Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much more!
It wasn't a good move remove stalkers from the game. Neither was adding a biblic quantity of resctrictions that evolved in a horrible vay the entire game. I'm not saying that MISERY is not good as Complete series, but I'm still convinced that the only real MISERY mod is the 1.0 version. This one can be considered a shitload covered with liters of Chanel n°5.
Oh, a note for da haterz. Do you know why I'm not so polite? Because I hate sequels. Darvsi dania.
First off I would like to thank the mod devs for making and releasing this mod. And I'm sorry if I come off as harsh.
This mod, while having some great ideas and fun game-play elements, feels like what I find on everybody in this mod, a broken gun. I like the game-play, though I do have a few issues with some of its functions. Example 1: NPCs just spraying and praying even though I have the "NPC unlimited ammo" turned off. Example 2: It seems that the NPCs never jam even though their gun has like only a bar of durability left. But you know I could get by those issues. While this is annoying, it isn’t game breaking for me.
But you know what game breaking is? How this mod seems to break at any little thing. That could range from me saving to just trying to trade. I reinstalled S.T.A.L.K.E.R. COP for this. So I know it's not something like a mod conflict or something of the like.
And yet it crashes so much that I'm seeing more loading screens than anything else. Not only that but it seems to corrupt my saves after every other crash. I'm not even overwriting any of my saves. I make a new hard save every time. But that doesn't stop this mod from crashing or forcing me to make a new game.
I've read that this mod hogs a lot of ram. So I did as the FAQ said, and lowered all the settings that could take up more ram. It didn't solve anything. The game runs smooth (To which it does when I have it set to max) but dear god. I better not EVER save. It turns the game into "IRON-MAN RUN". So not only do I have to worry about it just randomly imploding on itself. I have to worry about dying.
I've read that the devs are working on a patch which fixes some CTDs. Which is great news, but that won't change what I've experience. Maybe I'll try again when the patch comes out. But for now, I really can't recommended this to any of my fellow Stalkers.
This is no longer a game, it's so unbalanced that you can't call it a game anymore.
Weapon damage MUST be equal to all combatants. It's part of the consistency a mod based on realism needs. It's not an option or an excuse to artificially up the difficulty.
Prices must be fair too. And item drop rates. They must be consistent. Removing items from inventories artificially is nothing short of dissapointing every time you open an inventory.
Making it more difficult for the sake of it, detaches this mod from the game it originally was, it's only an exercise in patience now, and not fun in any way.
I've enjoyed all the stalker games through the years, and use various mods (the COMPLETE mods are the only ones I recall using by name) to change things up or make the game more realistic / harder. So naturally, Misery seemed to be what I was looking for. I was wrong.
I'm only going to talk about the negative things that I noticed since I have limited space. I do appreciate lots of the changes and the scope of the mod, though.
The first thing I noticed was the lack of HUD, but that effectively means I just use my PDA more often than I would have before, which is annoying, not hard. If you had just a blank map and a journal with the quest information written down in it, that would be great.
The second thing is that firefights are incredibly frustrating due to how many bullets it takes to kill anything and how few it takes to kill you in return. Personally, I've played enough mods and games like this already. This is the second easiest way to make a game 'harder' the first being 'add more guys.' I think the 'lack of bullets' complaint stems from this problem.
The radiation damage in this game is extremely difficult to judge. I rarely feared the radiation in vanilla CoP, even on the hardest level of difficulty. Because it was so easy to rid yourself of radiation, not knowing exactly how much you had or were taking was fine. In this mod, you need specific information on both the amount you currently have, and the rate you are getting it. Other environmental damage was similarly hard to judge (and very high, I won't say it was too much, but I was surprised at the level), but it doesn't have the lasting effects that radiation does, so it isn't as annoying.
I think there is more to enjoy in this mod than I have experienced, if I could actually do something. Exploring the helicopters is nearly impossible, as were the other 'easy' starting missions. I would love to try this mod again if changes were made. Overall, it felt tedious, rather than challenging.
For a mod that is supposed to be about realism, Misery has a lot of artificial, unfair and unrealistic difficulty built in. The economy is nothing short of punishing, the rewards few and far between, making the new gear options less interesting (as they are so incredibly difficult to acquire) It feels like the devs really went to far with the frustration factor, and forgot about balance, in the interest of feeding some sort of super stalker ego thing-- seriously. You see it whenever anyone says anything about the difficulty or game balance, to the point of insulting the ability of folks who comment, even.
Don't even ask me about bugs, and anomalies and artifacts have been engineered so as to frustrate all but the most tenacious players, it seems.
On the plus side, the graphics are awe inspiring, the ai's behavior is challenging (now if they just had some of the same limitations the player does, like no night vision, and did comparable damage instead of unerring lethal strikes from ultra long range in the dead of night when you're behind cover...)the gear is tight, and the armor system rocks.
Balance before ego, guys. Come on.