Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

1.4 cancelled....2.0 is a go

1.4 cancelled....2.0 is a go

News 8 comments

I have good news for once. Perhaps people will not hate me for this.

Last update for a while

Last update for a while

News 6 comments

50 characters are here. Oh my, here's 50 characters.

(Early) August Update

(Early) August Update

News 15 comments

Hi ModDB. Here are your 50 characters. Please enjoy.

July update

July update

News 8 comments

In this post I shall reveal the meaning of life....

RSS feed Downloads
Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Full Version 25 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (60 - 70 of 543)
melvinvermeeren
melvinvermeeren

Do you have some sort of ETA for the next update (for AI and stuff)?
Thanks in forward.

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Swartzy Creator
Swartzy

You specifically want an update about the standalone AI or an update on this mod?

In terms of the AI, I'm still having a couple of issues with it that were not fixed using the latest changes in the Misery 2 files. My guess is that I merged it wrong or something, though everything seems correct. The AI author took off but I'm going to see if I can track him down and see if he'd be willing to help make the independent release.

Reply Good karma+3 votes
melvinvermeeren
melvinvermeeren

On this mod of course, I had been waiting for Misery for a long time but just too many issues atm imo. This mod is looking really epic already. I just want to play stalker, but at the same time I don't want to play through mods too early, especially just before a huge update comes out!

Will it be like less than a week or should I expect a month or more?

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Swartzy Creator
Swartzy

The release date is "Too be determined" which means more than a month.

Reply Good karma+2 votes
melvinvermeeren
melvinvermeeren

Thanks, I'll play Zone: Revisited and/or SGM first then.
I'll keep checking this out for eventual updates.

And I accidently -'d your post instead of +-ing it. 0_0

Reply Good karma Bad karma+3 votes
Swartzy Creator
Swartzy

No worries, I've done that on accident a few times too, lol.

Both those mods are good choices. Have fun.

Reply Good karma+3 votes
Swartzy Creator
Swartzy

Sorry for the false update it says I did: I deleted a news post after changing my mind on what I wrote.

Reply Good karma+2 votes
HDKramer
HDKramer

Fake hooope :(
Hahaha hope all goes well for your dev ;)

Reply Good karma Bad karma+2 votes
OhNoesBunnies!
OhNoesBunnies!

Is there any way to alter the FOV of COP while using this mod? The default 55 is making me a barfy bunny. :(

Reply Good karma Bad karma+1 vote
Swartzy Creator
Swartzy

Use a FOV Switcher.
I don't think I included one with the mod, but if you go on GSC and search for those words it should bring up links.

Reply Good karma+1 vote
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