The Dawn of the Tiberium Age is a stand-alone Tiberian Sun to Tiberian Dawn (C&C 95/Gold) total conversion which aims to allow people to both play and mod TD, while having all of the benefits of the TS engine. With version 1.10 of DTA the "enhanced mode" was also introduced; you get to pick whether you want to play the classic or enhanced mode when you start the game. Classic mode aims recreate TD's gameplay as closely as possible, while the enhanced mode aims to improve/enhance the gameplay you're used to from TD by adding many new units, weapons and other features and refining the game balance (prices, speeds, damage, range, etc.).

For more information about the mod, media, maps and more, visit DTA's official website.

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Blog RSS Feed Report abuse Latest News: Version 1.1109 changelog and highlights

0 comments by Rampastring on Apr 16th, 2012

As some (most?) of you have already noticed, yesterday we released a new update, version 1.1109. However, as our homepage at CNCXS is down with us having no information on when it'll be back up again, you might be wondering about the changelog.

So here it is. Note that this changelog was written by Bittah so everything uncredited was done by him.

  • Added: 2 new scripts for the map editor; one for disabling building bibs and one for enabling naval yards for maps.
  • Added: New multiplayer maps; "Dante's Desert", "Red Valley" and "Circle of Death" (Credits: Lin Kuei Ominae, ChronoSeth, Rampastring).
  • Added: The launcher will now inform you how many players are online in the tray area when you minimize the game after starting it in CnCNet mode (a text balloon will appear whenever the number of players changes) (Credits: Rampastring).
  • Added: The launcher now shows the size of an update before you start downloading it (Credits: Rampastring).
  • Added: The launcher now checks whether all of the game's files are are present and original (meaning not corrupted or modified) and will offer to redownload them if any differences are detected (Credits: Rampastring).
  • Changed: The launcher's update progress bar now shows the total progress of the update instead of the progress for an invidual file (Credits: Rampastring).
  • Changed: The Comp Stomp version of Frozen Wasteland is now 4 vs 4 instead of 6 vs 2.
  • Changed: Mines now cost 500 credits instead of 200.
  • Changed: The MCV now has a greater sight range in Enhanced mode.
  • Changed: The Hovercraft MLRS has now 50% more hitpoints.
  • Changed: You're now taken directly to the LAN lobby whenever you start DTA in CnCNet mode (Credits: CCHyper).
  • Fixed: Buildings will no longer create a disco show during ion storms (they used to constantly flash during ion storms).
  • Fixed: The hunter seeker is now animated while flying towards its target.
  • Fixed: The V2 missile will no longer randomly fly in the wrong direction.
  • Fixed: The map "Carpark" fixed and has been readded (Credits: Lin Kuei Ominae).

CnCNet multiplayer has been fixed aswell; it was offline yesterday because our launcher didn't support CnCNet 4.0, a new version released yesterday. Speaking of CnCNet, we got some active players with our original release at Christmas, but there have been players online mostly around weekends. Some of you might have visited the lobby but have seen no one online, and have waited for a while in the lobby for someone else to show up. With this update you don't have to waste your time in the lobby anymore; you can go the lobby, minimize DTA and go do something else, since there's a tray icon notifying you when the amount of DTA players at CnCNet changes:

The new tray icon notification when the amount of DTA players at CnCNet changes.
Tray icon notification

The tray icon isn't present only when the amount of players at CnCNet has changed, however. At any time when you have DTA running in the background in CnCNet mode, you can hover your mouse cursor over the DTA tray icon and it will display the amount of DTA players online:

The tray icon when you hover your cursor over it.
Idle tray icon

Those are pretty much the highlights of this version. If you get any issues with the update or have some feedback, be sure to comment about it here on ModDB.

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The Dawn of the Tiberium Age v1.1113

The Dawn of the Tiberium Age v1.1113

May 19, 2012 Full Version 6 comments

This is the full version of version 1.1113 The Dawn of the Tiberium Age with all files necessary to play the mod included (so the launcher won't have...

The Dawn of the Tiberium Age v1.1109

The Dawn of the Tiberium Age v1.1109

Apr 15, 2012 Full Version 6 comments

This is the full version of version 1.1109 The Dawn of the Tiberium Age with all files necessary to play the mod included (so the launcher won't have...

Ingame music

Ingame music

Dec 19, 2011 Patch 0 comments

This is the ingame music of DTA. You can either let the Launcher download it automatically or download it manually from one of the mirrors below. After...

Ingame videos

Ingame videos

Dec 19, 2011 Patch 0 comments

These videos were converted from C&C's original videos and are used with the singleplayer missions that have been (and will be) made for DTA. You...

Comments  (0 - 10 of 347)
capricorv
capricorv May 2 2012, 5:48am says:

Please help, the DTA launcher can't open, it says "Unable to find a version of the runtime to run this application". I installed my Tiberian Sun to drive C, program files. Did I miss something?

Nice game BTW. :) Good job!

+2 votes     reply to comment
Rampastring
Rampastring May 2 2012, 12:00pm replied:

DTA is a standalone mod and doesn't require Tiberian Sun. You must place DTA in its own folder for it to install correctly.

About the error message, install .NET Framework versions 2.0 and 3.0 (assuming you're running Windows XP). After installing them, check for updates for them on Windows Update.

Wwwco1vip.microsoft.com

Wwwco1vip.microsoft.com

If it still doesn't work after installing those, inform us here on comments and I might give some workarounds for the problem.

+2 votes     reply to comment
capricorv
capricorv May 6 2012, 2:53pm replied:

Ah alright, thanks Rampastring. I had installed dotnet framework versions 2.0 and 3.0! The game was fun & memorable.

Thanks again and keep it up. :)

+2 votes     reply to comment
Rampastring
Rampastring May 7 2012, 3:33pm replied:

I'm glad to help. And thanks for the feedback, we will be keeping it up =)

+2 votes     reply to comment
NoSoldier
NoSoldier Apr 24 2012, 4:00pm says:

Well. I just noticed a real small bug. The Naval Transport is not working properly on Dante's Inferno (2-8). I'd say because of the other scripted Transports... they aren't selectable, too.

+2 votes     reply to comment
Rampastring
Rampastring Apr 25 2012, 9:33am replied:

Thanks for reporting it, it'll be fixed in the next update.

And btw, it's Dante's Desert =P

+2 votes     reply to comment
NoSoldier
NoSoldier Apr 25 2012, 1:46pm replied:

ah, fu. Should look for the name of the map properly next time.^^

+2 votes     reply to comment
Trailhog250
Trailhog250 Apr 18 2012, 3:31pm says:

The new logo at the top of the page is really cool. More interesting than the old one.

+2 votes     reply to comment
Bittah_Commander
Bittah_Commander Apr 18 2012, 4:47pm replied:

Yeah, the old one was quite outdated and boring looking indeed xD
I intended to replace the banner with an animated gif for a while now and I actually had much more interesting effects in minds, but unfortunately it can't be bigger than 200 KB.

+2 votes     reply to comment
Trailhog250
Trailhog250 Apr 18 2012, 3:15pm replied:

Save here when I make missions for C&C 95.

+2 votes     reply to comment
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