What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.


ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.


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2 comments by [TZP]LoNer1 on May 17th, 2013

Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image


As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:


My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon. 

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)

Cheers,
LoNer1

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S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Apr 4, 2012 Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (0 - 10 of 450)
Kaveli
Kaveli Jan 13 2014, 8:18am says:

Any news, or its time to push my PC to the limit now ?

Youtube.com

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 22 2014, 2:00pm replied:

It's going in closed BETA soon :)

+1 vote     reply to comment
cicala
cicala Feb 14 2014, 3:15am replied:

When Lost Alpha comes out can this be added to it, lol? or is that a long shot.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Feb 14 2014, 3:16am replied:

Probably not, because i'll need the new SDK for that to happen.

+1 vote     reply to comment
Tim_the_Wizard
Tim_the_Wizard Dec 10 2013, 2:09pm says:

I can't wait for this mod. It looks absolutely fantastic. I keep checking every day for a release.

+2 votes     reply to comment
SHOXXXY
SHOXXXY Dec 6 2013, 4:29pm says:

Where is the download link?

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Dec 7 2013, 1:38pm replied:

It's still in the make :)

+1 vote     reply to comment
nasorog
nasorog Oct 19 2013, 3:00am replied:

oh, thank you! now i realized how dumb was my question:D i confused different games, i have soc, cs and cop

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 19 2013, 3:03am replied:

Here you go! Moddb.com

+2 votes     reply to comment
nasorog
nasorog Oct 19 2013, 3:07am replied:

great, thanks:)

+1 vote     reply to comment
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