Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Alright, I decided to post a review after testing this mod as thoroughly as I can... And the conclusion I came to is a 4... This is based on patch 1 & 2.
Summary: On the surface, this would seem like a great mod. The things that make this mod great are what makes it stand out from others, but the things that hurt the mod are what kills it for most people. In my opinion, it's those same things that make the mod flop on its face.
The sound is awesome. Bloodsuckers, flesh, and tushkanos really stand out in this department. My only complaint is that I wish they had kept the original sounds in addition to the new ones, simply because I thought highly of them as well... but that is merely personal preference.
Visuals are wicked, albeit lacking in color. If you're willing to look past the fact that everything is brown, the high-res, frightening textures really come through. Again, I wish they had kept vanilla textures as well, for variance and nostalgia's sake. I find it odd to see a 100 copies of the same flesh: so variance in the textures would definitely improve my already high opinion of the skin-work.
There is a huuuuge selection of guns in the game. I am very pleased with this.
The guns are nowhere near as realistic as people say. Sorry, but that's the truth. This is usually my #1 complaint for games and mods, but let's face it: this is STALKER, not Call of Duty. On this note, however, I may work out a patch of my own to fix damages and ballistics.
Artificial scarcity of ammo and medical supplies is possibly the most frustrating aspect of this mod. This takes place in Ukraine, where 7.62x54Rs, 7.62x39s, and 5.45x39s are a nickel a piece. In the mod, you're lucky if you can find 54Rs at all.
Damages are seriously bass-ackwards. A few other folks claim to not have this problem, but I am having a problem where I can point blank a STALKER or zombie in the head, and it won't die. Even with a .22, a shot to the head is it. Center-mass shots also dont
I know the entire point of this mod is to be realistic, and immersive, but if a game's not fun, it just isn't worth it. The lengths the modders have gone to make CoP as punishing as possible is almost insufferable. The biggest issue with this mod is the total lack of balancing in the way it's designed. Here are just a few examples:
1. If you're going to make absolutely everything in the Zone cost more, don't make it nearly impossible to earn money. Artifacts almost never spawn, guns are always (at least for the 5+ hours I've played) in bad condition when looted so they sell for next to nothing, it takes in excess of 10-15 shots to kill mutants with starting pistols, yet the supplies you loot from them aren't worth the ammo spent, etc...
2. Removal of the HUD should always be optional. I don't want the HUD to help me in combat, but all the other purposes it serves, finding corpses to loot (I can't tell you how many firefights end with me searching the bogs for several minutes trying to find everyone I killed), locating objectives in big buildings, knowing what direction I'm walking in without having to bring up the PDA all the damn time, etc... I get it's for immersion and difficulty, but let me choose to turn it off.
3. The Russian dialogue... Again, this should be optional. If I hadn't beaten this game five times before playing this mod, I'd be lost multiple times. If you can't subtitle the in-game dialogue (in-game, not in text menu) then I'm still going to miss vital information, Joker and Barge's PDA messages, Noah giving directions to follow him, the Soldiers in Pripyat, etc...
I commend the amount of time and effort that has gone into this mod, and I'm aware that work is still ongoing. The visual tweaks, and wealth of content are definitely impressive, and the insane (but entirely artificially created) difficulty is going to suit some people just fine, but so far, all Misery has succeeded in doing, is making me miserable, and that's just no fun.
Probably the best mod of Stalker COP, yet has quite a few bugs and some ridiculous balancing issues. One of the biggest issues, is the burn damage, it appears to be more than four times more damaging, making thermal anomalies not worth checking out.
As I played the mod further, I encountered LOADS of imbalances, bugs and just general immersion breakers/absurdities. Far from what was promised/expected. Sadly,so far, Misery 1.0 is much better.
Even though this mod tries to achieve a lot of really interesting stuff. I just cannot chew down all these bugs! For example, even if you hurt someone and he lies down and you press F on him the game crashes. There are tons of these small unaxplainable bugs that crash the game imediately.
If the bugs were fixed..then its awesome! :)
I like how it looks and sounds but I don't like how it plays. I don't like how I'm forced to use the russian voice overs.
Right from the start I noticed the HUD was different, I got used to that. I don't like how I only start with one clip of ammo when mutants are so dangrous and hard to hit in a panic.
I tried to gather more resources at the first safe area, Sandonkov, but with only 500 cash I could only buy food and the guy wasn't even selling the ammo I needed. I didn't really think much of any other supplies except ammo so I grabed some quests and ran off.
Came back from some quests filling like a badass, might as well call myself rambo. The traders still were not selling ammo for the weapon I used and any other method of gather ammo is not worth the effort. I would have gone looking for an artifact/anomly because I head those were changed too, but with the high difficulty and low reward and well not being able to even play because I can't find ammo I found it not fun to play with this mod active.
If they gave me more clips from start and more supplies on enemies and higher cost of artifacts I would keep playing. It seems odd that I'm going through all this trouble for something not even worth the experience.
It still looks nice. I enjoyed taking a nap under the stars, in the middle of a fire fight, and in the middle of a large body of shallow water.
Forgot to mention how annoying the head shake is in a firefight. I end up passing through a crate and getting disorented. Also the person yawns and can black out, which is also a pain. Dude just can't get moving when it counts.