The purpose of this mod is create an atmosphere of tension befitting of an HP Lovecraft story. Shadows play a huge role and light even effects certain monsters. There are advanced and difficult puzzles mixed with some tense combat. Ammo will be scarce, so the few guns that are found will be quite precious.

The setting takes place on an island, mostly within a cave. The player will encounter awesome sights such as subterranean rivers flowing with deadly liquids, an underground pyramid of the Aztecs, and much more!

Special Features Making This Mod Different:

The mod is EXTREMELY long. Over the course of three years it grew so much that we estimate it to be somewhere in the area of 10+ hours of play. This puts it's length as longer than most commercial titles.

Get a different ending based on how well the player explores and the choices made.

An emphasis on physics puzzles mean each time they are completed it will be different.

A tense atmosphere where the player can be attacked at any second, whether mentally or physically.

A custom map system keeping the player in the game and on their toes.

More than one way to complete an objective means that if one way becomes blocked, there should be another way to obtain the goal.

Custom weapons fitting the periods of history in the mod.

Music created specifically for the mod.

Different creative ways to die keep the playthrough fresh.

Multiple difficulties

Fearsome new enemies influenced by Cthulhu.

Created by only two dedicated individuals with a desire for quality with some help from friends and the internet.

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CultistAI AI Graph AI Points
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1 comment by evilmrsatan on Apr 15th, 2014

One of the reasons why the game is taking so long has been the AI. To anyone who hasn't dealt with it, it is a nightmare. There is a reason why many commercial games have broken AI and tons of bugs. Still, I digress, let me tell you about our own AI.

When I first started working on the project AI was a problem that was very significant. Thankfully over the last few months I have hammered out all the problems allowing the AI Navigation to be calculated without errors. This has been an eternal blessing as it removed most of the problems we had been having.

In the screen below you can see how the AI points have to be individually placed because of the complicated and narrow interior which the AI has to interact with.

AI PointsAI Graph

The player is going to have to run as there are far too many attackers to engage. This meant that I had to make the AI very smart and not predictable. This was accomplished by a large amount of code and the layout you see above. The AI has the capability to leap gaps, hurdle walls and get around other objects in order to hunt the player.

This first chapter will hopefully remain the most challenging area to develop as the other zones have limited amount of AI to worry about. I am expecting the development of the areas to go much faster than chapter one.

I hope you enjoyed this look into the AI of the Island of Cthulhu and keep a look out for the video that is coming soon that will demonstrate their advanced smart capabilities.

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The Island of Cthulhu Part 1 - OLD VERSION

The Island of Cthulhu Part 1 - OLD VERSION

Sep 14, 2013 Full Version 3 comments

This is the old version. A much improved new one will be out soon. I urge you to wait for the new one.

Post comment Comments  (40 - 50 of 94)
evilmrsatan Creator
evilmrsatan Feb 14 2011, 5:42am says:

Don't worry, we aren't dead. We have been making some awesome progress that we will show off soon.

+2 votes   reply to comment
leathery Jan 18 2011, 9:07am says:

Will there be night gaunts!?!

+1 vote     reply to comment
ogikarma Nov 28 2010, 2:55pm says:

Were you trying to go for something like Shadow over Innsmouth or is this supposed to be just kind of based on the Cthulhu mythos? Because it bears no resemblance to R'lyeh in my opinion.

Other than that it looks great. Looking forward to the finished product.

+1 vote     reply to comment
evilmrsatan Creator
evilmrsatan Nov 28 2010, 9:52pm replied:

It's not supposed to be based on any of Lovecraft's stories. It's more of a crafting of a new tale in the tone of Lovecraft. It takes the themes, elements, and creatures from the Cthulhu Mythos to create a new story that will feel like a Lovecraft tale in game form. There is references to the stories and tales for fans to enjoy though. Shadow Over Innsmouth is about the only Lovecraft story even remotely capable of being translated into game form with decency. Since this has already been done, we decided to form our own tale spun from the many different stories.

+1 vote   reply to comment
ogikarma Nov 29 2010, 12:52pm replied:

I always thought that The Mountains of Madness would make a good setting for a game, but you would have to invent the story.

Hope this turns out well.

+1 vote     reply to comment
PissedOffGuru Jan 5 2011, 10:00pm replied:

If you want to play a game that's like At The Mountains of Madness(or so I have heard)then play the penumbra series, by a company called frictional games. Then play their other game called Amnesia: The Dark Descent. I for one can say you won't be disappointed, if you're looking for a scare.

+1 vote     reply to comment
evilmrsatan Creator
evilmrsatan Jan 16 2011, 10:25pm replied:

I have been debating on playing that or not. To tell you the truth, there isn't much out there movie or game wise that can even come close to scaring me after working on a horror title myself. I have been thinking about trying it out though.

+1 vote   reply to comment
ZeroX0 Nov 2 2010, 7:55pm says:

is this mod on crymod?

+1 vote     reply to comment
evilmrsatan Creator
evilmrsatan Nov 2 2010, 8:31pm replied:

Yeah, we haven't updated it on there for a while now. That is why you might not see it. I guess we should put up some updated info there too.

+1 vote   reply to comment
Skizye Nov 1 2010, 5:34pm says:

This is awesome, really looking forward to playing it!

+1 vote     reply to comment
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The Island of Cthulhu
The Island of Cthulhu
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1 year ago
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