Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
Great mod....Perfect For the genre. Got me to play this great game all over again.
The game runs at full settings on my medium rig with this mod with no lag. (vanilla- had some lags)
NPC related bugs. Hopefully they will be fixed in v2. Otherwise a great mod
Hope to see future versions of this mod with better additions like more maps. Will be great if this includes all maps from the previous two games...Will make it a perfect all in one mod then.
I have to agree with some other person that posted the review. This is more of a compilation with easy editing of certain scripts. Other than that, the only logical reason for it's popularity must be the changed interface ingame and the stylized mod page.
This mod doesn't feel like STALKER at all.
Misery 2.0 is a great example of a highly-anticipated mod going wrong in almost every way.
CTDs, instability, total unrealism for its own sake, devs trying to prove something but in the end failing at the most basic elements. Apparently, logic is void in MDT. Lack of critical thinking really shows.
- Overpriced items, rare artefacts, etc. Why? How in your opinion, other Stalkers (NPCs) survive and keep going in this dumb-of-the-dumbest, artificial environment? This is as least realistic as it can get.
- Wrong priorities. Add tons of unneeded crap for players to gather, but there's 0 new quests, locations, or such. This is most disappointing.
- Unstable. Remember: stability > content. You got it all wrong in this case. Too bad.
I could list more and have interesting ideas to make game-world more immersive and enjoyable, as STALKER devs themselves were either lazy, dismotivated, whatever. We'll never know.
I loved Misery 1.0, clocked hundreds of hours in it just goofing around in freeplay and artifact/mutant hunting. I love Misery 1 AND 2.0 for the reason that the economy and environment are very harsh, meaning you have to stop and really think before you rush into something, or even fire a few shots. Misery 2.0 keeps this going strong, making the "hobo phase" last a bit longer, though as with 1.0 (and any other stalker games for that matter), once you get a scoped weapon and some okay armor you're pretty much good to go. This mod is only brought down by the lack of some features (not a big deal they can get released later), and many game breaking bugs and frustrating CTDs (a bigger deal).
-AI much improved. As a recon player, you can actually use stealth and trickery against enemies, adding a very interesting change to tactics
-High diversity of weapons/armor
-Much more dangerous zone
-CRASHES! Soooo many. Make sure to save veeerrrryyy often..
-Many bugs that can halt advancement of the storyline, break immersion, and some that are absolutely game-breaking as a CTD when loading an area/mission dialogue
-No cooking or drug-making (yet?)
-Enemy stalkers are all-star quarterbacks who throw heat-seeking grenades (I don't mind them having good aim with guns, but its kind of ridiculous when they can throw a grenade 70 yards right into your lap)
-Too much inventory. You get used to it after a while but there are so many new items (mostly junk) that you come across.
-More stalkers/mutants spawn and are tougher. Can add to the danger and fun of wasting all those guys, but sometimes they mess with quests, such as passing by Topol by the scientist bunker, and killing them all. Or people killing Noah :(
All in all, I think this mod has wonderful potential. But the version that is available right now is simply too buggy and unfinished. I would wait a while before giving this a go, unless you are very patient.
Excellent sound and visuals. Presentation is top notch. Ambitious amount of new features and overhauls. If this game was optimized and bug free, it would be the most immersive survival game ever conceived.
Unfortunately, it can be a true misery to play. Load times on an SSD are ridiculously long. Very prone to CTDs, which coupled with the long downtime waiting for the game to load, can be a real turn off. Vanilla CoP stutters when moving between cells. With MISERY 2.0 you will experience stuttering that is very immersion breaking. Sometimes pausing for an entire second at a time. The engine just doesn't stream in data smoothly causing the game to hitch. This was annoying yet bearable in vanilla CoP, but with the high quality content packaged in with MISERY it is almost crippling. Though I'm no expert, I'm confident that is what is happening.
The team would have been better off making their own game from scratch. With an engine that can handle this ambitious project to give players a hassle free experience like no other. Here is to the future!
The pinnacle of single player gaming, the perfect game. I cannot enjoy any other FPS since I played Misery.
It's challenging, it's (relatively) unscripted, the increased game length doesn't feel too artificial, the visuals are phenomenal, the load times are improved and I've never been so immersed in a game.
Sadly, it loses 1/10 because of the kinks and flaws that are yet to be removed. As of 2.01 the mod is unstable to the point of unplayability and there are still one or two exploits. That said, I am on the edge of my seat, waiting for 2.02 or 2.1 so I can get back to the zone.
Probably the best mod of Stalker COP, yet has quite a few bugs and some ridiculous balancing issues. One of the biggest issues, is the burn damage, it appears to be more than four times more damaging, making thermal anomalies not worth checking out.
As I played the mod further, I encountered LOADS of imbalances, bugs and just general immersion breakers/absurdities. Far from what was promised/expected. Sadly,so far, Misery 1.0 is much better.