Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 23 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (10 - 20 of 541)
Veniathan
Veniathan Jan 29 2014, 9:50am says:

What mods are compatible with this if I may ask?

Does GOTZ work? Anything else?

Is it possible to reinstall Atmosfear 3 over it to change the flora. Like for example I want to make Zaton greener. Etc

+1 vote     reply to comment
jketiynu Creator
jketiynu Jan 29 2014, 6:59pm replied:

GOTZ might work if merged correctly. Not many mods are compatible.

Absolute Nature 3 can be used, but only the Lite version. I had made a compatibility patch for the full version but the server it was on deleted it quite a while ago.

+1 vote   reply to comment
Veniathan
Veniathan Jan 30 2014, 6:20am replied:

I installed GOTZ. It works, without crashing.

Only issue is, the weapon spawn (and other things that are included in the mod) are not in the list. But all vanilla things are.

Spawning stalkers also does not spawn them with weapons, but you can spawn weapons for them.

I guess that is all

+1 vote     reply to comment
Veniathan
Veniathan Jan 30 2014, 4:00am replied:

GOTZ has to be merged? Really?

Hmm I have no clue how to merge, should I just leave it out then I guess?

+1 vote     reply to comment
Meowjar
Meowjar Jan 17 2014, 10:11am says:

hey,where did you get those scripts for changing betwen a scope and ironsight

+1 vote     reply to comment
alanyu2234
alanyu2234 Dec 25 2013, 6:36am says:

hey jke, did you offer Enigma for few more of your weapons? like aug-a3, ak5 and aac honeybadger?

+1 vote     reply to comment
jketiynu Creator
jketiynu Dec 25 2013, 1:57pm replied:

The Aug he tried getting from a similar mod before, and I no longer have the AK5 and Honeybadger as I upgraded my PC and smashed my old hard drive.

I never bothered at the time offering the Honeybadger because I felt it came out really poorly and in terms of the AK5 I forgot I had added it :P

+1 vote   reply to comment
alanyu2234
alanyu2234 Dec 26 2013, 2:24pm replied:

so he had the aug-a3? I'm playing his mod right now and if it's in there, it is hard to find...

+1 vote     reply to comment
jketiynu Creator
jketiynu Dec 26 2013, 2:28pm replied:

It's not in there, he did not end up adding it.

+1 vote   reply to comment
jketiynu Creator
jketiynu Nov 14 2013, 12:42pm says:

To anyone looking for the new weapons I was going to release: they will be released in the mod "Arsenal Overhaul" by Enigma. You can grab the guns from there when he releases 1.3 (except the SCARH and Fal, which he has in the current release).

I will not be releasing configs and scripts as they're a mess. However if you have a specific script request, let me know and I'll send it along.

+2 votes   reply to comment
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jketiynu Creator
jketiynu Dec 23 2013, 10:02am replied:

This is something that is very easy to do in the SDK. Even easier would be to ask r_populik if you can use his new particles.xr as he created all new right-side shells for Original Weapons Renewal 2.0.

+1 vote   reply to comment
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