Ruiner is a dark, nightmarish, third person action modification for Doom3. The player assumes the role of a herald of Death & fights hordes of the damned using unique weapons, abilities and spells. Learn more about the mod at Ruiner.atomicarmadillo.com
Cheers & welcome back!
Work has started on reviving the Ruiner. I am currently piecing together the new website for it and mountains of content needed. The website will function more than just a simple site like in the past with basic info. It will feature a wealth of content on the back story, mythology and social network aspects. The design and social aspect are finished. It is now digging up and editing in content that was never shown before. Additionally I am creating many new pieces of art for it. Once enough has been created for a launch, focus will then start on the webcomic and setting a release date. Even after launch, the site will continue to grow weekly with new features, articles and strips. The comic is being drawn with digital viewing in mind.
Once everything is full gear and running smooth, we'll start to talk about the upcoming game some more. The basics have been laid out for it and it is my hope this will see its first release in by the end of next year.
The sound track for Ruiner has been released. It can be downloaded in different types of quality and file formats.
We are currently pushing for a public beta release this October. Along with our tentative release date, six new screen shots have been added to the gallery...
This small patch adds higher resolution settings to do so via the ingame menu instead of through the console or manually.
This Archive contains the source codes for the Doom 3 mods HardQore 2 and the Ruiner.
The New Hell texture pack expands the Doom 3 Hell theme. It adds many additional walls, trims, floor, ceiling and decal textures to further enhance the...
Zip file which contains 2 walls papers based upon the main menu and game over over ground images from Ruiner.
The Ruiner 2010 build contains 5 levels and around 1-1.5 hours of gameplay. The mod is compatable with the PC retail or PC Steam install of Doom 3 with...
A preview for the upcoming thirdperson dark action Doom 3 video game modification by Atomic Armadillo Entertainment. The Trailer is in quicktime format...
Highest Rated (2 agree) 9/10
Impressive. There aren't much 3rd person shooters running with id tech 4.
Nice design.
Sep 10 2011 by =FF=Sturm
I have one big problem, the mod works but the problem comes from the resolution. I load the game. It starts me out in the forest but I was in 1st person mode, remembering that this was supposed to be played in thirdperson, I changed the viewpoint but the character is in the middle of the screen instead of on the left of the screen like in the screenshots. I thought it was a resolution issue so I went to change the resolution from 640xsomething to 1600x900(or 1200, don't remember now) and reloaded the mod. I've noticed however that it doesn't make the change. Any fixes
impoved the custom monsters for my bfg mod give back the result here Drive.google.com
Media.moddb.com
Media.moddb.com
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
why it doesn't work?
This was the first Doom 3 mod that i ever played and the only one.
I did loved so much and no regrets :)
By the way can i can the devs permission for something?
What kind of permission are you looking for?
I want to port the Icon of Sin model to Source engine.
This is going to sound off the wall but I want help running Ruiner... on my smartphone :)
Through the android port of the dante engine, packaged in an app called Diii4A, I can run many mods and maps at a decent framerate with all the features of the Doom 3 engine present. The only mod I'm having no luck with is Ruiner. I get an error stating that getEntityHealth is an unknown event (doom_events.script, line 16). I don't know why this error is popping up on my little android install, the android port is compiled from the latest patched version of Doom 3. I even checked, 1.3.1.1304
I know that this mod only needs the base Doom 3 base as I am running it happily on my main desktop. It's just bugging me that it is throwing script errors on the phone.
i do not know anything about running it on android. Ruiner has higher system requirements than default Doom 3. Your welcome to poke around the source code and see where the conflict could be coming from. The mod needed to be started with a shortcut and not from the mod menu in order to work correctly back in the day.
So did the 2014 version ever get made ? This seems like a very enjoyable mod.
no it did happen. There were many technical road blocks that came up very early in development. Then some massive changes in my life happened which caused it to be stopped. As they say, you never know what could happen one day.
Sad to hear, but understandable. I wish you good luck in the future :)