Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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This mod is a masterpiece. Smarter enemies, tougher mutants, better equipment and choices choices choices. You can no longer just blast away at every obstacle. To survive you have to make critical choices and adapt or be overcome. The mod is ever mutating into something greater with every tweak. This isn't for the faint of heart and those unable or unwilling to adjust their playing style will quickly become worm food. There is a foreboding radioactive cloud on the horizon promising even greater hardship; do you have the tools to rise to the challenge of 2.2?

Well, that was a major disappointment.

If you're looking for a mod that will make the STALKER experience a better one, turn around.

Sure, this mod advertises the "hard" aspect. The game certainly becomes harder BUT (And I HATE it when game and mod developers alike do that) it seems to greatly favor the A.I, TOO much... Just too much.

NPCs pretty much become demigods and gods. You're just a simple peasant running around, doing his best not get smited, while having to deal with **** like health and weapons condition, when others just... Run around, carefree.
It's just too unfair, not unforgiving, unfair.

Not to mention the crazy prices, just crazy... It's just ridiculous.

Anyways, I really hope this will all get sorted, tweaked or w/e, the game just isn't fun no more.

Overall i think this mod has great potential, but there are some problems with it which cant be overlooked.
1. Iam not sure about all scopes but for some sniper rifle scopes the crosshair is just too thick to make accurate shots and iron sights just dont stand out enough.
2. When shooting at stalkers from a relative long distance and miss (thanks to the, to be honest, horrible scope) they dont notice it.
3. The AI stalkers shouldnt be able to take more damage than you, 2-3 headshots from a high calibre rifle should be fatal, no matter the armor (and this was in the starting area, so low end armor).

Excellent sound and visuals. Presentation is top notch. Ambitious amount of new features and overhauls. If this game was optimized and bug free, it would be the most immersive survival game ever conceived.

Unfortunately, it can be a true misery to play. Load times on an SSD are ridiculously long. Very prone to CTDs, which coupled with the long downtime waiting for the game to load, can be a real turn off. Vanilla CoP stutters when moving between cells. With MISERY 2.0 you will experience stuttering that is very immersion breaking. Sometimes pausing for an entire second at a time. The engine just doesn't stream in data smoothly causing the game to hitch. This was annoying yet bearable in vanilla CoP, but with the high quality content packaged in with MISERY it is almost crippling. Though I'm no expert, I'm confident that is what is happening.

The team would have been better off making their own game from scratch. With an engine that can handle this ambitious project to give players a hassle free experience like no other. Here is to the future!

The best mod for CoP I've seen so far, it does so much right, and only a couple things wrong. Unfortunately for me, those couple things are very, very irritating. Lets go over the pro's first.

-Fantastic visuals, bleak and depressing.
-Turns STALKER into a survival game, which is how it should be. Forces you to think and plan, and not doing so will result in death.
-Food and sleep requirements are relatively balanced.
-Firefights feel realistic, both the player and the other stalkers will go down from only a few shots with the basic armor.

Now we get into the negatives. There is a significant amount of artificial difficulty in this game and it can really ruin the experience. Having classes and specializations in this mod was a poor decision, mostly due to my next gripe, which is my most glaring problem with the mod. Ammunition is FAR too scarce. NPC's drop little to no ammunition when they die despite spraying bullets everywhere in the fight, and traders charge crazy prices for basic ammo. It's cool to have a small amount of ammo in a survival game, it forces you to make every shot count and think about how to use your resources in every situation; but this is going too far. Let me paint you a picture. In more than half of the firefights I have, I run completely out of ammunition. This forces me to run to nearby corpses and just pick up whatever weapon they might have had, use it for the 7 shots they had left, drop it, and run to the next corpse. This is incredibly frustrating, especially since characters are specialized in only a couple types of weapons. The next problem I have with the mod just makes the first problem worse. Mutants are way too resilient. I dont care how mutated it is, a psudodog should NOT take 5 shots from an assault rifle to kill. A snorker should NOT be able to take 3 rounds of buckshot at point blank range. Every fight with mutants will significantly reduce your ammo and health, and will leave you with nothing to show for it.

This mods is ridiculously bad... let's speak about realism, some place are totally dark and there's some stalker here waiting living their life... in total dark. The time scale corrupt the introduction and there some ridiculous loss of framerate even on my top gear config... after 15 min of play, i have to reinstall vanilla. Modder should add configuration options on such mod, graphic sound and new weapons are great but other changes are just retarded and not Worth it... another ****** mod in a ****** mod world

I wish there were more games like this. There is nothing else on the market that comes near this mod in this genre, definitely my favorite mod for Call of Pripyat.

As of version 2.1.1, MISERY has become the perfect survival experience. It did take a few days of frustration to get used to the change in gameplay but once I did, I think I started making the right decisions thus surviving past the first quest.

This I'd the best mod I have encountered for the stalker series and fulfils what I always thought was missing ie a more realistic survival experience. It is not difficult and those people that complain about this excellent mod do not have the intelligence or patience to find this rewarding alternative to the simplicity of the vanilla style of gameplay. This is not call of duty, you have to think about what your mission is and prepare accordingly.
I cannot understand the negative reviews, this is simply an outstanding mod. Amazing bleak textures and atmospheric sound effects, scrounging for ammo, repairing rare weapons, hunting beasts for radiated food, shooting in the face the bandits that try to rob you, staggering back to base bleading and hungry before arriving and cooking your evening meal.
It's awsum!

Looking at a lot of the reviews, I'm really really surprised how much negativity there is here. However, I think that mostly stems from the fact that people are more likely to go out of their way to complain about something than to praise it. You can see that from the fact that, although most reviews are negative, most of the votes are positive.

I have to give Misery a 9/10. The only reason it doesn't score 10 for me is because of a couple of issues (e.g. a couple of crashes, and some animation problems that haven't been fixed) but even those can be sorted with time. I could go on for hours about what makes Misery good for me, but due to the character limit - and the patience of the majority of viewers - I'm gonna just put it in quick, simple bullet points. Sadly I can't explain them much:

1. Much better visuals and audio design, certainly a big improvement over vanilla S.T.A.L.K.E.R. CoP.

2. MUCH bigger selection of items/weapons/weapon mods, gives the mod more depth and makes it feel more realistic and enjoyable

3. More refined mechanics that feel more realistic, e.g. the way emissions work, artifacts emitting constant radiation if not shielded properly, enemies surrendering, etc.

4. Much more of a challenge in terms of the game's economy and also the game mechanics. Health packs health slowly over time rather than instantly (and they're less effective anyway); weapons do more damage both to enemies and to you; mutants are more dangerous and therefore scarier. This game is not for the faint-hearted.

The bottom line is that Misery does a much better job than the vanilla game in one very important aspect: it makes you feel tense all the time and actually makes you feel like you're trying to survive. The vanilla game provided a great foundation with the S.T.A.L.K.E.R. universe, and Misery has taken it to new, exciting and gritty extents.

S.T.A.L.K.E.R. + Misery = one of, if not my favourite game of all time. Great job guys, keep it up :)

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8.6

1997 votes submitted.

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