What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.


ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.


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2 comments by [TZP]LoNer1 on May 17th, 2013

Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image


As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:


My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon. 

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)

Cheers,
LoNer1

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S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Apr 4, 2012 Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (0 - 10 of 431)
LONER67
LONER67 Jun 12 2013, 6:13pm says:

This is Awesome You Should put something like this on misery page for cop

+2 votes     reply to comment
LONER67
LONER67 Jun 12 2013, 6:27pm replied:

I meant the music or something like misery feeling

+2 votes     reply to comment
GenezisO
GenezisO Jun 12 2013, 3:45pm says:

the sound looks like true Chernobyl

+2 votes     reply to comment
loner85
loner85 May 14 2013, 11:59am says:

Hey, new version? Sounds awesome! Will look forward to this :D

+4 votes     reply to comment
qwertz123
qwertz123 Jan 23 2013, 4:37pm says:

Is it compatible with Stalkersoup DB format?

+2 votes     reply to comment
Blakluma
Blakluma May 7 2013, 12:17am replied:

Yes, but you need to use this legacy version (AKA no bug support): Gsc-game.com

+2 votes     reply to comment
krabbitnl
krabbitnl Jan 9 2013, 10:33am says:

Is this compatible with AMK 1.4?

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 15 2013, 2:06pm replied:

Particles only, there is an amk patch on AMK-forums.ru :) Search "Particle paradise"

+1 vote     reply to comment
xlorite
xlorite Oct 22 2012, 9:06pm replied:

ok i've managed to fix the lag. but sadly esc bug makes the mod unplayable for me.

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 27 2012, 11:48am replied:

What's the error log? (shared documents \ stalker shoc \ logs)

+1 vote     reply to comment
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