Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
The best mod for CoP I've seen so far, it does so much right, and only a couple things wrong. Unfortunately for me, those couple things are very, very irritating. Lets go over the pro's first.
-Fantastic visuals, bleak and depressing.
-Turns STALKER into a survival game, which is how it should be. Forces you to think and plan, and not doing so will result in death.
-Food and sleep requirements are relatively balanced.
-Firefights feel realistic, both the player and the other stalkers will go down from only a few shots with the basic armor.
Now we get into the negatives. There is a significant amount of artificial difficulty in this game and it can really ruin the experience. Having classes and specializations in this mod was a poor decision, mostly due to my next gripe, which is my most glaring problem with the mod. Ammunition is FAR too scarce. NPC's drop little to no ammunition when they die despite spraying bullets everywhere in the fight, and traders charge crazy prices for basic ammo. It's cool to have a small amount of ammo in a survival game, it forces you to make every shot count and think about how to use your resources in every situation; but this is going too far. Let me paint you a picture. In more than half of the firefights I have, I run completely out of ammunition. This forces me to run to nearby corpses and just pick up whatever weapon they might have had, use it for the 7 shots they had left, drop it, and run to the next corpse. This is incredibly frustrating, especially since characters are specialized in only a couple types of weapons. The next problem I have with the mod just makes the first problem worse. Mutants are way too resilient. I dont care how mutated it is, a psudodog should NOT take 5 shots from an assault rifle to kill. A snorker should NOT be able to take 3 rounds of buckshot at point blank range. Every fight with mutants will significantly reduce your ammo and health, and will leave you with nothing to show for it.
My Review to MISERY:
No discussion, Graphics are epic and the best so far in the STALKER Series. Really like the Textures... My mark for this: A+
I really like the sounds. If you sit @ a campfire with your fellow stalkers and listen to the background noises while a thunderstorm is over your head. Sounds awesome... My mark for this: A
Well, this was really hard to estimate, but I tried my best. I began a new game and came into the zone as an Sniper and really got ****** up at the beginning. What on earth is my government and the USS thinking, when its giving me 10 Shots of Ammo for my Sniper Rifle (Without Scope). No, seriously, NO GOVERNMENT OR AGENCY OR WHATEVER will EVER EVER EVER send its agents into a zone, that is well-known as dangerous zone, with 10 Shots of Ammo for his 19th century sniper rifle without any Scope. This is a part that is just unrealistic. Second. After walking around for a few minutes, fighting and trying to get more than 10 shots of ammo, I got kinda tired. My professional trained soldier (agent) that is specialised as a sniper (Which can walk, run and stay hidden for days and weeks outside)cant continue walking while carrying 20kg in his backpack... unrealistic, too. There is far to less ammo available for me and I had to kill 40 Stalkers and find 2 stashes to buy myself a small amount of food, an even smaller amount of medic stuff and a useful amount of ammo (90 shots + 30 Pistol shots). The gameplay is way to overharded and not even realistic anymore IMO. My mark for this is: C-
- Performance and Crashes:
I had no crashes while playing on Win7 64bit. I reinstalled STALKER COP and then installed MISERY. No performance issues. Always >29 FPS. My mark for this is: A
- Installation and Manual:
Great Manual and easy Installation. My mark for this is: A+
All in all a good Mod, though i had no fun playing stalker anymore after 1 hour (because of the "overharded" gameplay lacks). I give you 7/10 points.
I love dying.
Thus, this mod is perfect for me.
Playing at Veteran difficulty I can die with like 1 death per 10 seconds.
In misery 3 they should remove saves to add realism.
And in misery 4 they should add the function so you would die in real life when you die ingame.
So to sum it up.
It installs ok. It's very slow to launch. Then it's very low to load. Then there is an embarrassing vid. Then it's very slow to launch the map. Then it's all black. Then it crashes. Relaunch. Won't relaunch. Task manager, kill process. Relaunch. Crash. Few iterations while crashing, killing process, relaunching. Turns out SSAO is the culprit (maybe a mem issue, but I've got 8Go and no mem related error messages). Launch. Still in the very dark. Light flickers poorly (like a broken 3D rendering). Don't work. Can't find a way out. Get shot by who knows what. Oh it's zombies (way better armed than I: I have just a knife). I am in house surrounded by zombies and I can't exit. Die a few time. Turns out that the exit are blocked with crates. Zombies push crates, kill me. Find out that with all the realistic fuss about it, the very first gameplay requested from me is to destroy crates with a knife. Then get killed by zombies. Alt tab, google "black road", appears to be hardcore mode. Ok, let's write it somewhere next tome (especially as there isn't even a dark road to start with). Can't start new game. Have to delete saves. Games is blocked. Alt F4. Start new game. This time "normal" start. Get constant mask. Why not. Find a snork. Sneaks him. He sees me for no reason. Kill him. Save. Get shot, die. Reload. Appears I have pulled 2 armed guys. Flee. Fleing works ok. Try to sneak back at them. I am ridiculously overgeared, die maybe 10 times, try something else. Run another direction, find place, get shot by I don't know who, die, reload, come again. This time I see NPC in the house in alarm state. They move crouch move crouch move crouch ridiculously. All this "you know, it's the real deal, it's realistic, you won't have it easy" for this ridiculous sight. I stop here because character's count, but you get it. Good ideas, broken mechanic everywhere. It's not even like playing an alpha.
- NPCs snipe you with a Makarov over half the map
- Main part of the fights is scanning for them with binoculars
- NPCs aggro supereasy, making Stealth gameplay obsolete
- Too many mutants spawn, theyre way too tanky
- Eating, Drinking, Sleeping unrealistically implemented
- Most features get annoying very fast
- Anomalies no source of income anymore because of increased damage
- Poltergeist sound makes me want to bash the devs head in
+ Beautiful weather effects and sounds
+ New music at the Skadovsk
+ Indoor fights are a positive challenge
+ Realistical weapon/armor maintaining
+ Cheeki Breeki
Let me tell a little story to express my opinion:
> Load the game. Takes for ******* ever, but eventually I'm in.
> Start off at the most godforsaken part of the swamps.
> Look around, and notice some zombies. "This must be the zombie farm."
> It's called a farm for a reason. I subsequently clear it out.
> Loot of the day: A nearly broken Sig Sauer with 4 rounds, 13 9x18 and 6 9x19 rounds, two breads, and a can of tuna.
> Feel good, seems like a notable achievement for Misery 2.2.
> Find some loners, kill said loners for loot.
> Loot of the last 10 minutes, of which 8 was spent in loading screens: A nearly broken Sig Sauer with no ammo, 2 AK74s, 22 9x18 rounds, 2 rounds of 5.45x39, and some rotten meat.
> Probably should make my way to Sadovorovisoisorovisk or whatever the hell it's called. I just call it "Good Boat".
> Meet beard. Browse. Feel shame for not being able to afford anything.
> Meet Owl. Browse. ****** at him for high prices. Notice AK going for 20,000 RU and Military outfit going for nearly 40,000.
> Notice that beard pays more for literally any item sold, and also accepts items with <98% durability.
> Dump what I can on Beard, accept "Obligitory 1st quest of CoP"™.
> I know the drill. Notice that radiation is off the charts.
> Better take a quick sippy. Stumble around drunk, fall off into numerous anomalies, instantly die, reload, and die again.
> Eventually pick up boat steering wheel. Climb out, meet the guy, give it to him, chase him, then stab him in the back far enough away from his partners.
> Get greedy and go back for his partner's loot.
> Attempt to snipe with my mosin nagant. Miss horribly, and find out they have perfect aim. Die repeatedly.
> Get frustrated, decide to deal with them after I get to Beard, if they're still around.
> Nearly at the boat, going along the hilly side. Stupid me, walks along the top of the hill.
> Pack of dogs sees me from burn farmstead. They run. Really fast. 12 of them.
> Get frustrated. Ragequit.