This is the first and original mod of Tiberian Sun Dusk run by Judeau and a dedicated team of modders spanning a total of 3 years of production starting...
The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.
This is the first and original mod of Tiberian Sun Dusk run by Judeau and a dedicated team of modders spanning a total of 3 years of production starting in 2005. TSD originally started as a mod to enhance the gameplay of Tiberian Sun whilst adding several unique modes of play but soon expanded into a total conversion containing unique special effects, functionality, naval warfare and new units.
The credits are as follows:-
Departed from community :
Ackron, voxels( most original Nod voxels )
R-more men, for great work on the cameos, and the mobile barracks
Judeau - Mod leader. He designed, coded and modelled much of TSD.
Anderwin, testing and mapping
Aro, lots of maps
Team Black, voxels( banshee, harvester )
Bittah Commander, testing from the start
Dregan/Mortecha, voxels( updated Nod voxels, awesome work on the harpy )
Elerium, testing and ideas
IcySon, launcher button graphics
IVI, for the civilian power plant
Machine, testing, building artwork ( bunkers, HQ building )
Mr. Pokey, testing, and one of the things that had me coming back to make more changes
Muldrake, voxels( attack bike, GDI orcas )
Pad, for helping Judeau figure out the errors plaguing TSD
Titan Mark II, testing
Long Ago( community members, mostly testing )
CrashKing, small fix up of "tactical opportunities"
Nuclear General, testing
Red Dragon, testing
TSHyper, original exe modification, testing
if I've forgotten anything, say something.