Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Blog RSS Feed Report abuse Latest News: Weekly Bulletin 13/12/2014

15 comments by Orac| on Dec 13th, 2014

Three things have come to my attention. The first is that I am not good at estimating the length of a week. The second is that Tiberian Odyssey made it to the top 100. Which is absolutely bloody fantastic, and I would like to thank everyone who voted for having faith in our endeavor. This is a massive boost in confidence for everyone who has contributed to the project. I'm very pleased!

The third thing is that while last time I ended by showing off GDI's heaviest mech, the "Atlas", I didn't spend any time explaining the development process. Since I believe that these bulletins are a good place to show off to the public the paths we've taken, I'm going to fix that. You're going to see a lot of blue background this week.

It started almost a year ago, when I finished my second attempt at the Atlas mech. I posted this gif in the TO staff forum because I was pretty happy with it. The response was luke warm at best.

Resolving to take on the staff's criticisms, I began prototyping other possibilities. The main suggestion was to shift away from the standard quadruped into something more X shaped. This swung from a conventional spider mech towards a hexapedal monstrosity before finally settling on the design we ran with. I also overhauled the turret to bring it more into line with the Ares's turret, and differentiate it from the work of other 3D artists.

People involved in the design process were: Team Black, Morpher, Regulus, Blubb, Hassan_2030, Bittah Commander, and Holy_Master. It took me most of a year to get it all working and ready to use in the game. Every element of the design was scrutinised and commented upon and critiqued by these fine folks, and I'm pretty pleased with the way it turned out.

GDI has been coming together in leaps and bounds lately, but we haven't forgotten Nod. Among other things, I don't believe we've shown off the deploy animations which I produced. The Tick Tank, Artillery, and Stealth Tank all deploy, and a few weeks before we launched these bulletins I wrapped up the animations on all three. Here they are:

The Tick and Artillery both have turrets. The Stealth Tank deploys into a small stealth generator, and is unarmed. It doesn't need a turret, but it gets a pulsating orb anim instead.

Today I tidied up the Nod Laser Fence, a power draining but cloakable alternative to Nod's standard walls. It's not all entirely done, and will take a bit of photoshopping to get the lasers looking good, but this is how it looks so far:

Hopefully soon we'll have some shots from the campaign to show you all. Now, however, it's time to wrap this bulletin up. Thanks for voting for us, everybody! Feel free to keep voting for us!

Anyway, that's some of the stuff we've done this week!

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Post comment Comments  (0 - 10 of 333)
slotht Dec 16 2014, 9:32am says:

gonna track this so hard!

+2 votes     reply to comment
slotht Dec 8 2014, 9:27am says:

where is our weekly update :O

+3 votes     reply to comment
Orac| Dec 8 2014, 2:30pm replied:

Sorry guys! I've been pretty swamped, and so has Morpher. :(
This week for sure!

+2 votes     reply to comment
Marek33 Dec 4 2014, 2:43pm says:

This mod looks nice. Voted and tracking!

+3 votes     reply to comment
_UNWRITTEN Nov 30 2014, 7:21pm says:


+2 votes     reply to comment
willychong8921 Dec 2 2014, 12:10pm replied:

Vote first la :D

+2 votes     reply to comment
Duende Nov 26 2014, 4:41pm says:

when it will be released for download ?

+1 vote     reply to comment
Orac| Nov 26 2014, 6:32pm replied:

When it's properly playable, balance is tolerable, and we have enough content.

+2 votes     reply to comment
Duende Nov 26 2014, 7:27pm replied:

ok thank you hope will not be long to release it to danwload

+4 votes     reply to comment
DarthVisari Nov 24 2014, 8:32am says:

Thanks for the answer.

Another thing , how many naval unit are present in the game ? 3 for Nod and 3 for GDI?


+2 votes     reply to comment
Morpher Creator
Morpher Nov 24 2014, 6:54pm replied:


Pallas (missile boat / coastal defence)

Trident (offensive cruiser)

Poseidon (V.heavy special, deploy to fire, near superunit)


Piranha (Light mobile Jetski)

Hydra (Prototype ship, electrical weaponry)

Stingray (Submarine, weapon unconformed


Riverboat (Large hovercraft, carries passengers, potential mine layers)


Kraken ( ??? )

+2 votes   reply to comment
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