlexB).
  • Fixed: With Short Game enabled, the MCV will no longer blow up if you don't deploy it within 2 minutes or un-deploy the Construction Yard when you have no other structures left (Credits: AlexB).
  • Fixed: You can now build all of GDI's structures when you capture a GDI construction yard while playing as a different faction (Credits: AlexB, Bittah Commander).
  • Fixed: The AI will no longer build A-10 Warthogs on tech level 6 or lower (Credits: Bittah Commander).
  • Fixed: The game was prone to crash on maps where an AI's harvesters and infantry very frequently intersected under a bridge (Credits: AlexB).
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: