What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.


ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.


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2 comments by [TZP]LoNer1 on May 17th, 2013

Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image


As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:


My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon. 

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)

Cheers,
LoNer1

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S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Apr 4, 2012 Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (0 - 10 of 460)
Guest
Guest Aug 10 2014, 5:13am says:

Where can i download that mod ? Its included with Photo Realistic Zone ?

+3 votes     reply to comment
IYIENACE
IYIENACE Aug 7 2014, 5:00pm says:

I wish there was some way to add this to Lost Alpha! This is such a great mod, I loved it in SoC and CoP.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 9 2014, 7:11pm replied:

If they'd release the SDK already, you could'be been using it already, sadly. But hope is not lost!

+2 votes     reply to comment
IYIENACE
IYIENACE Aug 19 2014, 9:52am replied:

Looks like they will be releasing it soon! These 2 together would be great, surprising how much these effects add to the game atmosphere.

Dezowave.com

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 20 2014, 5:11pm replied:

Awesome! I'll be looking forward to this one! And, I've got some cool stuff for you guys

+2 votes     reply to comment
IYIENACE
IYIENACE Aug 11 2014, 1:39pm replied:

*crosses fingers*

I'll keep watching this, hopefully it will happen.

+1 vote     reply to comment
ScharführerErik
ScharführerErik Jun 16 2014, 4:34pm says:

I installed this with complete and everytime I try to load or start a new game it crashes. Help would be appreciated :(

+1 vote     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jun 28 2014, 10:00am replied:

How did you install this, there's no download for it yet and previous versions are incompatible

+1 vote     reply to comment
[TZP]Scavenger
[TZP]Scavenger Aug 6 2014, 2:15pm replied:

He most likely just pasted Complete over PP. My advice is to select only the textures and sounds folder and paste it over PP.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 May 12 2014, 12:03pm says:

New version planned! In the works

+1 vote     reply to comment
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