What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.


ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.


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2 comments by [TZP]LoNer1 on May 17th, 2013

Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image


As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:


My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon. 

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)

Cheers,
LoNer1

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S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Apr 4, 2012 Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (420 - 430 of 460)
niadly
niadly Jan 25 2011, 11:36pm says:

you had me with the cool graphics and skins, but you lost me with "goggle vision", that was the worst part of METRO 2033.
although, if the goggle thing is optional, i will definitely check this out.

-1 votes     reply to comment
francis2
francis2 Jan 27 2011, 2:30am replied:

I completely disagree the reason Metro 2033 was so good was the fact it was so different from other game (e.g portal) you had to wear a gas mask outside and be careful not to get hit too much and destroy your gas mask thus killing you.

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 26 2011, 2:04am replied:

It is :)

+2 votes     reply to comment
[TZP]Scavenger
[TZP]Scavenger Jan 20 2011, 10:01am says:

T.H.I.S. W.I.L.L. B.E. T.H.E. B.E.S.T. M.O.D. F.O.R. S.T.A.L.K.E.R. E.V.E.R.!.

0 votes     reply to comment
SendeRukr
SendeRukr Jan 24 2011, 5:16pm replied:

I think not the best of stalker ever.But its the best graphics mod ever .Good job

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 22 2011, 11:07am replied:

Thanks for your awesome support man!

+1 vote     reply to comment
Derranged
Derranged Jan 20 2011, 8:50pm replied:

Well, Lost Alpha might be better.. but this will for sure have the best particles ever seen.. xD

-1 votes     reply to comment
[TZP]Scavenger
[TZP]Scavenger Feb 6 2011, 7:26am replied:

Ok,but look what have loner1 done and you.....

0 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 22 2011, 11:08am replied:

After LA i will edit those particles too :D

+1 vote     reply to comment
needaname
needaname Jan 19 2011, 3:47pm says:

omg looks very nice i cant wait >.< but i guess i have to -.-

+1 vote     reply to comment
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