Full concept modification of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather difficulty and much more.
This is definitely the best existing modification for S.T.A.L.K.E.R. Call of Pripyat. It pretty much perfects the atmosphere of the Zone in both the look, and the challenges one would face inside of it.
Very well done, though it could use some minor tweaking. The PSO-1 scope's reticle is incorrect (it was actually accurate in the unmodded game) and too hard to see, weapon stats & scope zooms could be made more authentic, and I think stamina should be improved slightly when over-encumbered and running (not sprinting), since you get exhausted after just a few steps.
Also, night vision is not nearly effective enough. Nevertheless, this modification is a must have for CoP.
Overall this is a strong mod with vibes of the old S:SOC mods like LURK and Oblivion Lost. But even with the increased difficulty there are some serious inconsistencies. But on the review as a whole.
OK, before i go any further i have played the series thru on Master before so the games difficulty is known to me. When the game is installed you choose 1 of 3 classes. As a previous player i prefer the long shot game, So I played the USS Sniper. The starting equipment was lack luster. Others have called out a sniper being sent on a mission w/o a scope is kinda weird, but i give that up to the game using this as a balancing feature. No biggie there. But what gets me is the inconsistency in damage and well overall AI issues. First thing, while the features mentions zombies being tougher, this proves to be wonky and unpredictable. Like early in my game a zombies more than often could shrug a 7.64x54R round like it was nothing. I'm sorry a 185grain FMJ round would take a good 1/3rd of his skull with the bullet as it passes through his skull. But no more than 3 minutes later a 5.45mm x 39mm round kills a zombie in one go. Don't even ask on pistol rounds.
While the hit damage done to enemies is overall OK (Minus Zombies), the damage done to the PC is kinda ridiculous on Normal (First time thru on a mod i wanted to get a feel on the rules at play). An enemy at easily 100m plus peppers me with buckshot and even with Military Armor (Which even IRL the lowest level vest will stop buckshot at close range) i lose maybe 2/3rds of my life and become stunned for a moment. I appreciate the stun effect but that much damage from something my vest should have stop is kinda wonky. Also some enemies seem to be snipers with handguns and get lucky one shots from near max range. And zombies stumbling shooting from the hip seem to get near 1 shots at max range. While somewhat realistic, a lot of these changes seem to be made in the name of artificial difficulty.
Sniper class is a bit underpowered, nothing low economy for this class. Pistols are the only low-economy weapon, but-srsly! It's short range weapon.
Despite that little fact this mod is AWESOME! It improves everything and -as for me- it lets get real STALKER experience.
Awesome mod. The few hangups I have with it such as those f@#$in;g zombies LOL are overshadowed by the overwhelming atmosfear, increased difficulty, scarcity of items and even the sounds in the game are sick of phat or whatever it is kids say these days. :)
Great mod....Perfect For the genre. Got me to play this great game all over again.
The game runs at full settings on my medium rig with this mod with no lag. (vanilla- had some lags)
NPC related bugs. Hopefully they will be fixed in v2. Otherwise a great mod
Hope to see future versions of this mod with better additions like more maps. Will be great if this includes all maps from the previous two games...Will make it a perfect all in one mod then.