Mod cancelled. 1.2 and 1.3 will continue to be available and assets from the new version will be available once cleaned up.

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14 comments by jketiynu on Oct 20th, 2013

Some people likely saw this coming for some time but I am likely cancelling this mod. I'm not saying for sure that I am yet because I have yet to see if I can squeeze some extra time out of my days to keep making it, but it's unlikely. I can't neglect my real life for a mod. I've been doing that a bit in the past and it's a really dumb thing to do.

I don't want anything I've made to go to waste so I will likely release all the assets to people who want them.

I already offered Enigma (Arsenal Overhaul, which already has two weapons I ported/edited for Swartz mod 2.0) my weapons so I'll see if he wants them. If he does people can download his mod if he includes them all and get them through there (I still need to do stuff like finish world models and make scopes regular attachments again).
If he doesn't want them I'll give them to someone else.

In terms of scripts, it's a bit of a mess so I would likely just release it as-is via Dropbox or something and let people sort through it. Hopefully an actual scripter can come along and figure out a way around the shortcomings with the dual-aiming and solve the crash caused by the gibbing script.

I'd just like to say thank you to everyone who has given their support and time to my mod. If it does die I will make a new post with links to everything mentioned. I'm sorry to potentially disappoint people that have been tracking this, but I hope people will try and understand.

This is not the last of me and modding, it's just that due to my time constraints I'll have to make smaller scale projects from now on. I will likely not be doing any future projects for Stalker: Call of Pripyat except for porting over Meltac's Dynamic Shaders 2.0 to COP when it comes out.
I will probably make mods for Lost Alpha when that comes out and now that the source code for Cryengine 3 has been released I may do some mods for that as well.

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Swartz mod v1.3 Patch 1

Swartz mod v1.3 Patch 1

Jun 7, 2012 Patch 9 comments

This patch should fix all crashes that were previously occurring. I'm sorry about the inconvenience. IMPORTANT: Go into your game directory and go into...

Swartz mod v1.3 full version

Swartz mod v1.3 full version

Jun 5, 2012 Full Version 23 comments

Swartz mod v1.3 full version. Please read the notes below.

1.2 - Hotfix #2

1.2 - Hotfix #2

Apr 29, 2012 Patch 1 comment

Changelog: *FINALLY fixed issue with some characters appearing flat (I'm an idiot for not figuring it out sooner) *Fixed OGG commenting on revolver shot...

1.2 - Hotfix #1

1.2 - Hotfix #1

Feb 8, 2012 Patch 1 comment

Changelog: *Fixed the VSK-94 sights (they're still slightly off, but better than before). *Fixed a crash when approaching Strelok's stash. *Fixed 'Mincer...

Swartz mod v1.2

Swartz mod v1.2

Feb 5, 2012 Full Version 1 comment

This is the full version of Swartz mod v1.2, I hope people enjoy it :)

Post comment Comments  (40 - 50 of 538)
Langdale90
Langdale90 Aug 22 2013, 6:58pm says:

when you release version 1.4??

+2 votes     reply to comment
cetlysm
cetlysm Aug 21 2013, 8:25pm says:

Does this mod have the VSS Vintorez? or any 9x39mm that can be scoped, except for the Groza.
I only find VSK-94looking thingy but it can't be scoped, in yanov right now.

+2 votes     reply to comment
jketiynu
jketiynu Aug 22 2013, 11:58am replied:

There are a bunch of scopeable 9x39mm weapons.

There is a Vintorez but I don't remember when it appears. There's an SR3M which is scopeable, and the AS VAL can be scoped too. You'll be seeing plenty of the SR3m and VAL in Pripyat, don't remember if you can get a VAL earlier though. Probably.

+2 votes     reply to comment
Guest
Guest Aug 27 2013, 9:41am replied:

There is a val in the Kopachi village.

+2 votes     reply to comment
Fisto21
Fisto21 Aug 13 2013, 1:37pm says:

I have a small issue but I think it might be the games fault rather than the mods...Anyway, when saving it can take up to two minutes to finish it. Same thing happens whenever I access the main menu. It's weird since everything else works fine and I get ~60fps almost all the time and it used to work just fine for the first couple of days. Any known fix for that ?

+2 votes     reply to comment
Fisto21
Fisto21 Aug 13 2013, 2:09pm replied:

I took a look at the logs and whenever I'm saving this error pops up many times in a row
! Cannot find saved game ~#i#:illegal call of add animation. weapon is strapping now!!! jup_b19_freedom_yar7928

+2 votes     reply to comment
jketiynu
jketiynu Aug 13 2013, 4:10pm replied:

I barely recall that error but I do know it wouldn't cause crashes.

I have no clue what is going on with your game. Very weird.

+3 votes     reply to comment
jketiynu
jketiynu Aug 13 2013, 5:23pm replied:

Adding to this: if you have the Steam version try verifying your cache. Let me know if you solve this as I've honestly never heard of anything like this before (the hanging on save, menus, etc.)

+3 votes     reply to comment
Fisto21
Fisto21 Aug 14 2013, 8:46pm replied:

I can't believe that didn't cross my mind... Yup, the validation fixed it. What I noticed I think it was the exe that had the issue. Silly me installed swartz after installing another mod but without doing the verification first. It seems that "certain mod" used a cracked executable in its installer even though I can't see how it would cause that. "Such is the life in the zone" I guess... Anyway, thanks !

+2 votes     reply to comment
jketiynu
jketiynu Aug 10 2013, 7:36am replied:

It already has Atmosfear included.

As for Absolute Textures, it has some of those included as well, but yeah you can go ahead and install it and let it overwrite existing files.

As for Absolute Nature 3, you can only use the "Lite" version of it with the mod. I had made a compatibility patch for the "full" version a long while ago, it's many news posts back but I have no idea if the link still works.

+2 votes     reply to comment
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