Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 23 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (20 - 30 of 538)
candycock
candycock Sep 17 2013, 5:07pm says:

Also, anyone knows what do I need to use for Hermann's missions? I bought the SSP Ecologist suit which has a nice psy protection, but he still says that I'll meet a swift death with my equipment.

+2 votes     reply to comment
Meowjar
Meowjar Sep 18 2013, 2:09pm replied:

get a new suit XD

-1 votes     reply to comment
decommanda
decommanda Sep 12 2013, 10:40am says:

Made a video showing the duty attack on the warehouse that turned into a 6 minute battle
Youtube.com

+5 votes     reply to comment
jketiynu
jketiynu Sep 12 2013, 4:59pm replied:

Cool video :)

+2 votes     reply to comment
candycock
candycock Sep 11 2013, 9:53pm says:

I replayed CoP entirely with the mod, and it certainly adds to the stalker experience with a wide variety of weapons, improved AI, improved graphics and whatnot but there are a few things bugging me which will hopefully be tweaked in the future.
-The mosin-nagant doesn't have a scope. I was happy to at least see it in the mod, but the sniper capabilities are greatly reduced without a scope.
-The fog that sometimes appears after quickloads and sleeping is too thick. I can't see 10 feet in front of me with it, and it's just plain annoying.
-The new AI is amazing, but sometimes central NPCs rush into danger and if I'm not there to protect them, they will likely be overwhelmed by the mutants; in vanilla CoP for example, the biologist lab guards would do nothing when mutants attacked, and while it was annoying to deal with them by myself it was still better than having them wiped out. That way, some missions can break and make it impossible to do them at my own pace.
But other than that, this mod is really great and I'm really looking forward to 1.9/2.0, although repairing costs can be a bit too high at the start. 9k to repair a 50% AUG was too much.

+4 votes     reply to comment
jketiynu
jketiynu Sep 12 2013, 4:59pm replied:

Thanks, I will do what I can about these issues.

+3 votes     reply to comment
piccolobastardocross
piccolobastardocross Sep 5 2013, 2:22pm says:

Hey,i don't know if anyone has arleady sayed this,but i have a problem with the Steyr Aug A3,basically the scope is upside down,is there anyway i can fix that?

+2 votes     reply to comment
piccolobastardocross
piccolobastardocross Sep 5 2013, 2:56pm replied:

by that i mean that looking trough the scope makes me see things upside down.

+2 votes     reply to comment
jketiynu
jketiynu Sep 5 2013, 3:12pm replied:

Thanks for reporting, this issue is known. It won't happen in the next version.

+2 votes     reply to comment
jketiynu
jketiynu Sep 5 2013, 8:56am replied:

I'm considering it (as an optional).

+2 votes     reply to comment
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