Description:
The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious.

The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!

Special Features Making This Mod Different:

The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.

Get a different ending based on how well the player explores and the choices made.

An emphasis on physics puzzles mean each time they are completed it will be different.

A tense atmosphere where the player can be attacked at any second, whether mentally or physically.

A custom map system keeping the player in the game and on their toes.

More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.

Custom weapons fitting the periods of history in the mod.

Music created specifically for the mod.

Different creative ways to die keep the playthrough fresh.

Multiple difficulties

Fearsome new enemies influenced by Cthulhu.

Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.

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Progress Report: AI

News 1 comment

One of the reasons why the game is taking so long has been the AI. To anyone who hasn't dealt with it, it is a nightmare. There is a reason why many commercial games have broken AI and tons of bugs. Still, I digress, let me tell you about our own AI.

When I first started working on the project AI was a problem that was very significant. Thankfully over the last few months I have hammered out all the problems allowing the AI Navigation to be calculated without errors. This has been an eternal blessing as it removed most of the problems we had been having.

In the screen below you can see how the AI points have to be individually placed because of the complicated and narrow interior which the AI has to interact with.

AI PointsAI Graph
CultistAI

The player is going to have to run as there are far too many attackers to engage. This meant that I had to make the AI very smart and not predictable. This was accomplished by a large amount of code and the layout you see above. The AI has the capability to leap gaps, hurdle walls and get around other objects in order to hunt the player.

This first chapter will hopefully remain the most challenging area to develop as the other zones have limited amount of AI to worry about. I am expecting the development of the areas to go much faster than chapter one.

I hope you enjoyed this look into the AI of the Island of Cthulhu and keep a look out for the video that is coming soon that will demonstrate their advanced smart capabilities.

Return to the Island

Return to the Island

News 2 comments

Information about the development hurdles the mod has faced over the past few years.

Back to work!

Back to work!

News 3 comments

That's right! After taking a forced hiatus from the mod I am back in business!

The Island of Cthulhu Part One Release

The Island of Cthulhu Part One Release

News 2 comments

A new version of The Island of Cthulhu mod part one is available for download at www.CthulhuIsland.com It includes about an hour of game play including...

The Necronomicon

The Necronomicon

News 9 comments

Our team has been optimizing and finalizing the last parts of the mod. The Necronomicon is a fictional grimoire appearing in the stories by horror writer...

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The Island of Cthulhu Part 1 - OLD VERSION

The Island of Cthulhu Part 1 - OLD VERSION

Full Version 3 comments

This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.

Post comment Comments  (80 - 90 of 94)
evilmrsatan Creator
evilmrsatan

Posted new videos to make up for the time we have been quiet. I have some other awesome videos to show as well, but I am gonna hold off for a little bit after this media barrage.

Reply Good karma+1 vote
Spartz
Spartz

the mod lives and its going rlly rlly great i cant rlly w8 for release...!!!!!!!!

Reply Good karma Bad karma+1 vote
evilmrsatan Creator
evilmrsatan

Post tons of new pics. We went underground for a bit so we could polish it up. Some things were not working so they got dropped, other things weren't optimized, so they got smoothed out. Atmosphere has been cranked up a notch and the game overall has come a long ways.

Reply Good karma+1 vote
evilmrsatan Creator
evilmrsatan

We added a custom gun: The Savage 1907. This took some time to figure out how to get animations and everything working correctly for it. What we have now is rough but will only get better.

Reply Good karma+1 vote
Bitznpieces
Bitznpieces

i hope this mod isnt dead

Reply Good karma Bad karma+1 vote
evilmrsatan Creator
evilmrsatan

We aren't dead, should have a media blitz soon. We went into sneaky mode while we fixed things, optimized, added other mods, and much more improvements. Check back soon for info.

Reply Good karma+1 vote
astupiddvdcase
astupiddvdcase

Hopefully the entire game would be very dark in tone...

Reply Good karma Bad karma+1 vote
∆DeltaStride∆
∆DeltaStride∆

This has some great potential, good luck.

Reply Good karma Bad karma+1 vote
Jokerme
Jokerme

If Lovercraft is the deal, I'm in.

Reply Good karma Bad karma+1 vote
DecDoyle
DecDoyle

That spider thing actually scares me :O

Great work! need some good crysis mods to be released, hope this goes well for you :)

Reply Good karma Bad karma+3 votes
itchylot
itchylot

Once I saw that spider come at the screen, I lifted both of my feet off the ground and put them on my chair.

Reply Good karma Bad karma+1 vote
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