Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
The mod has some interesting ideas, like adjusting the character to suit certain playstyles for instance, but it does everything else poorly. It turns STALKER's immersive, beautiful world into a sea of overcontrasted browns and greys, the interface looks like someone was given Photoshop and a grunge brush pack and told to go hog wild, and a number of the weapons aren't implemented too well. The game itself is arbitrarily difficult by making ammunition extremely expensive and uncommon rather than significantly altering enemies and/or their behaviour. I can't speak for the later parts of the game, because honestly, I got maybe ten minutes in before uninstalling. I'm sure some people will like it but this is definitely not for me. I'm back on Swartz Mod now and while I do feel I'm not really being given the level of challenge I'd like, at least the scenery is nice and ammo isn't unobtanium (though 9x39 is still rare early on, which is good).
Really all I can say in favour of this is that there was clearly considerable effort put into it and some novel ideas, I just feel they were squandered.
Alright, I decided to post a review after testing this mod as thoroughly as I can... And the conclusion I came to is a 4... This is based on patch 1 & 2.
Summary: On the surface, this would seem like a great mod. The things that make this mod great are what makes it stand out from others, but the things that hurt the mod are what kills it for most people. In my opinion, it's those same things that make the mod flop on its face.
The sound is awesome. Bloodsuckers, flesh, and tushkanos really stand out in this department. My only complaint is that I wish they had kept the original sounds in addition to the new ones, simply because I thought highly of them as well... but that is merely personal preference.
Visuals are wicked, albeit lacking in color. If you're willing to look past the fact that everything is brown, the high-res, frightening textures really come through. Again, I wish they had kept vanilla textures as well, for variance and nostalgia's sake. I find it odd to see a 100 copies of the same flesh: so variance in the textures would definitely improve my already high opinion of the skin-work.
There is a huuuuge selection of guns in the game. I am very pleased with this.
The guns are nowhere near as realistic as people say. Sorry, but that's the truth. This is usually my #1 complaint for games and mods, but let's face it: this is STALKER, not Call of Duty. On this note, however, I may work out a patch of my own to fix damages and ballistics.
Artificial scarcity of ammo and medical supplies is possibly the most frustrating aspect of this mod. This takes place in Ukraine, where 7.62x54Rs, 7.62x39s, and 5.45x39s are a nickel a piece. In the mod, you're lucky if you can find 54Rs at all.
Damages are seriously bass-ackwards. A few other folks claim to not have this problem, but I am having a problem where I can point blank a STALKER or zombie in the head, and it won't die. Even with a .22, a shot to the head is it. Center-mass shots also dont
I like how it looks and sounds but I don't like how it plays. I don't like how I'm forced to use the russian voice overs.
Right from the start I noticed the HUD was different, I got used to that. I don't like how I only start with one clip of ammo when mutants are so dangrous and hard to hit in a panic.
I tried to gather more resources at the first safe area, Sandonkov, but with only 500 cash I could only buy food and the guy wasn't even selling the ammo I needed. I didn't really think much of any other supplies except ammo so I grabed some quests and ran off.
Came back from some quests filling like a badass, might as well call myself rambo. The traders still were not selling ammo for the weapon I used and any other method of gather ammo is not worth the effort. I would have gone looking for an artifact/anomly because I head those were changed too, but with the high difficulty and low reward and well not being able to even play because I can't find ammo I found it not fun to play with this mod active.
If they gave me more clips from start and more supplies on enemies and higher cost of artifacts I would keep playing. It seems odd that I'm going through all this trouble for something not even worth the experience.
It still looks nice. I enjoyed taking a nap under the stars, in the middle of a fire fight, and in the middle of a large body of shallow water.
Forgot to mention how annoying the head shake is in a firefight. I end up passing through a crate and getting disorented. Also the person yawns and can black out, which is also a pain. Dude just can't get moving when it counts.
It wasn't a good move remove stalkers from the game. Neither was adding a biblic quantity of resctrictions that evolved in a horrible vay the entire game. I'm not saying that MISERY is not good as Complete series, but I'm still convinced that the only real MISERY mod is the 1.0 version. This one can be considered a shitload covered with liters of Chanel n°5.
Oh, a note for da haterz. Do you know why I'm not so polite? Because I hate sequels. Darvsi dania.
First off I would like to thank the mod devs for making and releasing this mod. And I'm sorry if I come off as harsh.
This mod, while having some great ideas and fun game-play elements, feels like what I find on everybody in this mod, a broken gun. I like the game-play, though I do have a few issues with some of its functions. Example 1: NPCs just spraying and praying even though I have the "NPC unlimited ammo" turned off. Example 2: It seems that the NPCs never jam even though their gun has like only a bar of durability left. But you know I could get by those issues. While this is annoying, it isn’t game breaking for me.
But you know what game breaking is? How this mod seems to break at any little thing. That could range from me saving to just trying to trade. I reinstalled S.T.A.L.K.E.R. COP for this. So I know it's not something like a mod conflict or something of the like.
And yet it crashes so much that I'm seeing more loading screens than anything else. Not only that but it seems to corrupt my saves after every other crash. I'm not even overwriting any of my saves. I make a new hard save every time. But that doesn't stop this mod from crashing or forcing me to make a new game.
I've read that this mod hogs a lot of ram. So I did as the FAQ said, and lowered all the settings that could take up more ram. It didn't solve anything. The game runs smooth (To which it does when I have it set to max) but dear god. I better not EVER save. It turns the game into "IRON-MAN RUN". So not only do I have to worry about it just randomly imploding on itself. I have to worry about dying.
I've read that the devs are working on a patch which fixes some CTDs. Which is great news, but that won't change what I've experience. Maybe I'll try again when the patch comes out. But for now, I really can't recommended this to any of my fellow Stalkers.