Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

Report Swartz mod v1.3 full version
Filename
Swartz_v1dot3.rar
Category
Full Version
Uploader
MSwartz
Added
Size
1.3gb (1,397,136,691 bytes)
Downloads
26,990 (1 today)
MD5 Hash
02783c38771d67c3919a12026a7fd06d
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Swartz mod v1.3 full version. Please read the notes below.

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Swartz mod v1.3 full version
Comments
MorsTactica
MorsTactica

Awesome! Downloading. Will I need to start a new game?

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marsalandrei
marsalandrei

OMG! and tommorow's my first exam :( ill only have the chance to play it abit between exams; can't wait

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TheLozza
TheLozza

Did you end up adding some more armory or Geonezis armors?

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FrikysKiller
FrikysKiller

I`m having a crash every time I atempt to take the "teleport" for the crashed helicopter, any ideas on how to solve that?.

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MSwartz Author
MSwartz

Holy ****. My mod was downloaded over 16 thousand times. I wonder what caused that. I also wonder why only a handful of those people picked up the patch :P

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Pardoned
Pardoned

I always pick up patches unless they remove some feature I love. Don't see anything major with the patch that's gone.

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alvisstark
alvisstark

How can i set up this mod ???
sr, i'm a new player and i don't know how i can use this mod .

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lol3r1986
lol3r1986

download it, extract it (with winrar, 7zip or any other "packer"), copy gamedata folder to where your COP is installed. Run COP by desktop shortcut. If it's sill original in form, looks or feel you have to edit fsgame.ltx and change game_data line to from "true/false" to "true/true".

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BigLACO
BigLACO

big mod! :D

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S1N1ST3R
S1N1ST3R

Just wanted to say: GREAT MOD! Loving every bit of it!

BTW, are pseudogiants really that hard to kill? I've never been able to kill one, i just run away to save ammo :P

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S1N1ST3R
S1N1ST3R

And is there any way to make the AI sound softer? I can clearly hear shooting or dogs as if they are right in front of me when they are quite far away, thanks.

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Madjackal77
Madjackal77

Are Pseudogiants hard to kill? .....it took about 80 rounds from a fully upgraded sks to drop one, so yeah kinda hard.

Takes one direct rpg if you can get em and the launcher.

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lol3r1986
lol3r1986

they actually or damn though. Took almost 100 rounds from fully upgraded lr300 in vanilla COP. I hope they weren't thoughened up i Swartz ;)

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MR.LBX
MR.LBX

great work on the mod!

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yeahguy
yeahguy

the weapons descriptions dont work for me

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Madjackal77
Madjackal77

The pp-2000 is all whacked out in my game. No texture save for an overtly shiny silver chrome appearance.

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wikkid1
wikkid1

Could you please add these to some torrent trackers as well? It's a real PITA downloading 1.3GB off the web servers, slow as hell too.

Otherwise thanks a billion for continuing to work on this mod, there are so few decent (playable AND fun) mods that are still being worked on, it would be a shame to see an awesome game like CoP die out due to lack of interest.

edit: I realize I can add this to any tracker myself, but I think it's much better for everyone if the author does so, gives the torrent legitimacy IMO.

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MSwartz Author
MSwartz

Guys I never read the comments left on this page. Please leave comments on the main page.

@PP-2000 comment: That's an Aek-919k, not a PP-2000. The PP-2000 isn't at all shiny and I definitely included the textures. If I'm wrong include a screenshot of the issue.

@wikkid1: It's kinda late to do that for this release. I will consider doing that for v1.4 however.

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FoxyDouds
FoxyDouds

Hi man !
Thanks very much for this very nice mod, i played 1.2 but 1.3 is better ;)
Thanks also for Toolkit3 location and to keep Russian voices !!!

Just to say that when applying Patch 1 (and delete scripts folder before) after the patch No Weapon Restrictions don't operate. Missing of sr_no_weapon.script and zone_no_weapon.script :)

Well i'm in expectation for the new version 2.0 !

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MSwartz Author
MSwartz

Again man, you're lucky I saw this. I don't tend to read the comments on the download pages as I lose track of what the last number of comments was.

Anyways, I probably forgot to include it or something, I don't know. Either way, I'll add the option back in 1.9 & 2.0.

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FoxyDouds
FoxyDouds

In hope you come back here.
I notice :
- Stalker Heavy Armor has no Night Vision, i find it strange
- no radiation indicator on the hud : ok it's your choice, but why the detector don't crackle ?

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MSwartz Author
MSwartz

Again, post comments on the main page please, not here.

1) Which exact armor are you referring to? The CS Heavy Armor? It probably didn't have nightvision in vanilla either, as I wouldn't remove it.
2) It has to do with the new radiation system. Check the FAQ for more stuff about it.

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FoxyDouds
FoxyDouds

OK i will => main page

1) Armor is "Stalker Heavy Armor" (exo) : i add NV , this outfit is not in vanilla (i think)
2) Ok ... i just find the FAQ ;) i add sound in "radiation_counter.ltx" but it's not cool (no crackle of Geiger)

See you on main page !

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EZEILL
EZEILL

Whats the deal with this mod, Ive been walking around forever looking for mercs to kill, and not a single one of them has the honey badger. Im about to gather the members to go to pripyat, but still not a single merc carrying the honey badger. its the only reason I even downloaded this mod and went through the game again.

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EZEILL
EZEILL

I havent even seen much of a variety in weapons across vendors or npc's. Also, it seems like there is an excessive amount of sway when ads, especially with snipers.

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