The Darkmod 1.00 (Corrected .zip file)
Oct 18, 2009 Full Version 2 commentsThis is an alternative download for those who prefer not to use the updater method. This is the corrected .zip file release for The Darkmod 1.00. The...
In The Dark Mod, you play a master thief living in a dark, sprawling city. A blend of gothic architecture and steampunk technology, the city contains great, belching chimneys, grand cathedrals, and medieval manor-houses. As a master of the shadows, you move through the city streets unseen, avoiding the eyes (and blades) of the city's thieves' guild, while doing jobs for the various political factions. Nobles, mages or the Church, it doesn't matter, as long as the pay is good.
In technical terms, our goal is to create a complete conversion of the Doom 3 platform, turning it into a stealth-based game. We have created new and improved AI, and new models and textures that support a 'steampunk' genre made popular by Looking Glass Studio's "Thief" franchise.
This mod is, first and foremost, a toolkit. Although it ships with some playable maps, our goal is to provide people with all the tools necessary to create their own Medieval Steampunk Fan Missions.
1 comment by happycheeze on Nov 1st, 2009 digg this super bookmark
The response to the release of The Dark Mod has been very gratifying. There have been over 3000 downloads thus far, and the vast majority of the comments we've received have been very positive. Thanks to all those who took the time to offer feedback! Rest assured, we're working on several fixes and improvements for our first update (likely due sometime before the end of the year).
Be sure to visit our forums if you're having any problems installing TDM...we've also put together a FAQ on our wiki with solutions to common problems.
In other exciting news...although it's only been two weeks, we've already released our first new Fan Mission! Demagogue is the author of "Patently Dangerous", a city mission about inventor espionage. Get it on our Downloads page, and post comments here.
This is an alternative download for those who prefer not to use the updater method. This is the corrected .zip file release for The Darkmod 1.00. The...
This is the Darkmod 1.00 beta! HUGE IMPORTANT NOTE: Make sure doom 3 is PATCHED (1.3.1.1304) Special note to Linux users: Please go to the download page...
Welcome to the second mission release of The Dark Mod: The Tears of Saint Lucia. If you liked the first teaser demo Thief's Den, you'll absolutely love...
Lordsavage from our forums has made the first "unofficial" fanmission for the Thiefsden alpha demo. Note: This isn't supported by The Dark Mod team, if...
Want to try The Dark Mod? Download our teaser demo, alpha release. Play a mission, make maps, ENJOY!
This, the first official Dark Mod soundtrack, was released to the public May 12, 2005.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Im having problems getting it to run.
Installed Doom 3
Installed Patch 1.3.1
Copyied darkmod folder into doom 3 folder
Clicked 'tdmlauncher' and got to the title screen
Clicked 'New Mission' , Training, Objectives, Start game etc
It load's the map with the red bar and say's Mission loading then Please wait... and does nothing and when i check task manager it say's 'Not responding' even after waiting for about 10mins.
But Doom 3 is working on it's own.
I've even changed the resoulution etc from your wiki guide also and non helped the issue.
Also i have UAC and all that disabled also.
BTW : I really like this mod also, i signed up actually just to comment cause i really want to play it.
Will these features be released in the near future? Like:
AI which is more similar, or better than the AI in the original Thief?
Better sound effects and voices? Like exclamations from guards, etc...
Temple guards carrying hammers with 2 hands?
More fluent and smooth movement from NPC's in combat, as well as charging abilities for them? Better and more animations overall?
Being able to block and knock-out people easily with a blackjack?
I still enjoyed the mod a lot (initial 1.0 release), and I find it very solid. I find it harder than the original Thief. I didn't find many bugs, except some missing AI features, and animations primarily.
I'm just curious if the team will be able to release these features soon or maybe in the far future.
You'd probably want to go to our forums and ask there(http://modetwo.net/darkmod/index.php?/index). Our animators and coders would be better suited to answer your questions.
how do i make it work, should i put it in same place as the old darkmod folder?
Which type did you download?
If it was the zip file, the instructions are
* extract into the C:\Doom3\darkmod folder
* extract the included ZIP files: tdm_shared_stuff.zip and tdm_update_win.zip
For Linux:
* extract into the ~.doom3/darkmod folder
* extract the included ZIP files: tdm_shared_stuff.zip and tdm_update_linux.zip
Did you put it into the "fms/training_mission/" folder? I think that wouldn't work, put it into the "fms/" folder or better into for instance "fms/chalice/" (each on its own) folder.
Oh dear, there are definite problems with the menus. I did what you said and the two missions do now appear in the missions list. However when I click on one to install it I get a message that TDM launcher can not be found so I can't install the maps.Very frustrating.
Did you start darkmod from doom 3? Because you need to run it from tdmlauncher.exe
bradford28,
oh dear indeed. I remember on earlier builds people were having menu problems, but not like yours. I'll tell someone on the team who would be more knowledgeable in that area.
Ok. Presumably if I get a message saying TDM launcher can't be found it is because the mod tries to restart itself in order to play the mission. Are you sure the coding for the restart process is all correct? The TDM launcher exe is in the main folder where it was downloaded to. The program is obviously not looking in the right place to find the launcher.