This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.
The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious.
The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!
Special Features Making This Mod Different:
The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.
Get a different ending based on how well the player explores and the choices made.
An emphasis on physics puzzles mean each time they are completed it will be different.
A tense atmosphere where the player can be attacked at any second, whether mentally or physically.
A custom map system keeping the player in the game and on their toes.
More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.
Custom weapons fitting the periods of history in the mod.
Music created specifically for the mod.
Different creative ways to die keep the playthrough fresh.
Fearsome new enemies influenced by Cthulhu.
Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.
About two years ago I faced a personal crisis that was beyond belief. I was not certain that I would be able to finish this project but I had so much invested in it that I eventually decided that I must. It took me a while to get ahold of all the source files and piece together what I had remaining.
After coming back to finish this work I had to really step back and take a look at what needed to be done in order to get the mod to the point of release. After a time of deliberation me and my team decided that the bones were still good but many of the features promised were either broken or not needed. I stripped out many things and tore anything out that was confusing. Eventually we were left with a solid foundation to build upon.
One of the decisions made was to split the game up into chapters. This would allow a much better bug testing environment and a capability to focus intensely on separate sections to get to release.
The first chapter is probably going to be the most challenging as it contained an enormous number of issues. The AI (which I will go into detail in a later news post) had to be revamped as the way it was done led to too many issues. Also the intro to the game has been remade and we now have some cutscenes which connect the jointed gameplay sections.
I have had team members come and go along with problems hosting and getting a website. Thankfully most of these issues should now be taken care of as we joined Ex Unitae Vires who is going to host it.
Basically I just want you guys to know that I am doing my best to get this thing to release. I strongly believe that it is and will be the best Cthulhu game released and that it deserves it. Thanks for the interest and support.