Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Bulletin 13/08/2016

News 25 comments


Hello there internet. It has been a little while since we made the effort to publish something, for various reasons old and new. We have spent a good portion of our time these last months finishing the core snow terrain, producing maps for it (and a few more for temperate too), working on the AI, and testing for balance, completeness, and to improve said AI. I've also spent a bit of time investigating other interesting avenues which may make an appearance later on.

First up are some neat things which may see a lot of use or close to none (depending on a bunch of circumstances): High-poly unit graphics. They've cropped up in news posts before as I slowly crept towards finishing them, but now I've largely put them to bed. These things would make inter-mission cutscenes a bit more viable, but even if that's not something we find the time, energy, and skills to work on they might still make for good loading screen art and similar.



I've mostly been adding to my portfolio of TO units for fun in my spare spare time, so really who knows.

We've also got a few more skirmish maps since last time we checked up on that sector of things, which explore some new and interesting environments:

Erosion
Erosion takes place amongst a network of sinkholes, forcing players to navigate a mostly flat, but nonetheless treacherous area.


Fracture

Fracture boasts high volumes of the relatively resource-poor Yellow Tiberium.


flurry preview

With the snow theatre finally in a usable state, we've begun to see playable maps use it in the roster. Flurry takes its cues from old-school RA layouts.


One of the many other things I've been making is a set of assets for a Nod mission which Morpher pitched. While thinking of ways to introduce naval warfare and naval units early in the Nod campaign, Morpher suggested a disused oil platform as a possible setting for a mission. And so that evening I put together most of the basic art required to set up a Nod Pirate Enclave on an oilrig with a Piranha Dock and waterborne defensive structures.

Oil Rig

Here it is mocked up and almost ready to be converted for in-game use.


The specifics of the mission still need to be worked out a little bit, but the assets are interesting enough that they already suggest some natural layout possibilities. It seems only fair that there should be some special Nod structures and environment assets to go with the various special units.

We have also spent a good portion of time playing online via CnCNet, as Morpher works to round out the AI. So far, numerous bugs both small and large have been sorted out; from oddly priced units to surprisingly strong helipads, unsellable War Factories, and tiny animation mistakes. It's nice to have things coming into line and feeling relatively well polished, at least on the GDI side of things. Once we ramp up our forays into the Nod AI, we'll begin to see some parity there too. Multiplayer testing has been a useful way of squashing bugs, and most importantly it seems to be fun.





And that's all I can think of right now. We will doubtless have more to show at some stage down the line.

Bulletin 08/04/2016

Bulletin 08/04/2016

News 17 comments

A quick summary of some of the things we've been doing.

Bulletin 15/12/2015

Bulletin 15/12/2015

News 14 comments

A quick summary of some of the things we've been doing.

Bulletin 5/12/2015

Bulletin 5/12/2015

News 19 comments

A quick summary of some of the things we've been doing.

Weekly Bulletin 31/08/2015

Weekly Bulletin 31/08/2015

News 25 comments

A quick summary of some of the things we did last month. So not really a weekly bulletin, I know.

Comments  (0 - 10 of 460)
M.Leo
M.Leo

WOW, this is one hell of an ambitious mod, i certainly hope it's still being worked on.
For the story, will Kane be there?

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Guest
Guest

Cant believe it naval units!
^^

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Revolutionist
Revolutionist

How can you do such an awesome job! Good see you and the team again.

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Revolutionist
Revolutionist

Hi Orac, I hope you and your team are alive and well. :)

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Orac|
Orac|

Still alive, still well, still not very good at keeping a schedule of public updates :p

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Adolf_Krause
Adolf_Krause

Very cool

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StefanBerthold
StefanBerthold

****. This mod I expect for 6 years and is willing to wait much more.
You guys are great.
Also, your mod is much better than the twisted insurrection.
Good luck to complete this mod.

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pyro_wood
pyro_wood

Hi ORAC,

I would like to ask you if it's possible to support your work via patreon or paypal or others.

I'm not a guy who wants to be mentioned as a supporter, or tries to speed up your development in any way. I'm simply looking for a way to donate you some money, cause you and your team deserve it.

I know you aren't able to sell this mod and earn money, cuz of copyright blabla, but donations should be fine. I'm not mad if this mod never comes out or you would only accept donations after the release of the mod.

I just have the unusual need to throw money at your face ;D

Thanks,
pyro_wood

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Orac|
Orac|

Our personal issue with accepting money is that it makes us feel bad when we don't work on important assets for a little while.

My gut feeling is that while lovely donations would allow me to afford slightly more alcohol or steam games, it would also deeply change the relationship between us as content creators and the people donating. I would feel like I was stealing if people were giving me money to work on TO, because I don't work on a preset schedule.

If we were running a slightly more professional project then I'd be less against a donation/patreon style setup, but because this is the most loose-knit, for fun, hang-out-and-contribute system possible I don't think it works.

Thanks for your interest, you're awesome all the same!

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pyro_wood
pyro_wood

Hi Orac,

I'm deeply impressed of your mature and professional opinion on this. I do understand your decision and feel I would do the same thing if we would be switched roles in this.

Please don't think I'm trying to mock you, but how about a donation on patreon or paypal with the only goal to get you more steam games or alcohol?

How about:
"Donate here, so I can buy more steam games and alcohol!"

You wouldn't have to have the feeling of stealing anyones money anymore, cuz buying more steam games and more alcohol is always an option and not hard to do. I could do that every day. ;)

I think we as a community, care about you being well and would be glad, if we can assure you can enjoy your sparetime with fun games or alcohol or both and stay well and safe.

Pls consider this option. And if you still don't want to, I wont bother you anymore ;D

Regards,
pyro_wood

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