Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

Report RSS Change Log 4.2.5 - 4.19-6

These are the changes that were made in version 4.x.x of DTA and the credits for whoever contributed.

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Version 4.19.6:
Build 1.1496
Released: Apr 10, 2016

  • Fixed: The "Stealthy Inhibition" Nod singleplayer mission failed to load (Credits: Bittah Commander).
  • Fixed: You can now build naval yards on the "Heart Attack" multiplayer map and some improvements have been made to its shape to make it properly symmetrical (Credits: Bittah Commander).

Version 4.19.5:
Build 1.1495
Released: Mar 19, 2016

  • Added: New multiplayer maps: "Eternal Spring Dream" and "Heart Attack" (Credits: Rampastring).
  • Added: Various new tiles for the temperate "Bridges" tile set (Credits: Bittah Commander).
  • Added: You can now select the "DxWnd" renderer in the client's settings, which can make the game perform better on some systems (Credits: FunkyFr3sh, Glukv48, Rampastring).
  • Changed: The AI's laser corvette now has the same (shorter) range as the player's non-deployed laser corvette.
  • Changed: Ion Storms will no longer prevent aircraft from flying, nor disable the radar (Credits: AlexB).
  • Changed: The client now keeps multiple saved multiplayer games, as long as they're from the same match (Credits: Rampastring).
  • Fixed: There was a chance for the game to crash if a Jump Jet Infantry was flying or trying to take off just when an Ion Storm started (Credits: AlexB).
  • Fixed: The Private Message window had no close button (Credits: Bittah Commander).
  • Fixed: Blue tiberium is harmful to infantry again (Credits: AlexB).
  • Fixed: In the Scavenger game mode, crates provide less money and units and structures are no longer 4 times as expensive (Credits: AlexB).
  • Fixed: The Corvette, Frigate and several of the AI's ships were unable to gain veterancy (Credits: Bittah Commander).
  • Fixed: In the "The Experiment Lab" Co-Op mission, the enemy will no longer receive Chemical Hovercraft reinforcements after the Experiment Lab structure has been destroyed (Credits: Rampastring).


Version 4.18.6:
Build 1.1486
Released: Jan 29, 2016

  • Added: 2 more trains (Credits: Lin Kuei Ominae).
  • Added: New multiplayer map: "Coastal Path Revisited" (Credits: Lin Kuei Ominae).
  • Changed: While idle, the Artillery, Rocket Launcher, V2 and SSM will now automatically fire at any unit within their full maximum firing range instead of only at up to about 80% of their firing range.
  • Changed: The client's window borders have been improved (Credits: Bittah Commander, Rampastring).
  • Fixed: Aqrit.cfg will no longer be overwritten if it already exists when using the DDWrapper randerer (Credits: Rampastring).
  • Fixed: Idle (guarding) units will no longer chase after enemies that move out of firing range (Credits: AlexB).
  • Fixed: Units in Area Guard mode will now revert to regular Guard mode when you press S (Credits: AlexB).
  • Fixed: It's no longer possible for more than 75 icons to appear on the sidebar, causing the game to crash (Credits: AlexB).


Version 4.18.0:
Build 1.1480
Released: Jan 14, 2016

  • Added: 2 new trains, including both locomotives and wagons (Credits: Lin Kuei Ominae).
  • Changed: The client has been optimized to work a lot better with the GameSurge servers (Credits: Rampastring).
  • Fixed: The "Dead Winter" multiplayer map no longer crashes (Credits: Bittah Commander).
  • Fixed: Train wagons properly follow the locomotives again on the "Dante's Desert" multiplayer map (Credits: Bittah Commander).


Version 4.17.6:
Build 1.1476
Released: Jan 9, 2016

  • Added: LAN support (Credits: Rampastring).
  • Added: Many new temperate paved road tiles and pavement improvements and additions (Credits: Bittah Commander).
  • Added: A tank wreckage map prop for the temperate and light desert theaters (Credits: Bittah Commander).
  • Added: A "Large Ice Floes" map prop for the snow theater (Credits: Bittah Commander).
  • Added: The (non-buildable) "Dropship" from Tiberian Sun (Credits: Bittah Commander).
  • Added: A large crater map prop for the temperate theater (Credits: Nooze).
  • Added: New multiplayer Co-Op map: "Ally Under Siege" (Credits: Rampastring).
  • Fixed: The AI will no longer attack the "Battlefield Control" structures on the "Switching Islands" map (Credits: Bittah Commander).
  • Fixed: On the "Island Trouble" multiplayer map, the airstrike super weapon obtained from the "Forgotten Command Center" didn't work (Credits: Bittah Commander).
  • Fixed: The Mammoth Tank often only fired a single cannon and missile projectile at targets instead of dual projectiles (Credits: Bittah Commander).
  • Fixed: You weren't able to build everything in one of the final "The Toxic Diversion" missions (Credits: Bittah Commander).


Version 4.16.8:
Build 1.1468
Released: Dec 04, 2015

  • Changed: The Players with incompatible game versions are no longer automatically kicked when the host tries to start the game (Credits: Rampastring).
  • Changed: The Recon Bike's weapon damage has been raised by 20% in enhanced mode (Credits: Bittah Commander).
  • Changed: Private messaging on CnCNet has been improved (Credits: Rampastring).
  • Fixed: The Shock Trooper switched its weapon to a flamethrower when it became elite (Credits: Bittah Commander).
  • Fixed: It's now a lot less likely for virus scanners to detect DTA.exe as a false-positive (Credits: Rampastring).
  • Removed: The "SAGE Fans (North America)" update mirror has been removed because it was taken offline.


Version 4.16.4:
Build 1.1464
Released: Oct 20, 2015

  • Fixed: The "Save Game" button was missing from the ingame options dialog of multiplayer games.
  • Fixed: The Corvette's weapon didn't have a projectile and couldn't hit anything.
  • Fixed: The AI didn't build shock troopers on the easy and medium difficulty levels.


Version 4.16.2:
Build 1.1462
Released: Oct 18, 2015

  • Added: You can now save and load multiplayer games (Credits: Bittah Commander, Rampastring).
  • Added: It's now possible to enable or disable cannon projectile tracers via the Display tab of the client's options menu (Credits: Bittah Commander, Rampastring).
  • Added: The map editor now has the "- SP AI Structure Proudction" tool script to fix/enable the AI's ability to build structures on singleplayer maps (Credits: Bittah Commander).
  • Changed: The default key for "View Bookmark 4" has been changed to allow players to center the screen on their starting location by pressing the familiar "H" key again (Credits: Bittah Commander).
  • Changed: The power plant's price has been changed from 250 credits to 300 in enhanced mode.
  • Changed: The map editor will now always save custom maps with the .map extension and the client will also automatically rename any maps with the .dpr or .mpr extension to .map (Credits: Bittah Commander, Rampastring).
  • Changed: The Soviet AI will now also build Shock Troopers (Credits: Rampastring).
  • Changed: The missions of the "Creeping Destruction" Soviet campaign have been improved and are now easier on the easy and medium difficulty levels (Credits: Rampastring).
  • Changed: Ships (excluding missile submarines) now do 50% less damage against aircraft (Credits: Bittah Commander).
  • Fixed: The Mammoth Tanks sometimes fired 3 cannon projectiles and/or missiles in enhanced mode instead of 2 (Credits: Bittah Commander).
  • Fixed: The map editor will now add the correct houses when you create a singleplayer map (Credits: Bittah Commander).
  • Fixed: Disabling the "Crew Survivors" game option still allowed crews to escape from destroyed vehicles (Credits: Bittah Commander).
  • Fixed: The Shock Trooper was unable to gain veterancy in Enhanced mode.
  • Fixed: The Project 941 didn't gain an elite weapon (Credits: Bittah Commander).
  • Fixed: Fixed: The ingame "Sound" dialog is no longer bigger than the screen on resolutions under 800x600 (Credits: Rampastring).


Version 4.15.4:
Build 1.1454
Released: Sep 26, 2015

  • Added: You can now also select the "DDWrapper" renderer on the display tab of the options menu, which could give better performance in Windowed mode on some systems (Credits: Aqrit, Bittah Commander, Rampastring).
  • Changed: The client's Red Alert themes now also have button sounds (Credits: Bittah Commander).
  • Changed: The bottom part of the Allied and Soviet sidebar (under the icons) has been improved (Credits: Bittah Commander, tomsons26).
  • Changed: Minor improvements have been made to the Creeping Destruction campaign (Credits: Rampastring).
  • Fixed: The lighting around around ore mines on "Mountain Walk" was broken (Credits: Bittah Commander).
  • Fixed: Soviet can no longer build the APC in classic mode (Credits: Bittah Commander).
  • Fixed: After loading a saved mission of a campaign and then progressing to the next mission, the difficulty level would always revert to Medium (Credits: Bittah Commander, FunkyFr3sh, Rampastring).
  • Fixed: Loading saved games directly via the client would often give you a black screen and then fail to load (Credits: Rampastring).
  • Fixed: Custom maps didn't transfer properly (Credits: Rampastring).
  • Fixed: Players will no longer be automatically kicked when they join a game on CnCNet while they (or the host) have modified files, but a notification message will be shown instead (Credits: Rampastring).


Version 4.14.7:
Build 1.1447
Released: Sep 10, 2015

  • Added: You can now repeat your last message in the CnCNet lobby chat by pressing the up arrow key (Credits: Rampastring).
  • Added: A compatibility fix for the map editor (Credits: Bittah Commander).
  • Changed: Compatibility fixes can now be enabled or disabled via the Display tab of the options menu (Credits: Rampastring).
  • Changed: The low bridge in the center of the "Forest Fires" map is no longer destroyed from the start of the match (Credits: Bittah Commander).
  • Changed: The AI players now also have tiberium trees next to their bases in the Co-Op version of "Tunnel Train-ing" (Credits: Rampastring).
  • Changed: The Cyborg Prototype's weapon damage has been increased by 11% and its range has been increased by 5%.
  • Changed: The X-O Powersuit's HP has been increased by 17% and its elite weapon's damage has been increased by 12%.
  • Changed: Matches are now only added to statistics if they're at least a minute long (Credits: Rampastring).
  • Fixed: The Map Renderer didn't render an image for the tiberium refinery and the service depot (Credits: Bittah Commander).
  • Fixed: The AI difficulty on Co-Op maps was always set to easy, regardless of the actual selected difficulty (Credits: Rampastring).
  • Fixed: Capturing an "Experiment Lab" on the "The Experiment Lab" map will now provide special units on both the default and Co-Op versions of the map (Credits: Rampastring).
  • Fixed: The "Frostbite" mission automatically restarted after being successfully completed.
  • Fixed: The CnCNet Client would crash after a game ended if you had created or joined at least two game rooms during the session (Credits: Rampastring).
  • Fixed: The client now asks if you really want to quit CnCNet if you try to close the CnCNet lobby while being in a game room (Credits: Rampastring).
  • Fixed: You no longer see a cryptic message in the CnCNet lobby each time you get kicked from a game (Credits: Rampastring).


Version 4.13.8:
Build 1.1438
Released: Aug 28, 2015

  • Added: New multiplayer Co-Op maps: "Double Team" and "Chrono Hazard" (Credits: Rampastring, Sombracier).
  • Added: The (non-buildable) Tiberian Fiend and Tiberium Floater (Credits: Bittah Commander).
  • Added: A game mode filter for the statistics (Credits: Rampastring).
  • Changed: The Soviet Mammoth Tank's firing range has been decreased by 11%.
  • Changed: The Attack Dog no longer receives damage from walking over tiberium.
  • Changed: The Chrono Tank's sight range has been reduced to 1 cell.
  • Fixed: Minor issues on the Co-Op mission "The Experiment Lab" (Credits: Rampastring).
  • Fixed: The "Island Tactics" multiplayer map had an overlapping ruined Construction Yard and Power Plant, which caused the game to crash when one of them was destroyed.
  • Fixed: Ants now die without glitching and can no longer grant experience points to tanks after death (Credits: Bittah Commander).
  • Fixed: The train wagons didn't follow the train on "Coastal Path" and "Tiber".
  • Fixed: The client's options menu didn't show any check marks if you were using one of the Tiberian Dawn themes (Credits: Rampastring).
  • Fixed: The checkboxes for "Borderless mode" and "Back buffer in video memory" were always cleared after re-opening the options menu, even if these options were enabled (Credits: Rampastring).
  • Fixed: The map editor's "Enable Green Tiberium Spreader Lighting", "Enable Blue Tiberium Spreader Lighting" and "Enable Ore Spreader Lighting" tool scripts weren't working (Credits: Bittah Commander).
  • Fixed: The map editor now displays the correct facing for all turrets (Credits: Bittah Commander).


Version 4.12.9:
Build 1.1429
Released: Jul 16, 2015

  • Added: Compatibility improvements for Windows 8 and Windows 10 (Credits: Rampastring).
  • Changed: The will now build a naval yard much earlier on "Northern Lights" (Credits: Bittah Commander).
  • Changed: The AI now builds fewer Chrono Tanks when playing as Allies (Credits: Rampastring).
  • Changed: The layout of the CnCNet lobby has been improved (Credits: Bittah Commander, Rampastring).
  • Fixed: The Soviet AI's war factory used the wrong armor (this for example allowed a nuke to instantly destroy it).
  • Fixed: The Allied/Soviet silo no longer overlaps the storage indicator when it's filled (Credits: Bittah Commander).
  • Fixed: Train wagons properly follow the the locomotive on all maps again (Credits: Rampastring).


Version 4.12.3:
Build 1.1423
Released: Jun 20, 2015

  • Added: A civilian light house and windmill (Credits: Nooze).
  • Added: The (unbuildable) Badger Bomber (Credits: Mig Eater).
  • Added: When the "Allow Ingame Allying" option is enabled, a notification and instruction message will now be displayed for all players after the game starts (Credits: Bittah Commander).
  • Added: You can now view the statistics of games you've played online and in Skirmish via the "Statistics" button in the main menu (Credits: Rampastring).
  • Added: The main menu now also uses themes (Credits: Bittah Commander, tomsons26, Rampastring).
  • Added: New multiplayer map: "Divided Composition" (Credits: Rampastring).
  • Added: New Allied singleplayer mission: "Frostbite" (Credits: Rampastring).
  • Changed: The Chinook now uses the Carryall's cursor from TS to indicate it can pick up a vehicle (Credits: Bittah Commander).
  • Changed: You can no longer receive Hunter Seekers from crates in the Survivor game mode.
  • Changed: The default theme's main menu's background now animates every 15 seconds (Credits: Bittah Commander).
  • Changed: The Allied "Destroyer" has been renamed to "Corvette".
  • Changed: The Laser Corvette now gets a 44% weapon range increase when it's deployed, its cloak-detection radius was increased by 67% and its hitpoints were increased by 17%.
  • Changed: The Project 941 now does a lot more damage.
  • Changed: The "Red Paradise" allied mission has been made slightly easier (Credits: Rampastring).
  • Fixed: The AI built too many Volkovs (Credits: Rampastring).
  • Fixed: Not all AI players were able to build naval yards on Delirious Island (Credits: Bittah Commander).
  • Fixed: Ships could get stuck under the western bridge on "Island Trouble".
  • Fixed: On "Forest Fires" there was a spot where harvesters could get stuck.
  • Fixed: AI Tesla Tanks had too many hitpoints.
  • Fixed: The gas animation didn't appear on the "It Came From DTA" Co-Op map if Scrap Debris was enabled.
  • Fixed: Spectators are no longer counted when checking whether the amount of players doesn't exceed a map's max players (Credits: Rampastring).
  • Fixed: The game will no longer crash when the Phase Tank becomes elite.


Version 4.10.8:
Build 1.1408
Released: Apr 03, 2015

  • Added: A GDI 2-mission tutorial campaign (Credits: Rampastring).
  • Added: A Nod singleplayer mission: "Stealthy Inhibition" (Credits: Rampastring).
  • Added: New multiplayer Co-Op maps: "Freezingly Desperate Grip" and "Second Wind" (Credits: Rampastring).
  • Changed: The Soviet Flamethrower Infantry now does 30% less damage
  • Changed: The price of Harvesters has been reduced from 1400 to 1000 credits in enhanced mode.
  • Changed: The refinery is built 15% faster in enhanced mode.
  • Changed: The client now displays icons next to player names on CnCNet to indicate with which game or mod's client they signed in with (Credits: Rampastring).
  • Fixed: The AI sometimes wouldn't build a complete base (Credits: Bittah Commander).
  • Fixed: Enabling Short Game will now only display the timer and explanation on Default maps; this broke King of the Hill maps before (Credits: Bittah Commander).
  • Fixed: It's no longer possible for your MCV to instantly self-destruct when Short Game is enabled on any maps at all (Credits: Bittah Commander).
  • Fixed: The Soviet Flamethrower Infantry did far too much collateral damage when it died.
  • Fixed: AI Anti-aircraft Artilleries were able to fire without power.
  • Fixed: Nod AI is no longer as likely to build Red Alert power plants (Credits: Bittah Commander).
  • Fixed: The labels for GDI and Enemy casualties were reversed in the GDI single-player score screen (Credits: Bittah Commander).
  • Fixed: The client will no longer crash when trying to access CnCNet if you don't have Windows Media Player installed (Credits: Rampastring).
  • Fixed: The client could fail to update itself properly if you didn't have administrative privileges (Credits: Rampastring).


Version 4.9.6:
Build 1.1396
Released: Feb 28, 2015

  • Added: Enabling the Short Game option will now display a timer and text to indicate exactly from what point on not owning any structures will cause your units to self-destruct (Credits: Bittah Commander).
  • Changed: The Aircraft Carrier's price has been increased from 2000 to 2400.
  • Changed: Map details of "Forest of Fear" were improved (Credits: Lin Kuei Ominae).
  • Changed: Volkov is weaker in classic mode (he's now comparable to GDI's Commando).
  • Changed: You can now open links in the CnCNet (game) lobby by double-clicking on them (Credits: Rampastring).
  • Fixed: AI A-10 Warthogs that landed outside of the visible map area can no longer prevent the game from ending if Short Game isn't enabled (Credits: Bittah Commander).
  • Fixed: Ships were unable to pass under the tunnels on "Archipelago" and infantry were unable to to enter the hovercraft at starting location 3 (Credits: Bittah Commander).
  • Fixed: The Soviet Flame Thrower Infantry had no spread damage, which made it unable to damage moving targets.
  • Fixed: The wsock32.dll file has been removed and this now makes it possible to run DTA on Windows 10.
  • Fixed: Playing on "Hollow Grave" with "Short Game" enabled would cause the MCVs of all players to instantly self-destruct at the start.
  • Fixed: AI MCVs now automatically move away from obstructions (such as crates) at the start of a game if necessary to deploy (Credits: Bittah Commander).
  • Fixed: All AI players spammed the Hover MLRS on the Default and Co-Op versions of "The Experiment Lab" (Credits: Bittah Commander).
  • Fixed: The AI didn't build naval yards on "Island Raiders" (Credits: Bittah Commander).
  • Fixed: The center cliffs on the King of the Hill version of "Tower of Power" were passable.


Version 4.9.0:
Build 1.1390
Released: Feb 22, 2015

  • Changed: The different client windows (main, CnCNet lobby, game lobby and personal message) now use different icons (Credits: Bittah Commander, Rampastring).
  • Fixed: A ruined silo overlapped with a ruined war factory on "Black Forest", caused the game to crash when it was destroyed.
  • Fixed: The "No Baddy Crates" option caused the game to crash as soon as you picked up a crate.
  • Fixed: The client now attempts to directly connect to the server's IP address if it can't connect to CnCNet via the hostname (Credits: Rampastring).


Version 4.8.8:
Build 1.1388
Released: Feb 21, 2015

  • Added: 9 new ships (Credits: Lin Kuei Ominae).
  • Added: New game options "Auto MCV Deploy", "No Baddy Crates", "Crew Survivors", "Scrap Debris", "Silos Needed", "Turbo Vehicles" and "Disable Ships" (Credits: Bittah Commander, FunkyFr3sh).
  • Added: New high-res icons for the client and the game (Credits: Bittah Commander, tomsons26).
  • Added: New multiplayer Default maps "Arctic Disaster", "Coastal Battle", "Island Tactics", "Naval Rampage", "Turfed Islands", "Deceptive Wonderland" and "Archipelago" (Credits: Drive, Lin Kuei Ominae, Rampastring, stormrider).
  • Added: Custom maps are now automatically transfered in online games (Credits: Iran, Rampastring).
  • Changed: Units will no longer automatically fire at harvesters when the "Immune Harvesters" option is enabled and Harvesters will then also reveal much less shroud.
  • Changed: The Shock Trooper's price has been halved in enhanced mode.
  • Changed: The Soviet flamethrower infantry now does less damage against structures, light vehicles and infantry.
  • Changed: The Construction Yards now reveal more shroud in enhanced mode.
  • Changed: Light Infantry now reveal more shroud on "Perilous Island" and "Icy Floes".
  • Changed: Everything related to naval combat has been completely re-balanced (Credits: Bittah Commander, Lin Kuei Ominae, Rampastring).
  • Changed: It's now possible to build on the rough ground of Forest Fires.
  • Changed: The Termite, Chrono Tank and Mobile Sensor Array are now able to deploy anywhere they can move (meaning even on top of tiberium, bridges and so on).
  • Changed: The Map Editor can now be accessed directly from the main menu (Credits: Bittah Commander).
  • Changed: The Jumpjet Infantry now reveals only a single cell of shroud (used to be 6 cells).
  • Changed: The Chinook and the A-10 Warthog can no longer reveal shroud.
  • Changed: The M.A.D. Tank no longer self-destructs, but it keeps dealing damage over time.
  • Changed: The Soviet SAM-Site's damage and rate of fire has been reduced in classic mode.
  • Changed: The damage of Flak Cannons (both the structure and unit) has been halved.
  • Changed: The Advanced Guard Tower does 20% more damage against aircraft.
  • Changed: The Apache's price has been reduced from 1200 to 1000 credits and does a lot more damage against ships in enhanced mode.
  • Changed: The Longbow's hitpoints have been reduced and in enhanced mode it has more ammo and had its price raised from 1200 to 1350 credits.
  • Changed: The Soviet Runway has fewer hitpoints in Enhanced mode.
  • Fixed: The "Disable Super Weapons" option didn't prevent the AI from using the Ion Cannon in classic mode.
  • Fixed: Allies and Soviet were unable to build an MCV in Classic mode.
  • Fixed: The Co-Op versions of "Tunnel Train-ing" and "Radial Range" no longer crash with multiple human players present (Credits: Rampastring).
  • Fixed: The game was unable to recognize some mouse devices and would then disallow you from playing (Credits: FunkyFr3sh).
  • Fixed: Harvesters can no longer get stuck on the cliffs above starting location 7 of Forest Fires.
  • Fixed: It's no longer possible for units to crush walls and then get stuck on top of cliffs on "Perilous Islands".
  • Fixed: Blue tiberium that gets replaced by gems when the "Replace Tiberium With Ore" option is enabled can no longer explode and cause a chain-reaction.
  • Fixed: It now is less likely for the AI to build another faction's power plant (Credits: Bittah Commander).
  • Fixed: Allies and Soviet couldn't get Hunter Seekers from crates.
  • Fixed: Different waypoint sets now have different colors.


Version 4.5.6:
Build 1.1356
Released: Dec 31, 2014

  • Changed: The MIG's missiles now do damage to adjacent cells, which improves damage against moving targets.
  • Changed: The Obelisk now deals its damage instantly in Enhanced mode.
  • Changed: The Sea Shadow weapon's area damage no longer damages ships.
  • Changed: The Termite now fires a constant laser and does about 15% more damage over time.
  • Changed: Volkov now has 17% (1 cell) longer weapon range.
  • Fixed: Nod was unable to build the Bazooka infantry in classic mode.
  • Fixed: Allies were able to build two different APCs in classic mode.
  • Fixed: The Allied Anti-aircraft Artillery didn't get disabled when power was low.
  • Fixed: The AI's Ion Cannon Uplink upgrade often wasn't properly visible (Credits: Bittah Commander).
  • Fixed: Enabling the "Turtling AI" game option caused trains and other civilian units to not move.
  • Fixed: The Obelisk only had a charging sound and no firing sound in classic mode.
  • Removed: GDI no longer has the "Field Repair" super weapon.
  • Removed: GDI can no longer build M.A.D. Tanks.


Version 4.4.8:
Build 1.1348
Released: Dec 23, 2014

  • Changed: The Mobile Flak Cannon now has shorter range against ground targets, it fires at them slower and requires a Radar Dome to be built.
  • Fixed: The Phase Tank is no longer available in classic mode.
  • Fixed: The Chrono Tank can be built in classic mode again and its weapon has also been replaced with missiles there.
  • Fixed: The Demolition Truck costs 2400 credits in classic mode again.
  • Fixed: You will no longer see an unbuildable GDI/Nod Power Plant on the sidebar when playing as Allies or Soviet in classic mode.
  • Fixed: Allies and Soviet can build ore miners in classic mode again.
  • Fixed: Allies and Soviet used to start with a Tiberian Dawn MCV in classic mode.
  • Fixed: Allies and Soviet were unable to build an APC and a Repair Facility in classic mode.
  • Fixed: Allies and Soviet were able to build the Tiberian Dawn Minigunner and Bazooka, in addition to the Red Alert versions.
  • Fixed: On rare occasions the user interface would be disabled after logging onto CnCNet and would require you to restart the client (Credits: Rampastring).


Version 4.4.5:
Build 1.1345
Released: Dec 20, 2014

  • Added: The Red Alert refinery now has smoke coming from its chimneys (Credits: Lin Kuei Ominae).
  • Added: Soviet can now build dogs (Credits: Bittah Commander).
  • Added: The skirmish and CnCNet game lobbies can now display map previews generated by the map editor (Credits: Iran, Rampastring).
  • Added: The Skirmish and CnCNet game lobbies now display descriptions when you hover the mouse cursor over the game options (Credits: Rampastring).
  • Added: The naval yard and sub pen now have animated water around the edges (Credits: Bittah Commander).
  • Changed: Meteors that fall when the "Stormy Weather" option is enabled will no longer spawn tiberium and the storms are 10% less frequent (Credits: Bittah Commander).
  • Changed: Soviet now only requires a power plant to build an airstrip, while the MIG also requires a radar dome to be built.
  • Changed: The Flak Hovercraft has been replaced with the Mobile Flak Cannon for the Allied faction (Credits: Bittah Commander).
  • Changed: You can select Allies and Soviet in classic mode again (Credits: Bittah Commander).
  • Changed: The Tesla Tank now is weaker, cheaper, no longer has a build limit and only requires a Radar Dome to be built. All missions affected by this have been edited to compensate (Credits: Bittah Commander, Rampastring).
  • Changed: To make it easier to beat "It Came from DTA" in Skirmish, AI allies are now able to deploy their MCVs on this Co-Op map.
  • Fixed: Ore spawned from the refinery in the "Freezing Offensive" Co-Op map will no longer grow or harm infantry.
  • Fixed: The Chrono Tank could be built from the naval yard, after which it would be unable to deploy to go into combat mode.
  • Fixed: Saved games wouldn't always display or load properly from the main menu (Credits: Rampastring).


Version 4.3.2:
Build 1.1332
Released: Dec 09, 2014

  • Added: New multiplayer Default map: Icy Floes (Credits: Rampastring).
  • Added: New multiplayer Co-Op map: "Freezing Offensive" (Credits: Rampastring).
  • Added: Extra craters from TD and RA have been added to increase the total variety from 5 craters to 30 for every theater (Credits: Bittah Commander).
  • Fixed: An extra ford has been added to the north-west river on Deceiving Adjacency to prevent the AI from getting stuck there (Credits: Bittah Commander).
  • Fixed: GDI AI Players were still able to use the Ion Cannon when the "Disable Super Weapons" option was enabled.
  • Fixed: Volkov didn't use his own unique voice set.
  • Fixed: Your Mobile HQ immediately exploded when playing Survivor mode with Short Game enabled.
  • Fixed: The AI will no longer build on the north-west cliffs on Shiner's Yard (Credits: Rampastring).


Version 4.2.7:
Build 1.1327
Released: Dec 07, 2014

  • Fixed: The AI is no longer able to build naval yards next to bridges and then produce vehicles from it (Credits: Bittah Commander).
  • Fixed: The hosted games counter always remained 0, even when hosted games were present (Credits: hifi).
  • Fixed: The game crashed when you tried to start a game on Stranded.
  • Fixed: On a couple maps your MCV would instantly blow up if you'd start the game with Short Game enabled (Credits: Bittah Commander).


Version 4.2.5:
Build 1.1325
Released: Dec 06, 2014

  • Added: The client has been renewed with many new and improved features for both singleplayer and multiplayer (Credits: Rampastring).
  • Added: All singleplayer missions/campaigns now all give an indication about their overall difficulty (Credits: Rampastring).
  • Added: New game options for skirmish and multiplayer; "Locked Teams", "Destroyable Low Bridges", "Start Without Shroud", "Shroud Regrows", "Disable Unit Queuing", "Disable Super Weapons", "Harvesters Unload Instantly", "Infinite Tiberium", "Disable Visceroids", "No Infantry Crushing", "Stormy Weather", "Starting Reinforcements" (Credits: Bittah Commander, Rampastring).
  • Added: A (destroyable) low bridge for bright desert maps (Credits: Bittah Commander).
  • Added: Pavement LATs for all theaters and a rough ground LAT for the light desert theater (Credits: Bittah Commander).
  • Added: Paved roads for all theaters (Credits: Bittah Commander).
  • Added: Junctions for train tracks and transitions between temperate and snow tracks (Credits: Lin Kuei Ominae).
  • Added: New multiplayer Default maps "Mountain Walk", "Epicenter" and Forest Fires (Credits: Bittah Commander, Drive, Rampastring).
  • Added: New multiplayer Co-Op maps "Reunification", "It Came From DTA" and "The Experiment Lab" (Credits: Rampastring).
  • Added: "Scavenger" and "Survivor" game modes. These game modes are the same, with the exception that Scavenger allows base construction and Survivor does not (Credits: Bittah Commander).
  • Added: Rocks for the bright desert theater, converted from the regular desert theater (Credits: Bittah Commander).
  • Changed: Volkov now flashes while running in order to be more noticeable (Credits: Bittah Commander).
  • Changed: Bazooka/Rocket infantry now inflict 25% more damage to tanks and other vehicles with heavy armor in enhanced mode.
  • Changed: The Humm-vee, Nod Buggy and Ranger now do 33% less damage against infantry and 33% more damage against structures and vehicles.
  • Changed: The Recon Bike's weapon range has been reduced by 20% and its damage has been reduced by 16.7%.
  • Changed: AI units will now attempt to automatically crush enemy infantry that are 1 cell away.
  • Changed: The Chrono Tank is now immediately in teleport mode when it's built; this prevents the exploit where you can own multiple Chrono Tanks that are in teleport mode at the same time.
  • Changed: All map preview images have been remade in a larger size (Credits: Bittah Commander).
  • Changed: The Cyborg Prototype's weapon range has been reduced by 18.5%.
  • Changed: Crash's "Delirious Island" multiplayer map underwent a thorough renovation (Credits: Rampastring).
  • Changed: Soviet's global hitpoints are no longer reduced by 10%, while the hitpoints of the Mammoth Tank, V2 Rocket Launcher and Tesla Coil have been reduced by 10% to compensate.
  • Changed: Grenadiers have 20% fewer hitpoints.
  • Changed: Units and base defenses will auto-target hostile neutral/civilian units again (Credits: Iran).
  • Changed: You can now only attack civilian units and structures by force-firing at them (this is necessary to prevent the AI from auto-targeting them).
  • Fixed: Ore no longer appears purple on the radar when playing on the multiplayer map "A Path Beyond" (Credits: Bittah Commander).
  • Fixed: The Ranger wasn't able to acquire its elite weapon.
  • Fixed: The Black Forest multiplayer map no longer has Free Radar enabled.
  • Fixed: The Nod, Allied and Soviet Bazooka/Rocket Soldier now have twice as much health in enhanced mode (they now have the same health as GDI's Bazooka).
  • Fixed: The Soviet SAM-Site now fires less rapidly and does less damage.
  • Fixed: The AI is now able to build helipads again (Credits: Bittah Commander).
  • Fixed: The AI can no longer use the Ion Cannon on tech levels lower than 7 (Credits: Bittah Commander).
  • Fixed: The numbers of waypoints are now much easier to see in the map editor (Credits: Bittah Commander).
  • Fixed: Civilian units will no longer attack pre-placed walls (Credits: Bittah Commander).
  • Fixed: Nod AI players will no longer build Longbows (Credits: Bittah Commander).
  • Fixed: The multiplayer map "Composite" will no longer crash after loading (Credits: Bittah Commander).
  • Fixed: Extra Fords have been placed next to the existing ones on the "Canyon Chase 2" multiplayer map to prevent AI players from getting stuck (Credits: Bittah Commander).
  • Fixed: You weren't always able to deploy your MCV without moving it first and the AI sometimes wouldn't deploy at all (Credits: Bittah Commander).
  • Fixed: AI players weren't able to build naval yards on all starting locations on Arctic Circle (Credits: Bittah Commander).
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