Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more!
An excellent attempt to create a real zone of exclusion, but when you set goals that high expectations are even higher. This is not a difficult mod, this is a PUNISHING mod. Let me explain that difference, Dark Souls is difficult, but everything follows the rules the player does, i.e. the difficulty isn't due to cheap factors designed solely to make life hard for you, it's beacuse you are having to outfight and outwit equals in terms of power and ability. In misery that isn't the case, enemy humans soak up more bullets than you, run farther than you carrying more equipment, suffer no environmental hazards, and apparently think 5% of an items value is a fair price. Even early missions meant as tutorials in the vanilla game are nearly impossible without basically sitting around hoping people die on their own so you can loot them, or that 2 boar won't murder you in the first 30 seconds of the game. All this for the sake of "realism" and there are such gaping holes in items and weapons it's a little insulting that the development team made those mistakes, numerous firearms use incorrect models (FAMAS, AEK 921) or are chambered for the wrong ammunition (Mosin Nagant, STG 44). For this mod to fail not only in delivering a satisfying gameplay experience but in the only possible redeeming factor of the game is unacceptable, uninstalled until some MAJOR improvements are seen.
I am aware of all the excellent features this mod provides but its just impossible for me to enjoy it.
Loading times are extrem long so be prepared to take some time to receive the extra content!
Even pressing F5 or ESC to simply quicksave or go back to the menu laggs the game out/not responds which results in waiting 2 minutes for the action to happen.
I am not occuring any serious errors or crashes except these unbelievable long "loading" times.
I dont have a NASA computer but its pretty good so I dont expect my specs to be the problem.
If this is fixed, or you can enjoy the content even with these problems this mod is just great! Spend some time with it because its not making it easy for you. Realism = Difficulty ^.^
The mod has some interesting ideas, like adjusting the character to suit certain playstyles for instance, but it does everything else poorly. It turns STALKER's immersive, beautiful world into a sea of overcontrasted browns and greys, the interface looks like someone was given Photoshop and a grunge brush pack and told to go hog wild, and a number of the weapons aren't implemented too well. The game itself is arbitrarily difficult by making ammunition extremely expensive and uncommon rather than significantly altering enemies and/or their behaviour. I can't speak for the later parts of the game, because honestly, I got maybe ten minutes in before uninstalling. I'm sure some people will like it but this is definitely not for me. I'm back on Swartz Mod now and while I do feel I'm not really being given the level of challenge I'd like, at least the scenery is nice and ammo isn't unobtanium (though 9x39 is still rare early on, which is good).
Really all I can say in favour of this is that there was clearly considerable effort put into it and some novel ideas, I just feel they were squandered.
Wow. just wow. this by far is one of the worst things I've ever played. Let's break it down a bit.
Yes, I firmly believe that graphics don't matter. Just look at stuff like Minecraft or Dwarf Fortress. The problem here is that it's not just the biggest grey/brown mess I've ever seen while running and looking significantly worse then the stock game, it's that there is no contrast between anything in the game. It all just blurs together resulting in a washed out mess that you can barely see anything in.
Can you say "train wreck?" Good! I knew you could! While 2.0 adds many features, they are all shoddily implemented and are mostly there for nothing more then complexity for the sake of complexity. And of course there is also the economy where everything is ridiculously overpriced. Also I like how most game developers interpret "realistic" as the character should act like a 400 pound guy jogging at 15,000 feet while having the durability of wet toilet paper.
The Only survival horror aspect of this is surviving how horrible it is.
after 2.02 patch+qf+v4 save corruption, its still a unplayable mess, theres still alot of crashes, usually scripts going wrong, the amount of new and mostly useless items bloats the engine making it super unstable, broken vanila quests where its always a gamble if they will bug or not.
Late game pryapat is so bugged out that you will go insane with npc ai scripts going bonkers on late missions and more and more crashes.
im pretty sure its not my computer, i have misery installed on my gaming desktop , and on my laptop and both have the same issues. and 1 of my friends that plays the mod has the same problems.
Gameplaywise, its full of good ideas but with awful implementation and needs alot of refining, like the broken squad and mutant spawning system that is contantly respawning them when you kill merc/bandits/mutants, so its like you clean the gas station, 1-2 minutes later its full again of bandits.
Sometimes the zone is so full of mutants that you cant walk 20 meters without finding alot of mutants.its like a zoo and way to overcrowded and removes the feel of tension/atmospheric vibe that vanila cop/soc had.
Dificulty wise,IMHO it was actually easy, the only thing i dont like is some of the mutants take way to many bullets to kill, bulletsponges is always a bad idea. Almost forgot to mention, seriously whats the deal with npcs spamming throwing grenades with pinpoint acuracy from 50 meters+ ?
I cant recommend atm this mod to anyone,unless you really like to be miserable.
Maybe i will review misery again later on its development cycle.
Alright, I decided to post a review after testing this mod as thoroughly as I can... And the conclusion I came to is a 4... This is based on patch 1 & 2.
Summary: On the surface, this would seem like a great mod. The things that make this mod great are what makes it stand out from others, but the things that hurt the mod are what kills it for most people. In my opinion, it's those same things that make the mod flop on its face.
The sound is awesome. Bloodsuckers, flesh, and tushkanos really stand out in this department. My only complaint is that I wish they had kept the original sounds in addition to the new ones, simply because I thought highly of them as well... but that is merely personal preference.
Visuals are wicked, albeit lacking in color. If you're willing to look past the fact that everything is brown, the high-res, frightening textures really come through. Again, I wish they had kept vanilla textures as well, for variance and nostalgia's sake. I find it odd to see a 100 copies of the same flesh: so variance in the textures would definitely improve my already high opinion of the skin-work.
There is a huuuuge selection of guns in the game. I am very pleased with this.
The guns are nowhere near as realistic as people say. Sorry, but that's the truth. This is usually my #1 complaint for games and mods, but let's face it: this is STALKER, not Call of Duty. On this note, however, I may work out a patch of my own to fix damages and ballistics.
Artificial scarcity of ammo and medical supplies is possibly the most frustrating aspect of this mod. This takes place in Ukraine, where 7.62x54Rs, 7.62x39s, and 5.45x39s are a nickel a piece. In the mod, you're lucky if you can find 54Rs at all.
Damages are seriously bass-ackwards. A few other folks claim to not have this problem, but I am having a problem where I can point blank a STALKER or zombie in the head, and it won't die. Even with a .22, a shot to the head is it. Center-mass shots also dont
where to start?
Unrealistic weapon damage.
You are a soldier ingame BUT u cant even hadle 30 kilo in ure baggs wanna kidding me?
enemy need 2-3 headshoots from close to die.
You need to take 1 bullet from a pistol that flys to you from 500 yards and u die.
(lol i eaven have armor->useless)
Probably the best mod of Stalker COP, yet has quite a few bugs and some ridiculous balancing issues. One of the biggest issues, is the burn damage, it appears to be more than four times more damaging, making thermal anomalies not worth checking out.
As I played the mod further, I encountered LOADS of imbalances, bugs and just general immersion breakers/absurdities. Far from what was promised/expected. Sadly,so far, Misery 1.0 is much better.
Simply put, just not stable enough. This mod was released about 3 months too early and could have benefited greatly from a limited open beta. Once this mod is fully updated and running smooth, I'd easily see it earning an 8 or 9 rating.