Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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15 comments by Swartzy on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 25 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (40 - 50 of 543)
cetlysm
cetlysm Aug 26 2013 says:

Another quick question, what's up with weapons having drum mags or premade upgrades that don't show under actual upgrades?
I've found a Saiga-12 and a RPKtacticool with drum mags without any real upgrades, is this just randomized rare weapon stuff or something that can actually be upgraded somehow?

+2 votes     reply to comment
Swartzy Creator
Swartzy Aug 26 2013 replied:

They're meant to be unique weapons that don't need upgrades.

+2 votes   reply to comment
ciastoludek
ciastoludek Aug 24 2013 says:

Just wanted to say that this is definately my favourite COP mod and I've played most of them. I like everything about it, from the prettier (therefore more realistic) enviroments to the AWESOME weaponry. I HATE Misery by the way, this (Swartz) mod is a bit like the opposite - it goes for semi-realism and not full tryhard, rusty Fallout-ish post apo (which is clearly a misinterpretation of what STALKER should be).

+3 votes     reply to comment
Swartzy Creator
Swartzy Aug 24 2013 replied:

I'm glad you enjoyed playing it :)
I think there are a lot of problems with 1.2 and 1.3, but I think the upcoming version is pretty cool and people should enjoy it.

As for Misery, I don't like the concept either, but to each their own. I don't want to be insulting towards anyone on their team as they have some cool people, it's just not really my thing.

+4 votes   reply to comment
Langdale90
Langdale90 Aug 22 2013 says:

when you release version 1.4??

+2 votes     reply to comment
Swartzy Creator
Swartzy Aug 22 2013 replied:

Did you read the news post?

+2 votes   reply to comment
Langdale90
Langdale90 Aug 23 2013 replied:

sorry I read it now ... but I want try the new sight system. you exclude a mini mod??

+2 votes     reply to comment
Swartzy Creator
Swartzy Aug 23 2013 replied:

Sorry, no mini-mod.

+2 votes   reply to comment
cetlysm
cetlysm Aug 21 2013 says:

Does this mod have the VSS Vintorez? or any 9x39mm that can be scoped, except for the Groza.
I only find VSK-94looking thingy but it can't be scoped, in yanov right now.

+2 votes     reply to comment
Swartzy Creator
Swartzy Aug 22 2013 replied:

There are a bunch of scopeable 9x39mm weapons.

There is a Vintorez but I don't remember when it appears. There's an SR3M which is scopeable, and the AS VAL can be scoped too. You'll be seeing plenty of the SR3m and VAL in Pripyat, don't remember if you can get a VAL earlier though. Probably.

+2 votes   reply to comment
Guest
Guest Aug 27 2013 replied:

There is a val in the Kopachi village.

+2 votes     reply to comment
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