Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
sorry for stating this out so directly but however the aim of the mod and amount of changed and enhanced things is awesome, the final result is rather painful experience, frustratory and stressing and it pains even more for the fact, that the most of new features and things, which are awesome and superb, are buried six feet under because of foo ..
Too difficult can't do start of game missions as they are almost impossible if you see anything hostile you might as well quick load. Getting one hit by just about anything is instant death.
Unrealistic weapon models and stats absurd over the top price gouging on just about everything. Some of this stuff could have been fixed by actually looking at the weapon. The Mosin is the best example of this it looks silly like somebody chopped off 14 to 15 inches off of it and I'm not talking about the sawed off version either.
Unable to read most of the item descriptions because they are too long and don't fit the window. Also really hate it when mods change the voice to Russian but don't add subtitles making it impossible to understand characters that are trying to talk to me.
The mod isn't any fun to play at all worst yet I have to uninstall the entire game just to get rid of it as there isn't any way to uninstall it.
I'm going to stick with COP complete or find something else.
Pos mod very laggy no matter what settings you put it on. Imblanced combat eg not realistic foes are freaking bulletsponges your class cant run for **** with the lowest amount of gear. imbalanced health system you bleed out so freaking quickly no time to bandage before you bite the dust. Mutants are bulletsponges as well and kill you extermly quickly armour is praticly useless. the lack of bullets and broken economy
A review must be entered to justify the low rating eh?..ok here;
Complete pile of s***..just like it's predecessor..just like any "American flawored" mode..
They're butchering a beautiful game and worst of all;they think they are improving it..
You know what,this game was made by the Russian people..and the best modders are Russian people as well..they know their stuff..
Looking for a true mod?..a respectful overhaul?..just stick to SGM..and enjoy it's faithful,non-altered atmosphere..enjoy the "decent/enough" realism it provides..enjoy the new quests..new NPCs..everything that carries the same spirit&ambiance as the vanilla game does,but also expands it without forgetting the true purpose of this game..
I like the additional content and the spirit of the new features, however the mod won't be enjoyable by the majority of Stalker fans due to the completely overboard difficulty at the start of the game.
I felt as if it was a massive accomplishment if I could travel 50m without having to quickload.
Hardcore elitism's wet dream surfaces in the form of MISERY. Don't get me wrong, the mod does many things right, but it does many things wrong. It does make some good changes, but most of it feels like artificial difficulty. It's like the SPARTAN Mod for Clear Sky, a mod where you were expected to take a Makarov and a hoodie and defeat groups of 8-9 exosuited Bandits on the very first level. It's artificial. The mod MISERY does so much to make the world horrendously challenging for the player (whilst doing diddly squat to make the AI have any trouble), to the point where it bypasses the rush of a challenging fight and instead ventures into territory where only sadomasochists will have fun or feel entertained. Perhaps that's who this mod was made for, not people who enjoy the game or want a challenge, but people who want to feel legitimately miserable in their game, for whatever reason.
After playing through the new release, I feel nothing has really changed. The AI still flips out, the lack of subtitles makes the game far harder than it should be (IE, you're a Russian who can't speak Russian), and sometimes you die without any reason.
It seems the MISERY team still can't fill the gap between realism and fun.
Misery 1.0 and 2.0 feel like different mods, with 2.0 being the underdog in all of this... and not in a good way. After playing for nearly 20 hours (I have had nothing else to do today, sue me!) the game is just... well, it's not as fun as the first release.
When trench-coat wearing NPCs can take two buckshots to the head at point-blank range (after pushing me out of the way in their panic with those invisible force-fields I've discovered they have), they can down me in two shots (while wearing full armor) with a low-quality pistol. This is a severe balancing issue, and I highly doubt it's the way anyone would want to play the game. I'd expect this kind of damage resistance on a zombie, but a bandit...?
Second, fix the subtitles. I will continue to aggressively poke you with my lengthy bunny stick (note, an actual stick made of wood, not bunnies) until you do. I'm having a hard time discerning between "RUN FOR YOUR LIFE" and "Take a seat" when traveling with fellow stalkers during a Blow-Out/Monster attack.
Third, do something about the head-wobble (no one walks like that but a cripple, and I used to be crippled, so I know) and jam getting in your eyes every time you're injured. I've got a friend who's served in the military and has been shot twice (chest and neck) with large caliber rounds, and he doesn't recall getting Call-of-Lamers jelly in his eyes when being wounded.
You should really consider adding optional files (yes, this is your mod, but you're releasing it to a public audience) that lamers like us can download so we don't barf every ten feet and have to napkins our eye-holes whenever someone throws PBJs at us...