What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.


ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.


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Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image


As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:


My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon.

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)

Cheers,
LoNer1

[PPx³] Suggestions?

[PPx³] Suggestions?

News 19 comments

So, I'm out of ideas... What will happen to the mod now? That's up to you guys to decide :) Think of effects you'd like to be added / replaced in the...

Photo Realistic Zone 2 Announcement!

Photo Realistic Zone 2 Announcement!

News 11 comments

Continuing where the famous Argus left, I take the responsibility for the sequel to Photo Realistic Zone, namely, Photo Realistic Zone 2, re-texturing...

Patch Pt.2

Patch Pt.2

News 2 comments

A massive one, this is not only a patch but a gameplay addition aswell. Adressing most of the bugs, including the lag, this patch will provide the stable...

Fixes and Edits pt.1

Fixes and Edits pt.1

News 6 comments

Fellow stalkers, some of you dont like some aspects of my mod, so i am going to address ALL of your ideas in this article to even enhance my mod more :)

RSS feed Downloads
S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (10 - 20 of 453)
[TZP]LoNer1 Creator
[TZP]LoNer1

New version planned! In the works

Reply Good karma+1 vote
Kaveli
Kaveli

Any news, or its time to push my PC to the limit now ?

Youtube.com

Reply Good karma Bad karma+2 votes
[TZP]LoNer1 Creator
[TZP]LoNer1

It's going in closed BETA soon :)

Reply Good karma+1 vote
strelokgunslinger
strelokgunslinger

When Lost Alpha comes out can this be added to it, lol? or is that a long shot.

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[TZP]LoNer1 Creator
[TZP]LoNer1

Probably not, because i'll need the new SDK for that to happen.

Reply Good karma+1 vote
Tim_the_Wizard
Tim_the_Wizard

I can't wait for this mod. It looks absolutely fantastic. I keep checking every day for a release.

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SHOXXXY
SHOXXXY

Where is the download link?

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[TZP]LoNer1 Creator
[TZP]LoNer1

It's still in the make :)

Reply Good karma+1 vote
nasorog
nasorog

hi [TZP]LoNer1, can you answer my question? is there a sence to combine pp (when released) with atmosfear? or they have the same purpose and should be used "either/or"

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[TZP]LoNer1 Creator
[TZP]LoNer1

PPx3 (for CoP) is AF3 compatible by default. Download the latest build on the site and just copy paste it over AF3 :)

Reply Good karma+2 votes
nasorog
nasorog

oh, thank you! now i realized how dumb was my question:D i confused different games, i have soc, cs and cop

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[TZP]LoNer1 Creator
[TZP]LoNer1

Here you go! Moddb.com

Reply Good karma+2 votes
nasorog
nasorog

great, thanks:)

Reply Good karma Bad karma+1 vote
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