Description:
The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious.

The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!

Special Features Making This Mod Different:

The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.

Get a different ending based on how well the player explores and the choices made.

An emphasis on physics puzzles mean each time they are completed it will be different.

A tense atmosphere where the player can be attacked at any second, whether mentally or physically.

A custom map system keeping the player in the game and on their toes.

More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.

Custom weapons fitting the periods of history in the mod.

Music created specifically for the mod.

Different creative ways to die keep the playthrough fresh.

Multiple difficulties

Fearsome new enemies influenced by Cthulhu.

Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.

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Progress Report: AI

News 1 comment

One of the reasons why the game is taking so long has been the AI. To anyone who hasn't dealt with it, it is a nightmare. There is a reason why many commercial games have broken AI and tons of bugs. Still, I digress, let me tell you about our own AI.

When I first started working on the project AI was a problem that was very significant. Thankfully over the last few months I have hammered out all the problems allowing the AI Navigation to be calculated without errors. This has been an eternal blessing as it removed most of the problems we had been having.

In the screen below you can see how the AI points have to be individually placed because of the complicated and narrow interior which the AI has to interact with.

AI PointsAI Graph
CultistAI

The player is going to have to run as there are far too many attackers to engage. This meant that I had to make the AI very smart and not predictable. This was accomplished by a large amount of code and the layout you see above. The AI has the capability to leap gaps, hurdle walls and get around other objects in order to hunt the player.

This first chapter will hopefully remain the most challenging area to develop as the other zones have limited amount of AI to worry about. I am expecting the development of the areas to go much faster than chapter one.

I hope you enjoyed this look into the AI of the Island of Cthulhu and keep a look out for the video that is coming soon that will demonstrate their advanced smart capabilities.

Return to the Island

Return to the Island

News 2 comments

Information about the development hurdles the mod has faced over the past few years.

Back to work!

Back to work!

News 3 comments

That's right! After taking a forced hiatus from the mod I am back in business!

The Island of Cthulhu Part One Release

The Island of Cthulhu Part One Release

News 2 comments

A new version of The Island of Cthulhu mod part one is available for download at www.CthulhuIsland.com It includes about an hour of game play including...

The Necronomicon

The Necronomicon

News 9 comments

Our team has been optimizing and finalizing the last parts of the mod. The Necronomicon is a fictional grimoire appearing in the stories by horror writer...

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The Island of Cthulhu Part 1 - OLD VERSION

The Island of Cthulhu Part 1 - OLD VERSION

Full Version 3 comments

This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.

Post comment Comments  (20 - 30 of 94)
myron87
myron87

What's going on ?? No news and main site is down ....

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evilmrsatan Creator
evilmrsatan

Yeah, paying for a website is expensive, but we are gonna relaunch the site soon because we have a big update planned for you guys! Hang tight!

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funymunky
funymunky

Wow I remember following this a couple years ago, then kind of lost interest in Crysis. It's come a long way since then.

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myron87
myron87

Can't wait to play your mod !
Make my dreams become reality !!!

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epiphany
epiphany

Nightmares become reality because there is no way to kill that which cannot die, cthulhu fhtagn.

Thanks for the support. All the pieces are falling together nicely, well worth the wait.

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Grenade!
Grenade!

Looks great! Don't let this die!

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TheUnbeholden
TheUnbeholden

This looks epic. Love Craftian FTW !!!

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KEEP_IT_UP!
KEEP_IT_UP!

cthulhu mod + cryengine = EPIC WIN! tracking... :)

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xxx.xxx.xxx
xxx.xxx.xxx

hi i have a question about the graphical settings of the game, will this mod work medium settings or low for crysis ?
There is another Cthulu Mod for crysis wich only works on high or ultra settings, will this be any different ?

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evilmrsatan Creator
evilmrsatan

We support all graphics settings low to high. One of the very first things we decided was that we wanted it to scale to all machines regardless of power. If you have a high-end rig, it will look extremely good since we put in textures that are much higher res than the default Crysis textures, but even if you have a lower-end computer you will still be able to enjoy the game. Between us two developers we have 5 machines we test on regularly. One of the machines, my own laptop, runs a mix of medium/low. Since development for the game originally started on a single core chip we have tried to optimize the game to the fullest extent.

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xxx.xxx.xxx
xxx.xxx.xxx

thats great to hear, tracking and it by the looks of it, it seems a bit like Clive Barker's Jericho in some aspects only better i guess :)

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evilmrsatan Creator
evilmrsatan

Haha, I did actually play a bit of that game. It had some interesting mechanics and atmosphere but I did not like the game very much. I have read many of Clive Barker's novels and I consider Cliver Barker's Undying to be one of our main gaming influences, since it was a Lovecraft inspired tale. The game was an Action/Adventure/Survival hybrid for the PC that was a pretty good game for the time and I recommend you at least check it out on youtube if you haven't heard of it before.

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xxx.xxx.xxx
xxx.xxx.xxx

owned it, played it, completed it, and i agree with you very nice game

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