What's new in PPx 2.2?

After many testing, bug fixing and eventually giving up on the project because of massive lag issues it had, I've returned and I've reactivated this project. I have the source files back on my HDD again after my DD failure and I'll rebuild it for one last time, taking my time testing it and not adding anything else before the previous contents were thoroughly tested. This project will also feature several addons. Refer to the FAQ for more information.


ETA and Information:

The ETA or ETR of this mod is end 2013. I want to dedicate most of my time to it. I'm a lone wulf though, so don't expect daily updates. My primary focus in the early stages of development are performance and trying to keep that 60FPS mark at any given time. If you have any feedback or just want to offer your help, don't hesitate to PM me.


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2 comments by [TZP]LoNer1 on May 17th, 2013

Hey guys, LoNer here. I've recently (2 weeks ago) announced the return of this mod and reactivation of it. In these 2 weeks I've accomplished close to none because of my grades. It's not like I'm failing school or anything, but I can do better. Let's keep it on that :) I did think of a new 'system' where other modders and map creators can easily use my assets created for either personal or public use (with credit ofcourse) I've created a file structure as seen in the below image


As you can see, I've created 1 "base" folder containing all sub folders (up to date) which I've changed / included. I will create my own particles from scratch and this will be my main working folder. I will try and keep it tidy. It will have a likewise structure to the vanilla particle setup, just slightly more polished / detailed:


My main goal has been achieved, and that is creating that what this mod stands for: Beautiful particle effects on the artefacts. I've created 42 new particles from scratch, which means that each artefact (yes, 42 artefacts will be featured in PPx) will have it's own unique particle effect, skin, mesh, config, text the whole thing. They will all stand out from each other. I've taking many of your guy's request into mind with this :) I hope to showcase a video of the various effects, soon. 

This has been the small update. Please leave feedback, It's what makes a mod great, eh? :)

Cheers,
LoNer1

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S.T.A.L.K.E.R. Flashing Flaslight

S.T.A.L.K.E.R. Flashing Flaslight

Apr 4, 2012 Full Version 3 comments

S.T.A.L.K.E.R. Flickering Flashlight 1.0 About... This little mod makes the flashlight have a special animation attached to it, like in PPx. It flickers...

Post comment Comments  (70 - 80 of 453)
BionicAir
BionicAir May 26 2012, 7:22pm says:

Hey bud, well i finally got around to upgrading my GPU,mostly for the purpose of playing this mod,but i get a BSOD within 5-10 minutes of playing. HD 7950 OC'd edition,so more than enough power to run this game. my drivers are up to date. never used to crash till recently. computer is more than capable of running this mod. not exactly sure what is causing the BSOD.

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 May 27 2012, 5:45am replied:

Do you happen to have an Soundblaster or Creative sound card?

+2 votes     reply to comment
BionicAir
BionicAir May 27 2012, 1:24pm replied:

Actually yea i do. Soundblaster X-FI Titanium

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 May 28 2012, 8:25am replied:

Thats what makes you get the BSODS, my friend has the same problem. Try taking it out and/or disable the card. It works perfectly without, he tested it. :( idk whats wrong with the new Soundblasters but they seem to cause problems like yours with my modified sounds and soundsphere's / occluders.

+2 votes     reply to comment
BionicAir
BionicAir May 28 2012, 8:54am replied:

Thats strange that a sound card would cause problems,its usually video card/driver related. i'll get back to you when i test it out,and see if it BSOD's again.

+2 votes     reply to comment
BionicAir
BionicAir May 28 2012, 8:34pm replied:

Well that seemed to work for me,lasted alot longer,and didnt get a BSOD,but then i decided to put in the L10 textures,and it crashes right before the main menu. its always something lol :P oops,forgot to get the hotfix lol

+2 votes     reply to comment
josephedotcom
josephedotcom May 24 2012, 12:53pm says:

Hello, I'm Josemaría, I really enjoyed the mod, just wanted to know if it is possible to improve the ballistic because my stalker dies with just one shot of the enemy. Could you help me reolver it.
No more are to be congratulated for the initiative of the mod.
How do I change it, I live a little more in the game. kkkkk
thank you
josemaria

+1 vote     reply to comment
grazegrabber
grazegrabber May 10 2012, 6:23pm says:

I like the way you have made the mod run soooo smoothly I've never played S.T.A.L.K.E.R. SOC without stuttering before, absolutely brilliant. It looks fabulous as well, the anomalies and the artifacts look stunning, and that's just the begining. I also really like the way you have increased difficulty in a different way, not just harder foes, although they are :) but with stamina changes and lots more I won't mention in case someone is going to play for the first time. I would recomend playing in Hell for the full harshness of the zone.

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 May 3 2012, 10:48am replied:

yes, patch 0001B IS k10 textures. ;) read the description of the patch ;) hope you like it, and the bump mapped new version, including HD weapon textures is coming up soon!

+2 votes     reply to comment
NeBuLa199
NeBuLa199 Jun 29 2012, 2:47pm replied:

Thx for the answer good to hear the new bump mapped version is coming up :D

+2 votes     reply to comment
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