Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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Swartzy Author
Swartzy Jun 22 2013, 2:23pm says:

I got pretty lazy with this. I'll upload a better, longer video later, promise.

Also, video is still processing at time of this writing. Give it a few minutes and it will show.

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Swartzy Author
Swartzy Jun 22 2013, 2:33pm says:

Jesus, ModDB really butchers the quality. Sorry about that. Next time Youtube it is.

+2 votes   reply to comment
[TZP]LoNer1 Jun 22 2013, 4:26pm says:

Nice features indeed, representation is understandable :D Trust me when I say not everything has to be represented in a way that will BLOW someone's mind. People tend to dislike that *cough* MISERY ;)

Cant wait. Cheers!

+1 vote     reply to comment
N3uR0m4nT3 Jun 22 2013, 7:17pm says:

Nice features. The gibbing range is extremely high, maybe it's for testing purposes? It would be great if there were various gibbing levels, somebody outside of the primary killing radius should maybe lose a limb or a hand etc. Also other visible wounds such as the body being visibly peppered with shrapnel would be great.

Here's what I mean:

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Swartzy Author
Swartzy Jun 22 2013, 11:02pm replied:

Don't worry, it was just for demonstration purposes. When the mod comes out an NPC will need to be close to the center of an explosion for gibbing to occur.

As for variable gibbing depending on radius, etc. that's a bit complicated, but possible. It depends how bad people want something like that, especially since I'm going to need to make new gib models for everyone since the ones in the video are the only ones and they aren't very good.

Having the bodies visibly peppered is something I would normally say is not possible in Stalker but I can actually think of a trick where it might be :)

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Swartzy Author
Swartzy Jun 22 2013, 11:35pm replied:

Since I can no longer edit the above comment: the next video will showcase a more fine-tuned gibbing feature ;)

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N3uR0m4nT3 Jul 2 2013, 8:01am replied:

Nice to hear that!

+1 vote     reply to comment
wikkid1 Jun 22 2013, 8:21pm says:

Ooo! I LOVE the scope/sights feature! I prefer to have scopes on my weapons, taking out the binocs takes too long and I like to see what's ahead. But obv scopes are not ideal in those situations where the dogs come out of nowhere or them sneaky zombies so having an iron sights as well would be great.

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Swartzy Author
Swartzy Jun 22 2013, 11:04pm replied:

Yep :)

As much as I'd like to take credit for the idea it comes from GWR (even though it does not directly do this it's easy to do). So thank a Russian who calls himself !Sin :)

Dual iron-sight and scope usage is realistic too because that's how things typically operate these days in the battlefield.

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TheXenus Jun 24 2013, 8:02am says:

Quick grenades ? why ? This is not cod, it is stalker. i speak for myself, i do not like this quick grenades gameplay mechanic. because i think it is not really realistic.(okay about the point realistic we can discuss hours ;)) And this point i like on stalker, that the game doesn´t have this. That the grenades are a singel weapon, that you must first draw it out and then you can use it.
I`m really looking forward to your mod. All the content you add looks/sounds really nice and polished :)

So keep up the good work :)

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Swartzy Author
Swartzy Jun 24 2013, 12:20pm replied:

I don't understand why you'd have an issue with them. It saves time. Rather than having to go through your inventory to find the grenade, pull the pin, etc. you just toss one and switch back to your weapon. It strikes me as a better solution as previously I rarely if ever used grenades. Now I use them all the time. I don't even play CoD so I'm not thinking of it in that way.

I won't argue about realism but I think it's perfectly realistic (I imagine soldiers are pretty quick at getting their grenade out and tossing it).

Sorry you don't like it but it's kinda optional anyways. When it gets released just bind it to a key you'll never use.

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Daemonion Jul 4 2013, 2:24am says:

I, too, am in love with Windows Movie Maker.

+2 votes     reply to comment
HDKramer Jul 15 2013, 4:57pm says:

Quick grenades! Finally!! Oh dude when will you realize the 1.4/2.0 version? :D

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Swartzy Author
Swartzy Jul 22 2013, 2:33pm replied:

Sadly I may actually remove quick grenades :(

I may ask Sin! for some help as to some of it's erratic behavior, but I'm just now noticing some new bugs with them. Hopefully I can keep them in.

Anyways, no release date at this time.

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HDKramer Jul 22 2013, 4:43pm says:

Oh :/ sad to hear but keep up the good work! I would like to ask you something : where did you find all those glock models?

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Swartzy Author
Swartzy Jul 22 2013, 7:18pm replied: is my friend :)

+1 vote   reply to comment
HDKramer Jul 22 2013, 7:52pm says:

But you converted them to be compatible with Stalker hands/animations right?

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Swartzy Author
Swartzy Jul 22 2013, 7:55pm replied:

Yep. It's actually pretty simple once you get the hang of it.
The only issue is smoothing errors during conversion is fairly common, though there are ways to minimize it.

+2 votes   reply to comment
HDKramer Jul 22 2013, 7:58pm says:

Woaw mate if one day I get involved in Modeling : you think you could teach me how to do those conversions? Just for handguns to begin. Cause I would love to implement new ones in Stalker COP. :D

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Swartzy Author
Swartzy Jul 22 2013, 8:03pm replied:

I can try. Send me a PM sometime and if I have time I will do my best to explain it.

However, there is a great tutorial by Millenia available on Youtube that basically explains the whole process (some info he gives re: CoP is wrong but most of it is right).

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Just showing off some very basic stuff added. Lots of placeholders currently, ignore wrong UI icons, certain sounds, etc.

I was planning on doing a longer and more detailed video but I'm feeling lazy.

Check out my mad Windows Movie Maker skills ;)

*EDIT* Disregard the SWTC skies in the video. I will not include them as VincentVega would be likely to throw a bitch-fit. Tis a shame.

Video Details
Jun 22nd, 2013
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