Tiberian Odyssey is a total conversion for C&C Tiberian Sun developed by the Odyssey team. Tiberian Odyssey takes place 11 years after the events of C&C Tiberian Sun: Firestorm and portrays our own unique vision of a greatly expanded Tiberian Universe. Experience a brand new story told through an innovative and interactive campaign where your decisions as a commander will have a direct effect on the path you take and the outcome of the war. Experience new features such as; improved and reworked graphics, revamped sound effects, a completely new and original musical score and a plethora of new dynamic maps featuring dynamic lighting and randomized weather effects along with multiple game modes! Tiberian Odyssey will be a 100% standalone game and will require no additional C&C games or discs to run.

The future is closer than you think commander...

Be sure to visit our forums HERE at Project Perfect Mod!

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Long time no see. As is often the case, real life, game releases, and general apathy have gotten in the way of development. But as always, we've been working away in a big way on a lot of things. Most substantially is the campaign - with maps, map scripting, and mission-specific art all having a lot of time and effort put into them. We've also gone back over some of the partially complete assets and pushed them up to a final and finished status.

Years ago, a set of civilian structures were released to the public by Vef, based on his work for various iterations of his own TS and RA2 projects. They were a good addition to Tiberian Odyssey and so were quickly incorporated, and were similarly snapped up quick by numerous other mods. They had one major problem though: The artwork for the structures was incomplete, and totally lacked damage frames. This is a big issue because with more than 30 buildings in this set these civilian assets make up a large chunk of our set as a whole. Over the past couple of weeks I have made damage states for almost all of Vef's buildings. Without having the source 3D models this was a big challenge, but now that it has been overcome the set will be a lot more useful.



Mapping continues on both the GDI and Nod campaigns. My intention for a first release is to have the opening act for both sides fairly complete, which probably only clocks in at about 20 missions total, including the odd branch and divergence from the main thread of the narrative.

We recently filled an important hole in the Nod campaign, having finally worked out how to tie Nod's epilogue with the end of the Firestorm Crisis to the main thrust of their act I. Treatments for these early missions have been written and maps are early work in progress. With these two beginning missions readied, we will have an unbroken chain of finished (though not all scripted) maps from mission 1 to mission 9 with at least one of diverging path.

GDI's act I is a lot less full of choice since GDI is a reactive force in the C&C canon so choice only builds up as things to react to do, and that relies on Nod doing interesting things. Nonetheless, missions continue to be written, mapped, and scripted occasionally which is nice.

Forgotten forces bunker down in the captured ruins of an old GDI base


The rail lines leading into Algiers


A GDI Cruiser and escort anchored in the harbour, ready to help coordinate the evacuation


It is my opinion that a good campaign should also present something unexpected to the player. To follow through on this belief I have been making special assets for use in the campaign. Some of these provide the focal point of a specific mission, some are simply valuable assets to sprinkle throughout as a set-dressing and lore building exercise. There are a few things I intend not to spoil right now, but it's worth letting a little bit of it slip for interest's sake:


Here we see various units intended as command vehicles, heavy enemies, or powerful allies (among other things). Some are work-in-progress, like the Nod Command Ship on the middle right of the second image.



This is one of a number of assets designed to reflect GDI's wasteland research facilities.


That's all I can think of right now. Hopefully we'll take a little less time to get around to a news update next time, but hey - life is a complex thing. Until next time!

Bulletin 15/12/2015

Bulletin 15/12/2015

News 14 comments

A quick summary of some of the things we've been doing.

Bulletin 5/12/2015

Bulletin 5/12/2015

News 19 comments

A quick summary of some of the things we've been doing.

Weekly Bulletin 31/08/2015

Weekly Bulletin 31/08/2015

News 25 comments

A quick summary of some of the things we did last month. So not really a weekly bulletin, I know.

 Weekly Bulletin 29/07/2015

Weekly Bulletin 29/07/2015

News 11 comments

A quick summary of some of the things we did this week-ish.

Comments  (0 - 10 of 454)
StefanBerthold
StefanBerthold

****. This mod I expect for 6 years and is willing to wait much more.
You guys are great.
Also, your mod is much better than the twisted insurrection.
Good luck to complete this mod.

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pyro_wood
pyro_wood

Hi ORAC,

I would like to ask you if it's possible to support your work via patreon or paypal or others.

I'm not a guy who wants to be mentioned as a supporter, or tries to speed up your development in any way. I'm simply looking for a way to donate you some money, cause you and your team deserve it.

I know you aren't able to sell this mod and earn money, cuz of copyright blabla, but donations should be fine. I'm not mad if this mod never comes out or you would only accept donations after the release of the mod.

I just have the unusual need to throw money at your face ;D

Thanks,
pyro_wood

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Orac|
Orac|

Our personal issue with accepting money is that it makes us feel bad when we don't work on important assets for a little while.

My gut feeling is that while lovely donations would allow me to afford slightly more alcohol or steam games, it would also deeply change the relationship between us as content creators and the people donating. I would feel like I was stealing if people were giving me money to work on TO, because I don't work on a preset schedule.

If we were running a slightly more professional project then I'd be less against a donation/patreon style setup, but because this is the most loose-knit, for fun, hang-out-and-contribute system possible I don't think it works.

Thanks for your interest, you're awesome all the same!

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pyro_wood
pyro_wood

Hi Orac,

I'm deeply impressed of your mature and professional opinion on this. I do understand your decision and feel I would do the same thing if we would be switched roles in this.

Please don't think I'm trying to mock you, but how about a donation on patreon or paypal with the only goal to get you more steam games or alcohol?

How about:
"Donate here, so I can buy more steam games and alcohol!"

You wouldn't have to have the feeling of stealing anyones money anymore, cuz buying more steam games and more alcohol is always an option and not hard to do. I could do that every day. ;)

I think we as a community, care about you being well and would be glad, if we can assure you can enjoy your sparetime with fun games or alcohol or both and stay well and safe.

Pls consider this option. And if you still don't want to, I wont bother you anymore ;D

Regards,
pyro_wood

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ReaperAA
ReaperAA

how many months do we have to wait before 1st public beta of TO is released.

Also, will this have a client like that of DTA/TI.

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Orac|
Orac|

Yes, it will.

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stalkerforever
stalkerforever

I hope this doesn't become a dead project like the thousands of others. It's been months and not one single build yet...

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Isaac_The_Madd
Isaac_The_Madd

It has been going on quite a long time. It's not like the other big mods were made in a day.

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kutulfu
kutulfu

As always great graphical assets. Tone is consistent, it doesn't look like typical Ultimate Internet Mashup Mod (tm). Keep the good work up, guys. I hope to play this mode sometime in my lifetime.

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Oznat
Oznat

well atleast give us a build to pass the time with

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hunter-93
hunter-93

Also try twisted insurection

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Orac|
Orac|

If you're looking for a good Tiberian Sun mod to play, might I suggest Dawn of the Tiberium Age (or DTA for short)? DTA is a wonderful recreation of Tiberian Dawn and Red Alert with a bunch of new goodies added in - new units, more naval combat, co-op missions - there's just so much there to have fun with.

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