Description:
The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious.

The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!

Special Features Making This Mod Different:

The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.

Get a different ending based on how well the player explores and the choices made.

An emphasis on physics puzzles mean each time they are completed it will be different.

A tense atmosphere where the player can be attacked at any second, whether mentally or physically.

A custom map system keeping the player in the game and on their toes.

More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.

Custom weapons fitting the periods of history in the mod.

Music created specifically for the mod.

Different creative ways to die keep the playthrough fresh.

Multiple difficulties

Fearsome new enemies influenced by Cthulhu.

Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.

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Progress Report: AI

News 1 comment

One of the reasons why the game is taking so long has been the AI. To anyone who hasn't dealt with it, it is a nightmare. There is a reason why many commercial games have broken AI and tons of bugs. Still, I digress, let me tell you about our own AI.

When I first started working on the project AI was a problem that was very significant. Thankfully over the last few months I have hammered out all the problems allowing the AI Navigation to be calculated without errors. This has been an eternal blessing as it removed most of the problems we had been having.

In the screen below you can see how the AI points have to be individually placed because of the complicated and narrow interior which the AI has to interact with.

AI PointsAI Graph
CultistAI

The player is going to have to run as there are far too many attackers to engage. This meant that I had to make the AI very smart and not predictable. This was accomplished by a large amount of code and the layout you see above. The AI has the capability to leap gaps, hurdle walls and get around other objects in order to hunt the player.

This first chapter will hopefully remain the most challenging area to develop as the other zones have limited amount of AI to worry about. I am expecting the development of the areas to go much faster than chapter one.

I hope you enjoyed this look into the AI of the Island of Cthulhu and keep a look out for the video that is coming soon that will demonstrate their advanced smart capabilities.

Return to the Island

Return to the Island

News 2 comments

Information about the development hurdles the mod has faced over the past few years.

Back to work!

Back to work!

News 3 comments

That's right! After taking a forced hiatus from the mod I am back in business!

The Island of Cthulhu Part One Release

The Island of Cthulhu Part One Release

News 2 comments

A new version of The Island of Cthulhu mod part one is available for download at www.CthulhuIsland.com It includes about an hour of game play including...

The Necronomicon

The Necronomicon

News 9 comments

Our team has been optimizing and finalizing the last parts of the mod. The Necronomicon is a fictional grimoire appearing in the stories by horror writer...

RSS feed Downloads
The Island of Cthulhu Part 1 - OLD VERSION

The Island of Cthulhu Part 1 - OLD VERSION

Full Version 3 comments

This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.

Post comment Comments  (50 - 60 of 94)
C-zom
C-zom

Nice to see another person also making a horror themed map/mod for Crysis. Keep up the good work, those brain spiders look great.

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funymunky
funymunky

This is looking really good so far! I don't like the idea of the shredded nanosuit (i think you should just get rid of it), but other than that, it's great!

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evilmrsatan Creator
evilmrsatan

It's been changed, it should be reflected in new screenshots and such.

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NODsoldier
NODsoldier

This looks really good, I just the vid on the Brain Spiders and they really are scary/freaky looking! Excellent job!

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Valherran
Valherran

Nice...

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Dredile
Dredile

I can't wait for this mod! i love anything cthulhu

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Misterpinky
Misterpinky

Just curious, is this going to work with Warhead? Or am I going to need to pick up basic Crysis?

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evilmrsatan Creator
evilmrsatan

We are looking into that. We might be able to release a version that works on Warhead, but as of now it is only working on Crysis. Warhead wasn't out at the time we started. The engine is Warhead is essentially the same, the problem would be if it's possible to pack up the assets from Crysis that are needed for the mod to work right.

We have actually extracted some of our assets out of Warhead so in a way it could be possible.

Reply Good karma+1 vote
Conchobhar
Conchobhar

Best of luck, this looks great!

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Downpour
Downpour

Oh... my... g-guerrillas! I can't wait for this to come out! I will love you forever 8D

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