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Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.
Swartz mod v1.3 full version. Please read the notes below.
Note: This mod requires at least a 64-bit OS and 4gb of RAM.
Changelog 1.2 to 1.3:
*Absolute Nature 3 textures with Absolute Nature 2 levels included (should be easy to merge AN3 Lite when it comes out)
*New bleeding screen effect courtesy of Smurth
*Added sleeping bag
*New weapons: Aek-971, AK-47, FN P90, KSVK, Mosin Nagant, PP-2000, Bizon, Sako TRG, RPK-74
*Made it so that you can sleep up until the first noticeable/visual effects of radiation occur
*Added a medic that spawns after Tremor dies (thanks Gannebamm and ThunderFreak)
*Added ability to loot money from corpses
*Footstep sounds included from Misery (thanks N.Aaroe)
*New upgrade paths for certain new weapons (a revolver can no longer have it's ammo capacity upgraded )
*Merged parts of Rulix AI into Alundaio's AI. New additions include some
NPC's using underslung grenade launchers, they reload partial magazines
behind cover, and they watch for friendly fire
*Expanded further on diversifying NPC's
*New equipment: NVG
*Added some Amik particle effects, some of them amended (don't worry, using my shells not theirs)
*Optional: Removed vanilla stashes
*Replaced sprint animations for lots of guns (thanks to marsalandrei)
*Revamped damage from guns, NPC damage and player damage
*Added select new music from S.T.A.L.K.E.R Music Expanded for SOC by Sclera
*Special characters now have special guns. Examples: Merc squad leader in
Zaton has an M249 w/ eotech, Bandit leader in Jupiter has a Saiga with a
drum magazine, etc.
*Creatures move faster, do more damage and are more irradiated
*Re-enabled as many attachments as possible for weapons, NPC's will diversify with them as well
*Fixed misc. bugs