Description:
The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious. 

The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!

Special Features Making This Mod Different:

The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.

Get a different ending based on how well the player explores and the choices made.

An emphasis on physics puzzles mean each time they are completed it will be different.

A tense atmosphere where the player can be attacked at any second, whether mentally or physically.

A custom map system keeping the player in the game and on their toes.

More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.

Custom weapons fitting the periods of history in the mod.

Music created specifically for the mod.

Different creative ways to die keep the playthrough fresh.

Multiple difficulties

Fearsome new enemies influenced by Cthulhu.

Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.

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CultistAI AI Graph AI Points
Blog RSS Feed Report abuse Latest News: Progress Report: AI

1 comment by evilmrsatan on Apr 15th, 2014

One of the reasons why the game is taking so long has been the AI. To anyone who hasn't dealt with it, it is a nightmare. There is a reason why many commercial games have broken AI and tons of bugs. Still, I digress, let me tell you about our own AI.

When I first started working on the project AI was a problem that was very significant. Thankfully over the last few months I have hammered out all the problems allowing the AI Navigation to be calculated without errors. This has been an eternal blessing as it removed most of the problems we had been having.

In the screen below you can see how the AI points have to be individually placed because of the complicated and narrow interior which the AI has to interact with.

AI PointsAI Graph
CultistAI

The player is going to have to run as there are far too many attackers to engage. This meant that I had to make the AI very smart and not predictable. This was accomplished by a large amount of code and the layout you see above. The AI has the capability to leap gaps, hurdle walls and get around other objects in order to hunt the player.

This first chapter will hopefully remain the most challenging area to develop as the other zones have limited amount of AI to worry about. I am expecting the development of the areas to go much faster than chapter one.

I hope you enjoyed this look into the AI of the Island of Cthulhu and keep a look out for the video that is coming soon that will demonstrate their advanced smart capabilities.

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The Island of Cthulhu Part 1 - OLD VERSION

The Island of Cthulhu Part 1 - OLD VERSION

Sep 14, 2013 Full Version 3 comments

This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.

Post comment Comments  (30 - 40 of 94)
xxx.xxx.xxx
xxx.xxx.xxx Apr 8 2011, 4:22am says:

hi i have a question about the graphical settings of the game, will this mod work medium settings or low for crysis ?
There is another Cthulu Mod for crysis wich only works on high or ultra settings, will this be any different ?

+1 vote     reply to comment
evilmrsatan
evilmrsatan Apr 8 2011, 4:38am replied:

We support all graphics settings low to high. One of the very first things we decided was that we wanted it to scale to all machines regardless of power. If you have a high-end rig, it will look extremely good since we put in textures that are much higher res than the default Crysis textures, but even if you have a lower-end computer you will still be able to enjoy the game. Between us two developers we have 5 machines we test on regularly. One of the machines, my own laptop, runs a mix of medium/low. Since development for the game originally started on a single core chip we have tried to optimize the game to the fullest extent.

+2 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Apr 8 2011, 4:44am replied:

thats great to hear, tracking and it by the looks of it, it seems a bit like Clive Barker's Jericho in some aspects only better i guess :)

+1 vote     reply to comment
rlxorsla
rlxorsla Apr 7 2011, 11:44pm says:

hmm...looks interesting. Is this sets on WW2 era, fighting Nazis trying to summon or weaponize the Great Cthulhu and his minions? If so, this is very potential (at least to me) the mod got 2 popular things; WW2, Cthulhu Mythos. Keep up the good work. I never liked Crysis franchise, but might gotta install the game again to play this when the mod is released.

+1 vote     reply to comment
evilmrsatan
evilmrsatan Apr 8 2011, 3:18am replied:

The Nazis are the ones who came and modernized the island. Since as you put it "the Nazis wanted to weaponize Cthulhu" they found the location of the island and sent a small group of occult scientists to look. Without giving too much away it did not go well for them. A part of the story centers around what happened to the groups of people who tried to control Cthulhu's power with force (nazis included). Though the plot has ties to WWII(the weapons and many props are from that era), it is set after the war.

+1 vote     reply to comment
Ssstalker
Ssstalker Apr 8 2011, 2:57am replied:

Not the nazis. -.- That's lame.

0 votes     reply to comment
evilmrsatan
evilmrsatan Apr 8 2011, 3:20am replied:

It's sounds cliche, but i assure you it isn't. It is a well-purposed plot point and one of many that weave the tale we are trying to spin. Please give it a chance and don't just dismiss it off as another cheap WWII spin-off.

+1 vote     reply to comment
Yithian
Yithian Apr 7 2011, 6:27pm says:

I love the atmosphere, but those poor cultists really need some machetes or something. They also look pretty shiny. That could be oil, sweat, slime or water, but it sort of looks like a texture problem.

Anyways, keep up the good work. I've been following along for a while now and I can't wait to see how it develops.

+1 vote     reply to comment
evilmrsatan
evilmrsatan Apr 7 2011, 7:21pm replied:

Yeah because of the way the Crysis engine works each light has a separate setting for specularity. I agree with you fully on the "too shiny" thing and that is an easy fix once the lighting is fully in place.

Also thanks for following us, we have been around for 3 years now and I often wonder how much exposure we have seen. We have some awesome stuff that we haven't shown yet coming up soon. This is just the tip of the iceberg.

The cultists were never supposed to use weapons as the idea is that they are powered up by Cthulhu's influence granting them super strength and speed. Would having their hands glow with power or something work better? I just don't see how a machete is more intimidating than the idea that a humanoid can disembowel you with a swipe of it's hand.

+1 vote     reply to comment
Yithian
Yithian Apr 8 2011, 10:16am replied:

Ah. I didn't know that. How about some grossly mutated claw hands to match their cuddly faces? :)

+1 vote     reply to comment
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Platform
Windows
Game
Crysis
Developer
Ex Unitae Vires
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Official Page
Cthulhuisland.com
Release Date
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The Island of Cthulhu
The Island of Cthulhu
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