Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

1.4 cancelled....2.0 is a go

1.4 cancelled....2.0 is a go

News 8 comments

I have good news for once. Perhaps people will not hate me for this.

Last update for a while

Last update for a while

News 6 comments

50 characters are here. Oh my, here's 50 characters.

(Early) August Update

(Early) August Update

News 15 comments

Hi ModDB. Here are your 50 characters. Please enjoy.

July update

July update

News 8 comments

In this post I shall reveal the meaning of life....

RSS feed Downloads
Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Full Version 25 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (40 - 50 of 543)
cetlysm
cetlysm

Another quick question, what's up with weapons having drum mags or premade upgrades that don't show under actual upgrades?
I've found a Saiga-12 and a RPKtacticool with drum mags without any real upgrades, is this just randomized rare weapon stuff or something that can actually be upgraded somehow?

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Swartzy Creator
Swartzy

They're meant to be unique weapons that don't need upgrades.

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ciastoludek
ciastoludek

Just wanted to say that this is definately my favourite COP mod and I've played most of them. I like everything about it, from the prettier (therefore more realistic) enviroments to the AWESOME weaponry. I HATE Misery by the way, this (Swartz) mod is a bit like the opposite - it goes for semi-realism and not full tryhard, rusty Fallout-ish post apo (which is clearly a misinterpretation of what STALKER should be).

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Swartzy Creator
Swartzy

I'm glad you enjoyed playing it :)
I think there are a lot of problems with 1.2 and 1.3, but I think the upcoming version is pretty cool and people should enjoy it.

As for Misery, I don't like the concept either, but to each their own. I don't want to be insulting towards anyone on their team as they have some cool people, it's just not really my thing.

Reply Good karma+4 votes
Langdale90
Langdale90

when you release version 1.4??

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Swartzy Creator
Swartzy

Did you read the news post?

Reply Good karma+2 votes
Langdale90
Langdale90

sorry I read it now ... but I want try the new sight system. you exclude a mini mod??

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Swartzy Creator
Swartzy

Sorry, no mini-mod.

Reply Good karma+2 votes
cetlysm
cetlysm

Does this mod have the VSS Vintorez? or any 9x39mm that can be scoped, except for the Groza.
I only find VSK-94looking thingy but it can't be scoped, in yanov right now.

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Swartzy Creator
Swartzy

There are a bunch of scopeable 9x39mm weapons.

There is a Vintorez but I don't remember when it appears. There's an SR3M which is scopeable, and the AS VAL can be scoped too. You'll be seeing plenty of the SR3m and VAL in Pripyat, don't remember if you can get a VAL earlier though. Probably.

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Guest
Guest

There is a val in the Kopachi village.

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