Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 23 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (70 - 80 of 538)
25tolife
25tolife Jul 26 2013, 5:46am says:

quick save,auto save--->cash Xray after play 5m-10m

+1 vote     reply to comment
jketiynu
jketiynu Jul 26 2013, 12:43pm replied:

In the future please PM me if you're going to make multiple posts, otherwise it just becomes spam.

It's saying you need 4gb+ of RAM. I'm assuming you have less than 4gb or a 32-bit system. You need a 64-bit system and 4gb+ of RAM which I say right in the download link and in the FAQ.

If you want to attempt to play anyways someone recently told me they had luck with reducing the resolution drastically and settings some details to low.

+1 vote     reply to comment
25tolife
25tolife Jul 26 2013, 12:44am says:

[[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 4096 K

+1 vote     reply to comment
25tolife
25tolife Jul 26 2013, 12:43am says:

FATAL ERROR

[error]Expression : fatal error
[error]Function : out_of_memory_handler

+1 vote     reply to comment
sam19988
sam19988 Jul 25 2013, 4:06pm says:

Is their a way to make your companions catch up to you more faster the squad leaders of the group do move faster but i want them to match the speed as the player ?

+1 vote     reply to comment
jketiynu
jketiynu Jul 25 2013, 6:30pm replied:

Unfortunately not, sorry.

If the AI author ever returns to the Stalker series I'll ask him about seeing if it can be fixed.

+1 vote     reply to comment
sam19988
sam19988 Jul 25 2013, 6:36pm replied:

ok thanks

+1 vote     reply to comment
jketiynu
jketiynu Jul 22 2013, 9:53am replied:

I added a PZRK, but may not keep it.

I don't see much reason to add more rocket launchers as people don't even use them most of the time.

+1 vote     reply to comment
kamalhkq
kamalhkq Jul 22 2013, 1:48pm replied:

OK,

is there any release date for SWARTZ v2.0 ?

+1 vote     reply to comment
jketiynu
jketiynu Jul 22 2013, 2:32pm replied:

Sorry, no. It's TBD (Too Be Determined) right now.
The reason being is that I'm relying on a map pack that will eventually be released.

1.9 will be released regardless of that pack, but unfortunately I also cannot provide a date for that. It really depends on what myself and some people helping me can get done in a timely manner.

+1 vote     reply to comment
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