The Dawn of the Tiberium Age v1.1113
May 19, 2012 Full Version 6 commentsThis is the full version of version 1.1113 The Dawn of the Tiberium Age with all files necessary to play the mod included (so the launcher won't have...
The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95/Gold) total conversion which aims to allow people to both play and mod TD, while having all of the benefits of the TS engine. With version 1.10 of DTA the "enhanced mode" was also introduced; you get to pick whether you want to play the classic or enhanced mode when you start the game. Classic mode aims recreate TD's gameplay as closely as possible, while the enhanced mode aims to improve/enhance the gameplay you're used to from TD by adding many new units, weapons and other features and refining the game balance (prices, speeds, damage, range, etc.).
For more information about the mod, media, maps and more, visit DTA's official website.
0 comments by Rampastring on Apr 16th, 2012
As some (most?) of you have already noticed, yesterday we released a new update, version 1.1109. However, as our homepage at CNCXS is down with us having no information on when it'll be back up again, you might be wondering about the changelog.
So here it is. Note that this changelog was written by Bittah so everything uncredited was done by him.
CnCNet multiplayer has been fixed aswell; it was offline yesterday because our launcher didn't support CnCNet 4.0, a new version released yesterday. Speaking of CnCNet, we got some active players with our original release at Christmas, but there have been players online mostly around weekends. Some of you might have visited the lobby but have seen no one online, and have waited for a while in the lobby for someone else to show up. With this update you don't have to waste your time in the lobby anymore; you can go the lobby, minimize DTA and go do something else, since there's a tray icon notifying you when the amount of DTA players at CnCNet changes:
The tray icon isn't present only when the amount of players at CnCNet has changed, however. At any time when you have DTA running in the background in CnCNet mode, you can hover your mouse cursor over the DTA tray icon and it will display the amount of DTA players online:
Those are pretty much the highlights of this version. If you get any issues with the update or have some feedback, be sure to comment about it here on ModDB.
This is the full version of version 1.1113 The Dawn of the Tiberium Age with all files necessary to play the mod included (so the launcher won't have...
This is the full version of version 1.1109 The Dawn of the Tiberium Age with all files necessary to play the mod included (so the launcher won't have...
This is the ingame music of DTA. You can either let the Launcher download it automatically or download it manually from one of the mirrors below. After...
These videos were converted from C&C's original videos and are used with the singleplayer missions that have been (and will be) made for DTA. You...
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Please help, the DTA launcher can't open, it says "Unable to find a version of the runtime to run this application". I installed my Tiberian Sun to drive C, program files. Did I miss something?
Nice game BTW. :) Good job!
DTA is a standalone mod and doesn't require Tiberian Sun. You must place DTA in its own folder for it to install correctly.
About the error message, install .NET Framework versions 2.0 and 3.0 (assuming you're running Windows XP). After installing them, check for updates for them on Windows Update.
Wwwco1vip.microsoft.com
Wwwco1vip.microsoft.com
If it still doesn't work after installing those, inform us here on comments and I might give some workarounds for the problem.
Ah alright, thanks Rampastring. I had installed dotnet framework versions 2.0 and 3.0! The game was fun & memorable.
Thanks again and keep it up. :)
I'm glad to help. And thanks for the feedback, we will be keeping it up =)
Well. I just noticed a real small bug. The Naval Transport is not working properly on Dante's Inferno (2-8). I'd say because of the other scripted Transports... they aren't selectable, too.
Thanks for reporting it, it'll be fixed in the next update.
And btw, it's Dante's Desert =P
ah, fu. Should look for the name of the map properly next time.^^
The new logo at the top of the page is really cool. More interesting than the old one.
Yeah, the old one was quite outdated and boring looking indeed xD
I intended to replace the banner with an animated gif for a while now and I actually had much more interesting effects in minds, but unfortunately it can't be bigger than 200 KB.
Save here when I make missions for C&C 95.