Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 23 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (60 - 70 of 538)
jketiynu
jketiynu Aug 3 2013, 9:14pm says:

Sorry for the false update it says I did: I deleted a news post after changing my mind on what I wrote.

+2 votes     reply to comment
OhNoesBunnies!
OhNoesBunnies! Aug 1 2013, 7:25am says:

Is there any way to alter the FOV of COP while using this mod? The default 55 is making me a barfy bunny. :(

+1 vote     reply to comment
jketiynu
jketiynu Aug 1 2013, 7:58am replied:

Use a FOV Switcher.
I don't think I included one with the mod, but if you go on GSC and search for those words it should bring up links.

+1 vote     reply to comment
LazyAmerican
LazyAmerican Jul 31 2013, 11:37pm says:

I'm even more anxious for the next version of this mod....Misery 2.0 is very impressive on all fronts except their weapons.....sadly they neglected them and just used vanilla animations from what I can tell along with the dreadful left sided brass ejections.

+3 votes     reply to comment
VicRattlehead
VicRattlehead Jul 31 2013, 11:52am says:

Standalone AI tweaks from Misery 2.0 when?

+1 vote     reply to comment
jketiynu
jketiynu Jul 31 2013, 12:37pm replied:

I haven't even finished downloading Misery 2 yet for the updated files...

Be patient. Besides, it might end up being Trojaunch or someone else releasing it instead.

+1 vote     reply to comment
jketiynu
jketiynu Jul 28 2013, 4:35pm says:

lol @ the guy coming to my page and downvoting everything I say. Pretty sure I know who's doing it (someone butt-hurt) ;)

+3 votes     reply to comment
5t3v0
5t3v0 Jul 28 2013, 3:06am says:

Whats the GWR mod?

Also, probably dumb question, but has anyone mastered different attachment models? I know there were videos kicking around on Youtube from the Guys who made Arsenal but I never followed up on whether anyone actually released something like that.

+1 vote     reply to comment
jketiynu
jketiynu Jul 28 2013, 10:03am replied:

GWR is Global Weapons Renewal. I don't have the link handy but you can find it on the GSC forums.

As for the guy doing "Arsenal", I'm pretty sure that became Gunslinger, which is quite active. Anyways attachments have already been done by "Shoker Weapons mod" and I use a similar type of style, but only for scopes.

+2 votes     reply to comment
5t3v0
5t3v0 Jul 28 2013, 7:50pm replied:

Ah cool. Been thinking about getting into CoP again. And I've been wanting something with a crapload of new weapons and attachments.

The only issue is that my current PC (a mid-low end laptop) probably would have issues with some of the more resource-heavy mods such as the one on this page so I have to keep digging to satisfy this desire for somthing pointlessly shooty. Would love to try it when I get a proper PC again though.

+1 vote     reply to comment
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