Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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15 comments by Swartzy on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 25 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (60 - 70 of 545)
melvinvermeeren Aug 4 2013, 4:21pm says:

Do you have some sort of ETA for the next update (for AI and stuff)?
Thanks in forward.

+1 vote     reply to comment
Swartzy Creator Online
Swartzy Aug 4 2013, 5:43pm replied:

You specifically want an update about the standalone AI or an update on this mod?

In terms of the AI, I'm still having a couple of issues with it that were not fixed using the latest changes in the Misery 2 files. My guess is that I merged it wrong or something, though everything seems correct. The AI author took off but I'm going to see if I can track him down and see if he'd be willing to help make the independent release.

+3 votes   reply to comment
melvinvermeeren Aug 4 2013, 8:16pm replied:

On this mod of course, I had been waiting for Misery for a long time but just too many issues atm imo. This mod is looking really epic already. I just want to play stalker, but at the same time I don't want to play through mods too early, especially just before a huge update comes out!

Will it be like less than a week or should I expect a month or more?

+2 votes     reply to comment
Swartzy Creator Online
Swartzy Aug 5 2013, 6:44am replied:

The release date is "Too be determined" which means more than a month.

+2 votes   reply to comment
melvinvermeeren Aug 5 2013, 2:11pm replied:

Thanks, I'll play Zone: Revisited and/or SGM first then.
I'll keep checking this out for eventual updates.

And I accidently -'d your post instead of +-ing it. 0_0

+3 votes     reply to comment
Swartzy Creator Online
Swartzy Aug 5 2013, 5:54pm replied:

No worries, I've done that on accident a few times too, lol.

Both those mods are good choices. Have fun.

+3 votes   reply to comment
Swartzy Creator Online
Swartzy Aug 3 2013, 9:14pm says:

Sorry for the false update it says I did: I deleted a news post after changing my mind on what I wrote.

+2 votes   reply to comment
HDKramer Aug 3 2013, 9:49pm replied:

Fake hooope :(
Hahaha hope all goes well for your dev ;)

+2 votes     reply to comment
OhNoesBunnies! Aug 1 2013, 7:25am says:

Is there any way to alter the FOV of COP while using this mod? The default 55 is making me a barfy bunny. :(

+1 vote     reply to comment
Swartzy Creator Online
Swartzy Aug 1 2013, 7:58am replied:

Use a FOV Switcher.
I don't think I included one with the mod, but if you go on GSC and search for those words it should bring up links.

+1 vote   reply to comment
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Swartz Mod
Swartz Mod
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