Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more!
My Review to MISERY:
No discussion, Graphics are epic and the best so far in the STALKER Series. Really like the Textures... My mark for this: A+
I really like the sounds. If you sit @ a campfire with your fellow stalkers and listen to the background noises while a thunderstorm is over your head. Sounds awesome... My mark for this: A
Well, this was really hard to estimate, but I tried my best. I began a new game and came into the zone as an Sniper and really got ****** up at the beginning. What on earth is my government and the USS thinking, when its giving me 10 Shots of Ammo for my Sniper Rifle (Without Scope). No, seriously, NO GOVERNMENT OR AGENCY OR WHATEVER will EVER EVER EVER send its agents into a zone, that is well-known as dangerous zone, with 10 Shots of Ammo for his 19th century sniper rifle without any Scope. This is a part that is just unrealistic. Second. After walking around for a few minutes, fighting and trying to get more than 10 shots of ammo, I got kinda tired. My professional trained soldier (agent) that is specialised as a sniper (Which can walk, run and stay hidden for days and weeks outside)cant continue walking while carrying 20kg in his backpack... unrealistic, too. There is far to less ammo available for me and I had to kill 40 Stalkers and find 2 stashes to buy myself a small amount of food, an even smaller amount of medic stuff and a useful amount of ammo (90 shots + 30 Pistol shots). The gameplay is way to overharded and not even realistic anymore IMO. My mark for this is: C-
- Performance and Crashes:
I had no crashes while playing on Win7 64bit. I reinstalled STALKER COP and then installed MISERY. No performance issues. Always >29 FPS. My mark for this is: A
- Installation and Manual:
Great Manual and easy Installation. My mark for this is: A+
All in all a good Mod, though i had no fun playing stalker anymore after 1 hour (because of the "overharded" gameplay lacks). I give you 7/10 points.
The mod is graphically amazing. And really gives the zone a good feeling. But the difficulty of the mod is almost degrading of it. You can barely even survive more than 5 minutes in the zone. Just radiation kills you in a matter of seconds and its unbelievably hard to find anything to cure it.
Excellent sound and visuals. Presentation is top notch. Ambitious amount of new features and overhauls. If this game was optimized and bug free, it would be the most immersive survival game ever conceived.
Unfortunately, it can be a true misery to play. Load times on an SSD are ridiculously long. Very prone to CTDs, which coupled with the long downtime waiting for the game to load, can be a real turn off. Vanilla CoP stutters when moving between cells. With MISERY 2.0 you will experience stuttering that is very immersion breaking. Sometimes pausing for an entire second at a time. The engine just doesn't stream in data smoothly causing the game to hitch. This was annoying yet bearable in vanilla CoP, but with the high quality content packaged in with MISERY it is almost crippling. Though I'm no expert, I'm confident that is what is happening.
The team would have been better off making their own game from scratch. With an engine that can handle this ambitious project to give players a hassle free experience like no other. Here is to the future!
Overall i think this mod has great potential, but there are some problems with it which cant be overlooked.
1. Iam not sure about all scopes but for some sniper rifle scopes the crosshair is just too thick to make accurate shots and iron sights just dont stand out enough.
2. When shooting at stalkers from a relative long distance and miss (thanks to the, to be honest, horrible scope) they dont notice it.
3. The AI stalkers shouldnt be able to take more damage than you, 2-3 headshots from a high calibre rifle should be fatal, no matter the armor (and this was in the starting area, so low end armor).
Hardcore elitism's wet dream surfaces in the form of MISERY. Don't get me wrong, the mod does many things right, but it does many things wrong. It does make some good changes, but most of it feels like artificial difficulty. It's like the SPARTAN Mod for Clear Sky, a mod where you were expected to take a Makarov and a hoodie and defeat groups of 8-9 exosuited Bandits on the very first level. It's artificial. The mod MISERY does so much to make the world horrendously challenging for the player (whilst doing diddly squat to make the AI have any trouble), to the point where it bypasses the rush of a challenging fight and instead ventures into territory where only sadomasochists will have fun or feel entertained. Perhaps that's who this mod was made for, not people who enjoy the game or want a challenge, but people who want to feel legitimately miserable in their game, for whatever reason.
I loved Misery 1.0, clocked hundreds of hours in it just goofing around in freeplay and artifact/mutant hunting. I love Misery 1 AND 2.0 for the reason that the economy and environment are very harsh, meaning you have to stop and really think before you rush into something, or even fire a few shots. Misery 2.0 keeps this going strong, making the "hobo phase" last a bit longer, though as with 1.0 (and any other stalker games for that matter), once you get a scoped weapon and some okay armor you're pretty much good to go. This mod is only brought down by the lack of some features (not a big deal they can get released later), and many game breaking bugs and frustrating CTDs (a bigger deal).
-AI much improved. As a recon player, you can actually use stealth and trickery against enemies, adding a very interesting change to tactics
-High diversity of weapons/armor
-Much more dangerous zone
-CRASHES! Soooo many. Make sure to save veeerrrryyy often..
-Many bugs that can halt advancement of the storyline, break immersion, and some that are absolutely game-breaking as a CTD when loading an area/mission dialogue
-No cooking or drug-making (yet?)
-Enemy stalkers are all-star quarterbacks who throw heat-seeking grenades (I don't mind them having good aim with guns, but its kind of ridiculous when they can throw a grenade 70 yards right into your lap)
-Too much inventory. You get used to it after a while but there are so many new items (mostly junk) that you come across.
-More stalkers/mutants spawn and are tougher. Can add to the danger and fun of wasting all those guys, but sometimes they mess with quests, such as passing by Topol by the scientist bunker, and killing them all. Or people killing Noah :(
All in all, I think this mod has wonderful potential. But the version that is available right now is simply too buggy and unfinished. I would wait a while before giving this a go, unless you are very patient.
After playing through the new release, I feel nothing has really changed. The AI still flips out, the lack of subtitles makes the game far harder than it should be (IE, you're a Russian who can't speak Russian), and sometimes you die without any reason.
It seems the MISERY team still can't fill the gap between realism and fun.
Misery 1.0 and 2.0 feel like different mods, with 2.0 being the underdog in all of this... and not in a good way. After playing for nearly 20 hours (I have had nothing else to do today, sue me!) the game is just... well, it's not as fun as the first release.
When trench-coat wearing NPCs can take two buckshots to the head at point-blank range (after pushing me out of the way in their panic with those invisible force-fields I've discovered they have), they can down me in two shots (while wearing full armor) with a low-quality pistol. This is a severe balancing issue, and I highly doubt it's the way anyone would want to play the game. I'd expect this kind of damage resistance on a zombie, but a bandit...?
Second, fix the subtitles. I will continue to aggressively poke you with my lengthy bunny stick (note, an actual stick made of wood, not bunnies) until you do. I'm having a hard time discerning between "RUN FOR YOUR LIFE" and "Take a seat" when traveling with fellow stalkers during a Blow-Out/Monster attack.
Third, do something about the head-wobble (no one walks like that but a cripple, and I used to be crippled, so I know) and jam getting in your eyes every time you're injured. I've got a friend who's served in the military and has been shot twice (chest and neck) with large caliber rounds, and he doesn't recall getting Call-of-Lamers jelly in his eyes when being wounded.
You should really consider adding optional files (yes, this is your mod, but you're releasing it to a public audience) that lamers like us can download so we don't barf every ten feet and have to napkins our eye-holes whenever someone throws PBJs at us...