What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.

ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.

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2 comments by [TZP]LoNer1 on May 17th, 2013

Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image

As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:

My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon.

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)


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S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Apr 4, 2012 Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (50 - 60 of 461)
DamnScouse Aug 12 2012, 10:57am says:

Question, is it compatible with Oblivion Lost 2010?

+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 17 2012, 11:17am replied:


+2 votes   reply to comment
camiller915 Aug 1 2012, 8:43am says:

quick question. does it run with steam?

+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 1 2012, 3:26pm replied:

I never tested it and no one seemed to have any problems :)

+2 votes   reply to comment
Orijol123c Jul 31 2012, 2:46pm says:

Thanks for people like you making such beautiful mods, i just downloaded all parts today and played until I reached Bar, Your mod perfectly combines the stability of Complete mod with a wonderful new particles, its just amazing !!! Thanks very much :D
Modders, just keep on doing such things dont let S.T.A.L.K.E.R die!

+4 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Aug 1 2012, 3:26pm replied:

Thanks for the kind words man! I try to do my best :)

+2 votes   reply to comment
NeBuLa199 Jun 29 2012, 3:53pm says:

Hey Loner i have a problem i installed all parts and patch 001B but everytime i try to make a new game it crashes at synchronising client. I don't know why but i wanna play this mod noow^^.

+2 votes     reply to comment
NeBuLa199 Jun 29 2012, 4:01pm replied:

Edit: Now it crashes after the intros and i still don't know why? Please help :(

+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jun 30 2012, 2:39pm replied:

Download the hotfix + its not compatible with Autumn Aurora and K10 is merged in this with Patch 0001b ;)

+3 votes   reply to comment
NeBuLa199 Jun 29 2012, 12:36pm says:

Have a question is this mode compatible with K10 textures or with Autumn Aurora?

+2 votes     reply to comment
emvipgalam Jun 29 2012, 2:20am says:

According to Minimum System Requirements:

Microsoft Windows Xp SP3 (with 4GB unlocker tool), Windows Vista SP2 or W7 SP1
Genuine Intel / AMD Duo Core Processor @2.4Ghz
6GB RAM, ATI / Nvidia 896Mb GPU, 8GB free disk space

it requires 6GB RAM , but my system is i3-2100 and only 4GB RAM. Can i play this mod? answer soon please !

+2 votes     reply to comment
[TZP]LoNer1 Creator
[TZP]LoNer1 Jun 29 2012, 11:06am replied:

Yes you can, just not maxed out. Try running it on medium, if you get a high fps ratio, finetune it a little bit more till you reach the 45-60 fps mark ;)

+3 votes   reply to comment
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