Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 23 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (30 - 40 of 538)
Cabous
Cabous Sep 5 2013, 4:04am says:

Is it possible to merge dynamic helmets mod with this for the next version?

+2 votes     reply to comment
cetlysm
cetlysm Aug 27 2013, 12:18pm says:

Found a bug that causes a crash on 1.3 with patch 1.
After getting the wealthy client achievement (100k ru) Hawaiian and Owl are supposed to sell exo and eco suits regardless of progression (I was 1/3 of the way into Yanov) so still nothing of that should be sold.
Owl sold this orange eco suit (SSP-99 Ecologist if I remember correctly, which doesn't normally exist in CoP I think) for only 9,000 ru. That seemed like a bug already and I bought it because it was cheap as hell, and my game immediately crashed.
Then I reloaded, sprinted back to pilot and went to Yanov, where I crashed for 5 times in a row as soon as I entered the station, loading a older save without the suit gave me zero crashes for the rest of the night.

+2 votes     reply to comment
jketiynu
jketiynu Aug 28 2013, 12:48pm replied:

Thank you for letting me know. However, at this point I don't think I will be providing any new fixes for 1.3 as I'm now focused on 1.4 which I've rebuilt from the ground up to insure such issues won't exist again.

+2 votes     reply to comment
cetlysm
cetlysm Aug 26 2013, 12:32pm says:

Another quick question, what's up with weapons having drum mags or premade upgrades that don't show under actual upgrades?
I've found a Saiga-12 and a RPKtacticool with drum mags without any real upgrades, is this just randomized rare weapon stuff or something that can actually be upgraded somehow?

+2 votes     reply to comment
jketiynu
jketiynu Aug 26 2013, 1:12pm replied:

They're meant to be unique weapons that don't need upgrades.

+2 votes     reply to comment
ciastoludek
ciastoludek Aug 24 2013, 12:14pm says:

Just wanted to say that this is definately my favourite COP mod and I've played most of them. I like everything about it, from the prettier (therefore more realistic) enviroments to the AWESOME weaponry. I HATE Misery by the way, this (Swartz) mod is a bit like the opposite - it goes for semi-realism and not full tryhard, rusty Fallout-ish post apo (which is clearly a misinterpretation of what STALKER should be).

+3 votes     reply to comment
jketiynu
jketiynu Aug 24 2013, 1:08pm replied:

I'm glad you enjoyed playing it :)
I think there are a lot of problems with 1.2 and 1.3, but I think the upcoming version is pretty cool and people should enjoy it.

As for Misery, I don't like the concept either, but to each their own. I don't want to be insulting towards anyone on their team as they have some cool people, it's just not really my thing.

+4 votes     reply to comment
jketiynu
jketiynu Aug 22 2013, 7:08pm replied:

Did you read the news post?

+2 votes     reply to comment
Langdale90
Langdale90 Aug 23 2013, 8:57am replied:

sorry I read it now ... but I want try the new sight system. you exclude a mini mod??

+2 votes     reply to comment
jketiynu
jketiynu Aug 23 2013, 9:52am replied:

Sorry, no mini-mod.

+2 votes     reply to comment
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