What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.


ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.


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Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image


As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:


My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon.

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)

Cheers,
LoNer1

[PPx³] Suggestions?

[PPx³] Suggestions?

News 19 comments

So, I'm out of ideas... What will happen to the mod now? That's up to you guys to decide :) Think of effects you'd like to be added / replaced in the...

Photo Realistic Zone 2 Announcement!

Photo Realistic Zone 2 Announcement!

News 11 comments

Continuing where the famous Argus left, I take the responsibility for the sequel to Photo Realistic Zone, namely, Photo Realistic Zone 2, re-texturing...

Patch Pt.2

Patch Pt.2

News 2 comments

A massive one, this is not only a patch but a gameplay addition aswell. Adressing most of the bugs, including the lag, this patch will provide the stable...

Fixes and Edits pt.1

Fixes and Edits pt.1

News 6 comments

Fellow stalkers, some of you dont like some aspects of my mod, so i am going to address ALL of your ideas in this article to even enhance my mod more :)

RSS feed Downloads
S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (40 - 50 of 453)
xlorite
xlorite

hi. first i want to say that you've made amazing work with this mod, i can't imagine how did you find the time and the strength to do so much work alone. kudos for that and thank you. after so many mods i wanted to test yours but i came to this problem: game loads fine but when i press esc game ctds instead showing main menu. anyone had this problem before? and what's up with the mouse smoothing/lag in the r2 renderer? can i turn it off? cheers

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xlorite
xlorite

ok i've managed to fix the lag. but sadly esc bug makes the mod unplayable for me.

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[TZP]LoNer1 Creator
[TZP]LoNer1

What's the error log? (shared documents \ stalker shoc \ logs)

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[TZP]LoNer1 Creator
[TZP]LoNer1

Guys, development of this mod is ceased until further notice :(

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Borovos
Borovos

I hope that you'll work on ppx2 later.
Good luck for yours current projects.

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VigoVonHomburg
VigoVonHomburg

man, that sucks, what happened? Run into some roadblocks with errors or are you focusing on new stuff?

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[TZP]LoNer1 Creator
[TZP]LoNer1

New stuff, Misery and ofcourse my texture pack. I will continue after LA released and ill make a PPx just for LA because they introduced multi core support, so that will hopefully reduce the lag this version has C:

Reply Good karma+3 votes
Karpola
Karpola

How does one remove the blur while aiming down sights? It makes me not wanting to aim down sights at all.

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Karpola
Karpola

Also the game just randomly freezes, I have about 100 fps with your user.ltx when it works tho.

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Karpola
Karpola

Sorry for 3rd comment, but was too late to edit. Some artifacts still have names like "af-radioactive" etc with the artifact fix put into gamedata/config/misc.

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[TZP]LoNer1 Creator
[TZP]LoNer1

Please send me a private message :)

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DamnScouse
DamnScouse

Question, is it compatible with Oblivion Lost 2010?

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[TZP]LoNer1 Creator
[TZP]LoNer1

No

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