Description:
The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious. 

The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!

Special Features Making This Mod Different:

The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.

Get a different ending based on how well the player explores and the choices made.

An emphasis on physics puzzles mean each time they are completed it will be different.

A tense atmosphere where the player can be attacked at any second, whether mentally or physically.

A custom map system keeping the player in the game and on their toes.

More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.

Custom weapons fitting the periods of history in the mod.

Music created specifically for the mod.

Different creative ways to die keep the playthrough fresh.

Multiple difficulties

Fearsome new enemies influenced by Cthulhu.

Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.

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CultistAI AI Graph AI Points
Blog RSS Feed Report abuse Latest News: Progress Report: AI

1 comment by evilmrsatan on Apr 15th, 2014

One of the reasons why the game is taking so long has been the AI. To anyone who hasn't dealt with it, it is a nightmare. There is a reason why many commercial games have broken AI and tons of bugs. Still, I digress, let me tell you about our own AI.

When I first started working on the project AI was a problem that was very significant. Thankfully over the last few months I have hammered out all the problems allowing the AI Navigation to be calculated without errors. This has been an eternal blessing as it removed most of the problems we had been having.

In the screen below you can see how the AI points have to be individually placed because of the complicated and narrow interior which the AI has to interact with.

AI PointsAI Graph
CultistAI

The player is going to have to run as there are far too many attackers to engage. This meant that I had to make the AI very smart and not predictable. This was accomplished by a large amount of code and the layout you see above. The AI has the capability to leap gaps, hurdle walls and get around other objects in order to hunt the player.

This first chapter will hopefully remain the most challenging area to develop as the other zones have limited amount of AI to worry about. I am expecting the development of the areas to go much faster than chapter one.

I hope you enjoyed this look into the AI of the Island of Cthulhu and keep a look out for the video that is coming soon that will demonstrate their advanced smart capabilities.

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The Island of Cthulhu Part 1 - OLD VERSION

The Island of Cthulhu Part 1 - OLD VERSION

Sep 14, 2013 Full Version 3 comments

This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.

Post comment Comments  (20 - 30 of 94)
myron87
myron87 Nov 20 2011, 5:32pm says:

What's going on ?? No news and main site is down ....

+1 vote     reply to comment
evilmrsatan
evilmrsatan Dec 19 2011, 2:38am replied:

Yeah, paying for a website is expensive, but we are gonna relaunch the site soon because we have a big update planned for you guys! Hang tight!

+2 votes     reply to comment
funymunky
funymunky Aug 23 2011, 12:52pm says:

Wow I remember following this a couple years ago, then kind of lost interest in Crysis. It's come a long way since then.

+1 vote     reply to comment
myron87
myron87 Jul 29 2011, 9:21am says:

Can't wait to play your mod !
Make my dreams become reality !!!

+2 votes     reply to comment
epiphany
epiphany Jul 30 2011, 3:08am replied:

Nightmares become reality because there is no way to kill that which cannot die, cthulhu fhtagn.

Thanks for the support. All the pieces are falling together nicely, well worth the wait.

+1 vote     reply to comment
Grenade!
Grenade! Jun 21 2011, 1:16pm says:

Looks great! Don't let this die!

+2 votes     reply to comment
TheUnbeholden
TheUnbeholden Jun 21 2011, 8:03am says:

This looks epic. Love Craftian FTW !!!

+2 votes     reply to comment
KEEP_IT_UP!
KEEP_IT_UP! Apr 8 2011, 6:31pm says:

cthulhu mod + cryengine = EPIC WIN! tracking... :)

+2 votes     reply to comment
evilmrsatan
evilmrsatan Apr 8 2011, 5:04am replied:

Haha, I did actually play a bit of that game. It had some interesting mechanics and atmosphere but I did not like the game very much. I have read many of Clive Barker's novels and I consider Cliver Barker's Undying to be one of our main gaming influences, since it was a Lovecraft inspired tale. The game was an Action/Adventure/Survival hybrid for the PC that was a pretty good game for the time and I recommend you at least check it out on youtube if you haven't heard of it before.

+2 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Apr 8 2011, 10:28am replied:

owned it, played it, completed it, and i agree with you very nice game

+1 vote     reply to comment
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Platform
Windows
Game
Crysis
Developer
Ex Unitae Vires
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Official Page
Cthulhuisland.com
Release Date
TBD
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Horror
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Single Player
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The Island of Cthulhu
The Island of Cthulhu
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