Description:
The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious.

The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!

Special Features Making This Mod Different:

The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.

Get a different ending based on how well the player explores and the choices made.

An emphasis on physics puzzles mean each time they are completed it will be different.

A tense atmosphere where the player can be attacked at any second, whether mentally or physically.

A custom map system keeping the player in the game and on their toes.

More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.

Custom weapons fitting the periods of history in the mod.

Music created specifically for the mod.

Different creative ways to die keep the playthrough fresh.

Multiple difficulties

Fearsome new enemies influenced by Cthulhu.

Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Progress Report: AI

News 1 comment

One of the reasons why the game is taking so long has been the AI. To anyone who hasn't dealt with it, it is a nightmare. There is a reason why many commercial games have broken AI and tons of bugs. Still, I digress, let me tell you about our own AI.

When I first started working on the project AI was a problem that was very significant. Thankfully over the last few months I have hammered out all the problems allowing the AI Navigation to be calculated without errors. This has been an eternal blessing as it removed most of the problems we had been having.

In the screen below you can see how the AI points have to be individually placed because of the complicated and narrow interior which the AI has to interact with.

AI PointsAI Graph
CultistAI

The player is going to have to run as there are far too many attackers to engage. This meant that I had to make the AI very smart and not predictable. This was accomplished by a large amount of code and the layout you see above. The AI has the capability to leap gaps, hurdle walls and get around other objects in order to hunt the player.

This first chapter will hopefully remain the most challenging area to develop as the other zones have limited amount of AI to worry about. I am expecting the development of the areas to go much faster than chapter one.

I hope you enjoyed this look into the AI of the Island of Cthulhu and keep a look out for the video that is coming soon that will demonstrate their advanced smart capabilities.

Return to the Island

Return to the Island

News 2 comments

Information about the development hurdles the mod has faced over the past few years.

Back to work!

Back to work!

News 3 comments

That's right! After taking a forced hiatus from the mod I am back in business!

The Island of Cthulhu Part One Release

The Island of Cthulhu Part One Release

News 2 comments

A new version of The Island of Cthulhu mod part one is available for download at www.CthulhuIsland.com It includes about an hour of game play including...

The Necronomicon

The Necronomicon

News 9 comments

Our team has been optimizing and finalizing the last parts of the mod. The Necronomicon is a fictional grimoire appearing in the stories by horror writer...

RSS feed Downloads
The Island of Cthulhu Part 1 - OLD VERSION

The Island of Cthulhu Part 1 - OLD VERSION

Full Version 3 comments

This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.

Post comment Comments  (30 - 40 of 94)
xxx.xxx.xxx
xxx.xxx.xxx

hi i have a question about the graphical settings of the game, will this mod work medium settings or low for crysis ?
There is another Cthulu Mod for crysis wich only works on high or ultra settings, will this be any different ?

Reply Good karma Bad karma+1 vote
evilmrsatan Creator
evilmrsatan

We support all graphics settings low to high. One of the very first things we decided was that we wanted it to scale to all machines regardless of power. If you have a high-end rig, it will look extremely good since we put in textures that are much higher res than the default Crysis textures, but even if you have a lower-end computer you will still be able to enjoy the game. Between us two developers we have 5 machines we test on regularly. One of the machines, my own laptop, runs a mix of medium/low. Since development for the game originally started on a single core chip we have tried to optimize the game to the fullest extent.

Reply Good karma+2 votes
xxx.xxx.xxx
xxx.xxx.xxx

thats great to hear, tracking and it by the looks of it, it seems a bit like Clive Barker's Jericho in some aspects only better i guess :)

Reply Good karma Bad karma+1 vote
evilmrsatan Creator
evilmrsatan

Haha, I did actually play a bit of that game. It had some interesting mechanics and atmosphere but I did not like the game very much. I have read many of Clive Barker's novels and I consider Cliver Barker's Undying to be one of our main gaming influences, since it was a Lovecraft inspired tale. The game was an Action/Adventure/Survival hybrid for the PC that was a pretty good game for the time and I recommend you at least check it out on youtube if you haven't heard of it before.

Reply Good karma+2 votes
xxx.xxx.xxx
xxx.xxx.xxx

owned it, played it, completed it, and i agree with you very nice game

Reply Good karma Bad karma+1 vote
rlxorsla
rlxorsla

hmm...looks interesting. Is this sets on WW2 era, fighting Nazis trying to summon or weaponize the Great Cthulhu and his minions? If so, this is very potential (at least to me) the mod got 2 popular things; WW2, Cthulhu Mythos. Keep up the good work. I never liked Crysis franchise, but might gotta install the game again to play this when the mod is released.

Reply Good karma Bad karma+1 vote
evilmrsatan Creator
evilmrsatan

The Nazis are the ones who came and modernized the island. Since as you put it "the Nazis wanted to weaponize Cthulhu" they found the location of the island and sent a small group of occult scientists to look. Without giving too much away it did not go well for them. A part of the story centers around what happened to the groups of people who tried to control Cthulhu's power with force (nazis included). Though the plot has ties to WWII(the weapons and many props are from that era), it is set after the war.

Reply Good karma+1 vote
Ssstalker
Ssstalker

Not the nazis. -.- That's lame.

Reply Good karma Bad karma0 votes
evilmrsatan Creator
evilmrsatan

It's sounds cliche, but i assure you it isn't. It is a well-purposed plot point and one of many that weave the tale we are trying to spin. Please give it a chance and don't just dismiss it off as another cheap WWII spin-off.

Reply Good karma+1 vote
Yithian
Yithian

I love the atmosphere, but those poor cultists really need some machetes or something. They also look pretty shiny. That could be oil, sweat, slime or water, but it sort of looks like a texture problem.

Anyways, keep up the good work. I've been following along for a while now and I can't wait to see how it develops.

Reply Good karma Bad karma+1 vote
evilmrsatan Creator
evilmrsatan

Yeah because of the way the Crysis engine works each light has a separate setting for specularity. I agree with you fully on the "too shiny" thing and that is an easy fix once the lighting is fully in place.

Also thanks for following us, we have been around for 3 years now and I often wonder how much exposure we have seen. We have some awesome stuff that we haven't shown yet coming up soon. This is just the tip of the iceberg.

The cultists were never supposed to use weapons as the idea is that they are powered up by Cthulhu's influence granting them super strength and speed. Would having their hands glow with power or something work better? I just don't see how a machete is more intimidating than the idea that a humanoid can disembowel you with a swipe of it's hand.

Reply Good karma+1 vote
Yithian
Yithian

Ah. I didn't know that. How about some grossly mutated claw hands to match their cuddly faces? :)

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Icon
Crysis
Game
Crysis
Developer
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Style
Genre
Adventure
Theme
Horror
Players
Single Player
Embed Buttons
Link to The Island of Cthulhu by selecting a button and using the embed code provided more...
The Island of Cthulhu
Statistics
Last Update
Watchers
406 members
Downloads
1
Articles
13