The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious.
The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!
Special Features Making This Mod Different:
The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.
Get a different ending based on how well the player explores and the choices made.
An emphasis on physics puzzles mean each time they are completed it will be different.
A tense atmosphere where the player can be attacked at any second, whether mentally or physically.
A custom map system keeping the player in the game and on their toes.
More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.
Custom weapons fitting the periods of history in the mod.
Music created specifically for the mod.
Different creative ways to die keep the playthrough fresh.
Fearsome new enemies influenced by Cthulhu.
Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.
A new version of part one is available for download at #www.CthulhuIsland.com# It includes about an hour of game play including Cthulhu cultists and the Necronomicon.
Have you ever wanted to go crazy. Have you ever wondered what it was like.
To see beyond the veil between sanity and insanity.
To take in the darkness between the stars. Wake up submerged only to break the surface breathing in a nightmare. To hear the cultist chant "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" and put an end to their wait.
To read from the pages of the Necronomicon to summon the Old Ones, pages no living man has seen. To know the unexplained nothingness of Yog-Sothoth. For your mind to entertain a moment that is without form, Structure, or matter then open the gate.
To wake The Elder Things from their subterranean exists forgotten in time.To feel his dimensionless tentacle reaching inside you, latching on to your vitals, ripping you apart from the inside. Turning your meat body into flesh confetti and celebrating your final gift of soul to him.
Locked in a cage consciousness break down in a world of emptiness. No space, no time, only insanity and obedience to Cthulhu.To have your mind infected with his mental virus that feeds upon your faith and beliefs and makes them his own.