Thief: The Dark Project is a single player stealth-based game made by Looking Glass Studios for Microsoft Windows PCs and published in 1998 by Eidos Interactive.
The player takes the role of Garrett, a master thief plying his trade in an unnamed city. Garrett posesses great thieving and stealth skills, including an almost preternatural ability to hide in shadows. These skills come partly from his growing up as a street urchin and from his later education with the secret society known as The Keepers. The game follows Garrett as he clashes with the powerful and embarks on a journey into the City's strange history, stirring up more than he bargained for.
The gameplay centres on the need to remain undetected by enemies as much as possible and the avoidance of open combat. The game achieved this through the use of highly detailed lighting, sound and AI systems that were exceptional in their day. Enemies and NPCs are able to see and hear the player and exhibit a wide variety of reactions and behaviours when they detect anything unusual; from seeking out the sound to attacking or running for help. To avoid detection the player must stay out of sight by sticking to the shadows or creating darkness by putting out lights. Players must also avoid making too much noise by moving carefully and keeping in mind what sort of surface they are walking on. Other notable features include large, complex levels with many interactive objects and a detailed physics simulation.
Here are some good sources for Thief 'mods', (or rather, Fan Missions) and instructions on how to get them running:
Fan Mission forum on TTLG
FAQ on the forum
In this demo we show you four different types of vegetation. All this is now possible with the Dark Engine + NewDark Patch.
It makes the Thief world a bit more realistic and brings a better gaming atmosphere. The next step would be that the trees are moving too.
We will add this vegetation to the Thief 1 and Thief 2 HD mod. But it will be optional in the setup.
Also all Fan Mission authors can use the vegetation in their own projects after it's released.
(You can click on the image to see it fullscreen!)
In computer graphics, accounting for LOD "Level of detai" involves decreasing the complexity of a 3D model representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. Level of detail techniques increase the efficiency of rendering by decreasing the workload on graphics pipeline stages, usually vertex transformations.
Yes, it's true! NewDark has a LOD system. This is so fantastic!
We've made a new natural water mod. I would say it's the best water mod we've made so far. It looks very natural. Don't forget that the Dark Engine has no own water engine! The water mod will be released with the Thief 2 HD mod v1.0.
Watch the demo here:
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This is the barely finished alpha version of the Life of the Party mission from Thief2 that has been released by LGS a long time ago as Thief2 demo "Unwelcome...
This is the "Ultimate Difficulty Mod" for the T1 HD Mod. It's only for version 1.2! Requires a full installation of 1.2!
If the game stops responding (hangs) or quits unexpectedly when the Introductory video Clip is supposed to play you need to: 1. Rename LGVID.AX to LGVID.OLD...
This is a collection of the new resources in Thief Gold, such as textures, models, and sounds, so that fan missions developed with Thief Gold, using Thief...
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