What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.

ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.

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Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image

As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:

My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon.

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)


[PPx³] Suggestions?

[PPx³] Suggestions?

3 years ago News 19 comments

So, I'm out of ideas... What will happen to the mod now? That's up to you guys to decide :) Think of effects you'd like to be added / replaced in the...

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3 years ago News 11 comments

Continuing where the famous Argus left, I take the responsibility for the sequel to Photo Realistic Zone, namely, Photo Realistic Zone 2, re-texturing...

Patch Pt.2

Patch Pt.2

3 years ago News 2 comments

A massive one, this is not only a patch but a gameplay addition aswell. Adressing most of the bugs, including the lag, this patch will provide the stable...

Fixes and Edits pt.1

Fixes and Edits pt.1

3 years ago News 6 comments

Fellow stalkers, some of you dont like some aspects of my mod, so i am going to address ALL of your ideas in this article to even enhance my mod more :)

S.T.A.L.K.E.R. Particle Paradise(!) 2.2 is THE NEW PP mod for 2013. Continuing the already development, this mod features the absolute biggest amount of high quality particles out in the open zone. Over 1000 NEW particles and a development history...
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Post comment Comments  (30 - 40 of 454)
Guest Aug 8 2013 says:

The one thing I'd love out of something like this is grenade blasts not to pass through walls, vehicles, and other solid (enough) objects.

+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 13 2013 replied:

This, unfortunately, is impossible because the 'destruct on collide) coordinate is ALWAYS the center of a texture sprite. So, at the center of the particle it would already be halfway past the wall :/ I can make the smoke and stuff dynamic, but I wont for SHoC, as we only have 1 processor at our disposal so optimisation is key.

+1 vote   reply to comment
EddyGamer Jun 12 2013 says:

This is Awesome You Should put something like this on misery page for cop

+3 votes     reply to comment
EddyGamer Jun 12 2013 replied:

I meant the music or something like misery feeling

+3 votes     reply to comment
☣GenezisO☢ Jun 12 2013 says:

the sound looks like true Chernobyl

+2 votes     reply to comment
loner85 May 14 2013 says:

Hey, new version? Sounds awesome! Will look forward to this :D

+4 votes     reply to comment
qwertz123 Jan 23 2013 says:

Is it compatible with Stalkersoup DB format?

+2 votes     reply to comment
Blakluma May 7 2013 replied:

Yes, but you need to use this legacy version (AKA no bug support): Gsc-game.com

+2 votes     reply to comment
krabbitnl Jan 9 2013 says:

Is this compatible with AMK 1.4?

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jan 15 2013 replied:

Particles only, there is an amk patch on AMK-forums.ru :) Search "Particle paradise"

+1 vote   reply to comment
xlorite Oct 20 2012 says:

hi. first i want to say that you've made amazing work with this mod, i can't imagine how did you find the time and the strength to do so much work alone. kudos for that and thank you. after so many mods i wanted to test yours but i came to this problem: game loads fine but when i press esc game ctds instead showing main menu. anyone had this problem before? and what's up with the mouse smoothing/lag in the r2 renderer? can i turn it off? cheers

+1 vote     reply to comment
xlorite Oct 22 2012 replied:

ok i've managed to fix the lag. but sadly esc bug makes the mod unplayable for me.

+1 vote     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Oct 27 2012 replied:

What's the error log? (shared documents \ stalker shoc \ logs)

+1 vote   reply to comment
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Particle Paradise v2.2
Particle Paradise v2.2
Last Update
1 year ago
287 members