Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, AI, items, weather, mutants, difficulty and much more!
Overall this is a strong mod with vibes of the old S:SOC mods like LURK and Oblivion Lost. But even with the increased difficulty there are some serious inconsistencies. But on the review as a whole.
OK, before i go any further i have played the series thru on Master before so the games difficulty is known to me. When the game is installed you choose 1 of 3 classes. As a previous player i prefer the long shot game, So I played the USS Sniper. The starting equipment was lack luster. Others have called out a sniper being sent on a mission w/o a scope is kinda weird, but i give that up to the game using this as a balancing feature. No biggie there. But what gets me is the inconsistency in damage and well overall AI issues. First thing, while the features mentions zombies being tougher, this proves to be wonky and unpredictable. Like early in my game a zombies more than often could shrug a 7.64x54R round like it was nothing. I'm sorry a 185grain FMJ round would take a good 1/3rd of his skull with the bullet as it passes through his skull. But no more than 3 minutes later a 5.45mm x 39mm round kills a zombie in one go. Don't even ask on pistol rounds.
While the hit damage done to enemies is overall OK (Minus Zombies), the damage done to the PC is kinda ridiculous on Normal (First time thru on a mod i wanted to get a feel on the rules at play). An enemy at easily 100m plus peppers me with buckshot and even with Military Armor (Which even IRL the lowest level vest will stop buckshot at close range) i lose maybe 2/3rds of my life and become stunned for a moment. I appreciate the stun effect but that much damage from something my vest should have stop is kinda wonky. Also some enemies seem to be snipers with handguns and get lucky one shots from near max range. And zombies stumbling shooting from the hip seem to get near 1 shots at max range. While somewhat realistic, a lot of these changes seem to be made in the name of artificial difficulty.
I give it a 3.
That 3 is all the work that actually works in this. The updated pretty much everything is so astonishing, but it's still the main storyline and zone we all know and love.
The glaring 7 points removed come from the mods heavy imbalance issues. Things take way too many bullets to drop, ammunition is worth more than gold, repairing weapons costs more than new weapons, and frankly the x-ray engine can't seem to take this much abuse. If it could handle at least dual-core processing or higher, it might be able to handle what we throw at it, but for now it seems to be broken. It was nice while it worked, but now it's nothing but crash to desktop after crash to desktop.
The developers spent way too much time on this to just ignore these issues. A fix will come soon, i'm sure, and when it is, i will review that as well. Hopefully in better light.
Let me just say this.
I really enjoyed Misery 1.0.
It had the perfect balance of simplicity and challenge. Each step forward felt fun and rewarding, it REALLY did give me more hope that maybe the modding community could hold up the now abandoned series.
Not only that but it was relatively customizable, I personally didn't like the boring bleak textures, so I added Absolute Nature green on top.
It has way too many items for it's own good, the limitations to a ton of equipment and weapons are annoying, and trying to manage all of this together makes things an absolute headache. I'm not saying I don't appreciate what you guys are doing, because I do tremendously. It's the final outcome that makes me extremely disappointed, this is multiplied tenfold due to all the hype you guys built up, and the way you lead us on in some ways.
Want to improve more?
This DOES NOT mean you should remove features, it means you should explain them to the player in a way that they can grasp, and makes them WANT to keep playing.
Make things easier to access, for instance make cleaning weapons not limited to a certain condition percentage.
Adding limitations IS NOT difficulty, it's tedious. It makes the player frustrated and overwhelmed, especially with the huge amount of features.
I do appreciate what you guys have done, I've been following your work since the beginning, but it just isn't working.
I remember one of you mentioning a while back that you wanted to keep this mod simple and to the point.
I'm not seeing it.
I just completed the game, saveв everyone. Extremely happy that this torture is finally over. I was really really sick of playing it, but I had to move on because I never played CoP before and I wanted to complete it. It wasn't hardcore difficulty or creepy sounds that annoyed me. It was constant crashes, freezes, stuttering, bugs etc etc.
I was stuck at kindergarten fridge in Pripyat and couldn't go on because the game crashed when I talked to the guy in the fridge. After 2.0.2 I changed settings to minimal and finally managed to get through it. But at the same time after patching the game to 2.0.2 random crashes started happening every 5-10 minutes. And the last escape to helicopters was hell for me. Game crashed at least 10 times randomly while running, shooting, saving, loading, CTD CTD CTD again. I'm so happy they didn't release the patch before, so I was able to have less crashes during the rest of the game. And devs say - the best option is to start the game anew. NO THANK YOU.
But finally I'm through.
What I think of this mod? I have no idea why it is on the 1st place at Moddb. It has no new quests, no new locations, no new anomalies and only one new crappy mutant. All of its "changes" are actually a compilation of different mods that existed long before it. Weapons and Atmosfear 3.0. They created an overhaul, tweaked config and script files, made prices absolutely absurd and non realistic and combined it with other minor modifications as I mention before. It could be ok but they did it with tons of bugs, crashes, errors so people have to dig into it and change config files and scripts and find some ways to get around crashes. Is this really worth your ruined neuron cells? Are you, developers, really happy to release this nonsense and promote it so it gets to the 1st place?
I have not idea, but I'm done with this and I'm happy I'm not getting back to Misery ever again.
Oh, look at that one alone stalker! I'm going to kill him and steal his stuff.
Am I shooting blanks? No? I see blood. How come he's not dyi-
Oh, look he 360 no scope killed me in on shot.
That basically sums up this mod. Every time you get into combat with anything, it turns into you wasting an absurd amount of ammunition on the enemy no matter if it's a human, pig, boar or even dog. The vast majority of the time it feels like your guns are loaded with faulty ammunition or blanks. It becomes pretty frustrating after the fourth, fifth or sixth time once you realize that this game isn't "challenging" by making the combat so skewed in your enemy's favor. For example, I once shot a bandit, in the back, point blank range with a shotgun. You're probably thinking, "Oh, well, that had to have killed him, right?" Nope. He survived, spun around and shot me in the face, killing me instantly.
If you're looking for a mod that makes Stalker: Call of Pripyat more like Dark Souls, in the sense that it's challenging (but ultimately fair) and rewarding, you're looking in the wrong spot. Misery just unbalances everything and calls it, "challenging."
Sadly this mod suffers from very severe item bloat and new, unintuitive mechanics. For some reason sewing and gun maintenance kits are single use and can only be used on equipment above 80%. I just pay for my stuff to be repaired, but this is also way too often. Degradation is way too quick.
Unfortunately the mod is also horribly unbalanced. Most human enemies will take 3 mosin shots to the chest and 2 to the head, while they can kill you with quite less from a pistol. Dogs can incapacitate you in one-two bites.
Everything this mod does to change the aesthetics, such as diversified weapons and STALKERS, is great. New gameplay features like stashes are also good. However, new eating and weapon maintenance mechanics are poorly implemented. But mostly the awful balance and bug oversight means I cannot recommend this mod. (IE, English subtitles dont work.)
Interesting with its small tweaks, but to me it comes off as a more 'hardcore' Redux. It's quite a change from the original I Work Alone which I tried and didn't like but the amount of small things that annoy me make this to annoying to play my major gripes are.
-Stamina, why do I have to eat a third world countries entire food supply in 3 hours so I'm not exhausted? Do I have some sort of super metabolism?
-Gun sway, did Degtyarev get Parkinson's in this mod? When I first started out as Recon with my AS Val it was nearly impossible to hit anything from a distance from the shaking.
-BROWN AND BLOOM, while this isnt a big concern as I just installed a texture pack but seriously whats up with games/mods these days? This doesn't make it look any thing as 'scary' or 'atmospheric' it looks like someone dropped a nuke on the place, if you look at current day pictures of the Exclusion Zone you could see that lush green flora is flourishing in the area.
-Prices, again another small thing that makes the game unplayable Economy definitely needs some overhauling a can of tuna is 200~ RU and you need to eat 3 cans of that so you don't die of starvation of the course of 3 hours.
One of the issues I've had with STALKER in the passed, is that the game was only difficult in the beginning. Once you learned how to fight fast, lean, aim down iron sights and got some good armor... the game got easy. You always found alot of weapons and extra items off everyone allowing you to hold quite a few stuff (even with the realistic weight and carrying capacity) if the other things you carry are only the bare essentials.. you could end up making alot of money after a few hours of gameplay. That just didn't make much sense.
This mod ends up making NPC's pay you less when you sell them stuff, damaged weapons can't be sold and in general its more rare to find enemies with sidearms or other items (rather than all the time like before).
The mod does so much more to make the game alot more survival based game like it should have been.