Call of Pripyat M.S.U V.2 patch 2.001
Feb 3, 2012 Patch 0 commentspatch 2.001 for M.S.U. v.2 This patch solves the crash on the first mission for "the beard" to Skadovsk and some crashes because of some sounds of the...
This mod was created for a first or second part,it's a big update of the vanilla version including eighty-five weapons and new textures and sounds for each. New textures have been added to the vegetation, sky, soil, rain ... New sound and light atmosphere day and night, increased difficulty, Ia more responsive and better equipped, now some monsters can radiate you, and a lot of change found in the read-me.
4 comments by ll-StalkeR-ll on Nov 21st, 2012
This mod was created for a first or second part,it's a big update of the vanilla version including eighty-five weapons and new textures and sounds for each. New textures have been added to the vegetation, sky, soil, rain ... New sound and light atmosphere day and night, increased difficulty, Ia more responsive and better equipped, now some monsters can radiate you, and a lot of change found in the read-me.
This mod was created for a first or second part,it's a big update of the vanilla version including eighty-ive weapons and new textures and sounds for each. New textures have been added to the vegetation, sky, soil, rain ... New sound and light atmosphere day and night, increased difficulty, Ia more responsive and better equipped, now some monsters can radiate you, and a lot of change found in the read-me.
patch 2.001 for M.S.U. v.2 This patch solves the crash on the first mission for "the beard" to Skadovsk and some crashes because of some sounds of the...
a small patch for the realignment of two weapons that have ironsight shift after having a return on this subject.
The new version ready at the end!The zip download contains everything you could possibly need, PP3 beta, the English and Russian translation and a few...
New textures for some object,load screen pictures and a new 3D model for spas-12.
Here is the translation of texts not in English from before. sorry for the wait.
hello Stalker friends,i'm pleased to present the final version of my mod, Now you can download I hope you enjoy it and please let me know your thoughts...
the prices on the weapons could be higher to add to realism or make money more scarce but otherwise this is REALLY GOOD i have no clue how i skipped over this mod
After a long time without news,I'm back with a new more powerful computer.
I can now mod developed under DX10 and more, which makes me a mod again from the beginning since this time the presence of Atmosfear 3 has become essential, and many textures i changed or some npc's 3d model work only under Dx9 so i do things so that the mod has a stable and functional under DX10.
I'm sorry for the inconvenience to those who wait for my mod.
StalkeR, I love your mod, but if it's possible, could you add a infrared/target identification scope for American/NATO guns, or at least modify one of the NATO scopes to have it?
It is really a pity that only the sniper rifles and Russian/Warsaw guns get this kind of scope since MSU has a lot of NATO guns too.
Yes why not, it's not a bad idea ;to tell the truth i used that detection only with binoculars so i did not mind the player who uses the scopes.
I note the idea, thank you for having made me think ;)
This mod works with Atmosfear 3. I highly suggest you use them together to make an even more awesome experience.
Protip: Install this mod, then atmposfear 3.
Hi, before with my old pc which left me long ago, I had not enough power to operated mod with Atmosfear 3. But now it's possible and it's one of the reasons that forced me has started again the development of my mod.
I love the mod so far, it makes fights more intense and it's really fun. I do, however, seem to have encountered a weird bug. Every stalker and zombie drops sniper rifle ammo in their inventory. At first I thought it was a coincidence but now I know it's not supposed to be there, so far I've been finding sniper ammo on every corpse I loot. Any fix to that?
awesome !
actually, the "fn fal" is an early version of "fn fal" and not "g3"
You said true Speo16! After verification and integration in M.S.U v.3 of the G3a3, there is a difference between the two weapons.