Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!

Review RSS Feed jangalomph says
7 jangalomph

Jan 13th, 2012 9 people agree 3 people don't

The mod is graphically amazing. And really gives the zone a good feeling. But the difficulty of the mod is almost degrading of it. You can barely even survive more than 5 minutes in the zone. Just radiation kills you in a matter of seconds and its unbelievably hard to find anything to cure it.

Serafine666 says
8 Serafine666

May 2nd, 2012 24 people agree 17 people don't
This review may contain spoilers

Just to be clear: I really, REALLY enjoy this mod. I like how it's been given a facelift so everything looks smoother and nicer. I like that the designer either borrowed or made the effort to add in cool bits and pieces like a WW2-era assault rifle and the Mosin-Nagant 91/30 rifle. I like that he made the sleeping bag and repair kit work the way they were supposed to and I thought that the amusing little touch of a porn magazine giving you psychic protection was funny. As I see it, though, the mod-maker made so much effort to make the experience grittier, more realistic, and harder that he tipped into the territory of the slightly absurd. A zombie stumbles towards you emptying clip after clip from an assault rifle... but has 1 bullet if you snipe him before he starts shooting. Dressed in a Kevlar-lined vest and steel helmet, a dog bite takes out a big chunk of health. You can empty 7 .45 caliber bullets into a dog and it just makes them limp. You have a situation where every vaguely human person in an area is running around with assault rifles and no one has more than 6 extra bullets on them. The above situation and a shady black marketeer type has enough bullets that you can fire one at a zombie and one into your own head. Merchants won't buy a weapon unless it's brand new in an isolated area roughly analogous to a frontier on the edges of civilization where the only weapons that exist are in less-than-perfect condition. These things read less like "making it harder and more lifelike" and more like "tormenting the poor player for giggles". For me, this sinks a really fun and well-made mod that I like to play (as in, like to play so much that I happily restart the entire game multiple times after it crashes to desktop for unknown reasons) from "awesome" to "average."

OhNoesBunnies! says
7 OhNoesBunnies!

Aug 6th, 2012 6 people agree 1 person doesn't

After playing through the new release, I feel nothing has really changed. The AI still flips out, the lack of subtitles makes the game far harder than it should be (IE, you're a Russian who can't speak Russian), and sometimes you die without any reason.

It seems the MISERY team still can't fill the gap between realism and fun.

-

Misery 1.0 and 2.0 feel like different mods, with 2.0 being the underdog in all of this... and not in a good way. After playing for nearly 20 hours (I have had nothing else to do today, sue me!) the game is just... well, it's not as fun as the first release.

When trench-coat wearing NPCs can take two buckshots to the head at point-blank range (after pushing me out of the way in their panic with those invisible force-fields I've discovered they have), they can down me in two shots (while wearing full armor) with a low-quality pistol. This is a severe balancing issue, and I highly doubt it's the way anyone would want to play the game. I'd expect this kind of damage resistance on a zombie, but a bandit...?

Second, fix the subtitles. I will continue to aggressively poke you with my lengthy bunny stick (note, an actual stick made of wood, not bunnies) until you do. I'm having a hard time discerning between "RUN FOR YOUR LIFE" and "Take a seat" when traveling with fellow stalkers during a Blow-Out/Monster attack.

Third, do something about the head-wobble (no one walks like that but a cripple, and I used to be crippled, so I know) and jam getting in your eyes every time you're injured. I've got a friend who's served in the military and has been shot twice (chest and neck) with large caliber rounds, and he doesn't recall getting Call-of-Lamers jelly in his eyes when being wounded.

You should really consider adding optional files (yes, this is your mod, but you're releasing it to a public audience) that lamers like us can download so we don't barf every ten feet and have to napkins our eye-holes whenever someone throws PBJs at us...

MaxFREEK says
1 MaxFREEK

Aug 5th, 2013 13 people agree 7 people don't

Absurd difficulty.

Ranokin says
7 Ranokin

Jan 30th, 2012 9 people agree 5 people don't

The best mod for CoP I've seen so far, it does so much right, and only a couple things wrong. Unfortunately for me, those couple things are very, very irritating. Lets go over the pro's first.

-Fantastic visuals, bleak and depressing.
-Turns STALKER into a survival game, which is how it should be. Forces you to think and plan, and not doing so will result in death.
-Food and sleep requirements are relatively balanced.
-Firefights feel realistic, both the player and the other stalkers will go down from only a few shots with the basic armor.

Now we get into the negatives. There is a significant amount of artificial difficulty in this game and it can really ruin the experience. Having classes and specializations in this mod was a poor decision, mostly due to my next gripe, which is my most glaring problem with the mod. Ammunition is FAR too scarce. NPC's drop little to no ammunition when they die despite spraying bullets everywhere in the fight, and traders charge crazy prices for basic ammo. It's cool to have a small amount of ammo in a survival game, it forces you to make every shot count and think about how to use your resources in every situation; but this is going too far. Let me paint you a picture. In more than half of the firefights I have, I run completely out of ammunition. This forces me to run to nearby corpses and just pick up whatever weapon they might have had, use it for the 7 shots they had left, drop it, and run to the next corpse. This is incredibly frustrating, especially since characters are specialized in only a couple types of weapons. The next problem I have with the mod just makes the first problem worse. Mutants are way too resilient. I dont care how mutated it is, a psudodog should NOT take 5 shots from an assault rifle to kill. A snorker should NOT be able to take 3 rounds of buckshot at point blank range. Every fight with mutants will significantly reduce your ammo and health, and will leave you with nothing to show for it.

Chabs says
2 Chabs

Mar 16th, 2014 3 people agree 0 people don't

Well, that was a major disappointment.

If you're looking for a mod that will make the STALKER experience a better one, turn around.

Sure, this mod advertises the "hard" aspect. The game certainly becomes harder BUT (And I HATE it when game and mod developers alike do that) it seems to greatly favor the A.I, TOO much... Just too much.

NPCs pretty much become demigods and gods. You're just a simple peasant running around, doing his best not get smited, while having to deal with **** like health and weapons condition, when others just... Run around, carefree.
It's just too unfair, not unforgiving, unfair.

Not to mention the crazy prices, just crazy... It's just ridiculous.

Anyways, I really hope this will all get sorted, tweaked or w/e, the game just isn't fun no more.

isaac880923 says
5 isaac880923

Mar 4th, 2014 3 people agree 0 people don't

I haven't tried the mod yet, thinking the reviews would give me better insight to the mod. Noticing the last few reviews give 10 points with no opinion, suspecting the mod is overated. Still I will try this mod and re-evaluate the mod after pla.

dlupal says
5 dlupal

Oct 1st, 2013 3 people agree 0 people don't

This mod is an interesting idea; but still needs a lot of work.

Xendrid says
7 Xendrid

Sep 4th, 2013 3 people agree 0 people don't

Excellent sound and visuals. Presentation is top notch. Ambitious amount of new features and overhauls. If this game was optimized and bug free, it would be the most immersive survival game ever conceived.

Unfortunately, it can be a true misery to play. Load times on an SSD are ridiculously long. Very prone to CTDs, which coupled with the long downtime waiting for the game to load, can be a real turn off. Vanilla CoP stutters when moving between cells. With MISERY 2.0 you will experience stuttering that is very immersion breaking. Sometimes pausing for an entire second at a time. The engine just doesn't stream in data smoothly causing the game to hitch. This was annoying yet bearable in vanilla CoP, but with the high quality content packaged in with MISERY it is almost crippling. Though I'm no expert, I'm confident that is what is happening.

The team would have been better off making their own game from scratch. With an engine that can handle this ambitious project to give players a hassle free experience like no other. Here is to the future!

Ossian_ says
1 Ossian_

Aug 1st, 2013 14 people agree 10 people don't

this mod had made the game so hard it is just pointless, I mean enemies spot you before they are even a pixel in your sight, there's an option to spawn at the black road/spawn and die, YOU CAN'T SURVIVE 60 ZOMBIES WITH A KNIFE you die in 1 hit, this is just stupid, not to mention there are hundreds of items at the trader with no explanation as to what any of it does as a group, Weapon recoil mechanics have been severly ****** which makes aiming impossible, Flesh being the second easiest to kill are now damn near impossible and they drop you in one hit. worst mod ever.

Community Rating

Average

8.6

1774 votes submitted.

You Say

-

Ratings closed.