Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
After playing through the new release, I feel nothing has really changed. The AI still flips out, the lack of subtitles makes the game far harder than it should be (IE, you're a Russian who can't speak Russian), and sometimes you die without any reason.
It seems the MISERY team still can't fill the gap between realism and fun.
Misery 1.0 and 2.0 feel like different mods, with 2.0 being the underdog in all of this... and not in a good way. After playing for nearly 20 hours (I have had nothing else to do today, sue me!) the game is just... well, it's not as fun as the first release.
When trench-coat wearing NPCs can take two buckshots to the head at point-blank range (after pushing me out of the way in their panic with those invisible force-fields I've discovered they have), they can down me in two shots (while wearing full armor) with a low-quality pistol. This is a severe balancing issue, and I highly doubt it's the way anyone would want to play the game. I'd expect this kind of damage resistance on a zombie, but a bandit...?
Second, fix the subtitles. I will continue to aggressively poke you with my lengthy bunny stick (note, an actual stick made of wood, not bunnies) until you do. I'm having a hard time discerning between "RUN FOR YOUR LIFE" and "Take a seat" when traveling with fellow stalkers during a Blow-Out/Monster attack.
Third, do something about the head-wobble (no one walks like that but a cripple, and I used to be crippled, so I know) and jam getting in your eyes every time you're injured. I've got a friend who's served in the military and has been shot twice (chest and neck) with large caliber rounds, and he doesn't recall getting Call-of-Lamers jelly in his eyes when being wounded.
You should really consider adding optional files (yes, this is your mod, but you're releasing it to a public audience) that lamers like us can download so we don't barf every ten feet and have to napkins our eye-holes whenever someone throws PBJs at us...
The mod is graphically amazing. And really gives the zone a good feeling. But the difficulty of the mod is almost degrading of it. You can barely even survive more than 5 minutes in the zone. Just radiation kills you in a matter of seconds and its unbelievably hard to find anything to cure it.
Just to be clear: I really, REALLY enjoy this mod. I like how it's been given a facelift so everything looks smoother and nicer. I like that the designer either borrowed or made the effort to add in cool bits and pieces like a WW2-era assault rifle and the Mosin-Nagant 91/30 rifle. I like that he made the sleeping bag and repair kit work the way they were supposed to and I thought that the amusing little touch of a porn magazine giving you psychic protection was funny. As I see it, though, the mod-maker made so much effort to make the experience grittier, more realistic, and harder that he tipped into the territory of the slightly absurd. A zombie stumbles towards you emptying clip after clip from an assault rifle... but has 1 bullet if you snipe him before he starts shooting. Dressed in a Kevlar-lined vest and steel helmet, a dog bite takes out a big chunk of health. You can empty 7 .45 caliber bullets into a dog and it just makes them limp. You have a situation where every vaguely human person in an area is running around with assault rifles and no one has more than 6 extra bullets on them. The above situation and a shady black marketeer type has enough bullets that you can fire one at a zombie and one into your own head. Merchants won't buy a weapon unless it's brand new in an isolated area roughly analogous to a frontier on the edges of civilization where the only weapons that exist are in less-than-perfect condition. These things read less like "making it harder and more lifelike" and more like "tormenting the poor player for giggles". For me, this sinks a really fun and well-made mod that I like to play (as in, like to play so much that I happily restart the entire game multiple times after it crashes to desktop for unknown reasons) from "awesome" to "average."
Well, that was a major disappointment.
If you're looking for a mod that will make the STALKER experience a better one, turn around.
Sure, this mod advertises the "hard" aspect. The game certainly becomes harder BUT (And I HATE it when game and mod developers alike do that) it seems to greatly favor the A.I, TOO much... Just too much.
NPCs pretty much become demigods and gods. You're just a simple peasant running around, doing his best not get smited, while having to deal with **** like health and weapons condition, when others just... Run around, carefree.
It's just too unfair, not unforgiving, unfair.
Not to mention the crazy prices, just crazy... It's just ridiculous.
Anyways, I really hope this will all get sorted, tweaked or w/e, the game just isn't fun no more.
this mod had made the game so hard it is just pointless, I mean enemies spot you before they are even a pixel in your sight, there's an option to spawn at the black road/spawn and die, YOU CAN'T SURVIVE 60 ZOMBIES WITH A KNIFE you die in 1 hit, this is just stupid, not to mention there are hundreds of items at the trader with no explanation as to what any of it does as a group, Weapon recoil mechanics have been severly ****** which makes aiming impossible, Flesh being the second easiest to kill are now damn near impossible and they drop you in one hit. worst mod ever.
This mods is ridiculously bad... let's speak about realism, some place are totally dark and there's some stalker here waiting living their life... in total dark. The time scale corrupt the introduction and there some ridiculous loss of framerate even on my top gear config... after 15 min of play, i have to reinstall vanilla. Modder should add configuration options on such mod, graphic sound and new weapons are great but other changes are just retarded and not Worth it... another ****** mod in a ****** mod world
Stalker, in my point of view, was made to be a game with a balanced system of overall gameplay; non-stressful to stare hard at the screen when looking through a scope or to constantly load back a quicksave to pass an obstacle for so many times that you can easily forget the intense fighting as well as not being able to recall any chance of fulfillment or experience about what happened.
The atmosphere and textures, everything was dark, gloomy, depressing, and unpleasing to the eyes; some occasions I may have no idea what I am looking at, considering that the icon is so dark that it holds no sense of interest and easy depiction towards other similar-looking objects.
I have come to love the AS Val to the point that it is now my favorite gun of the whole world for its unique design and attributes. As this has been said, and to this point of time where many fantastic weapon mods for Call of Pripyat are out, I would hope to see some fulfillment with the weapon aspect of MISERY. However, the weapons seem to only be barely touched; the only main aspect that differentiates the vanilla Call of Pripyat weapons from weapon mods are the animations. I still find the same original animations for all guns as well as the newly added ones.
I only hope that others would see my point of view as much as I do. I wish for the best of the future of this mod, and perhaps someday I will come back to give MISERY another chance for the best.