Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Latest news of our development status with some general notice as well some background team info. We moved the ETR to Q1 2013 for good reason.

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DEVELOPMENT STATUS


THE SHORT VERSION

We have an extremely dedicated and energized teamwork going for us.
We are not ready to release.
Last minute features are being completed and a few new bugs need fixing.
Afterwards a new round of beta testing will be required (we don't take in applications).
Frequent polls about updates will continue to inform about our progression.
Notice of release will be published at least 1 week in advance.
Thanks for the support.

THE LONG VERSION

We have an extremely dedicated and energized teamwork going for us and development is as productive as always.
More than once the team has agreed on settling with presented features and finishing up the mod -only to find ourselves full of new cool ideas soon after that we had to follow or at least test.
This is the reason why we have redefined the ETR a few times by now.
Every time for good reason as the mod constantly has depth added to it.
- - -
If we were to release version 2.0 now the feedback interaction and obligary patching would
steal away our focus and give less room for expanding the mod content any further.
And with current progression and motivation our ressources are better spend
with doing everything we want this time around.
- - -
The talent and modding devotion in this team simply deserves better than feeling the pressure
of deadlines hanging above our heads. This mod project attracts experienced modders and the team is constantly being energized with new skillsets and ideas.
Recently we revived a whole range of feature ideas and have already started testing and implementing these.
- - -
There would be little logic in putting a hold on the current modding devotion of the team.
The energy is simple too creative to be forced to stop.
- - -
With this decision the ETR is now Q1 2013 as we deserve a focused mind with zero deadlines.
As always we do recommend not to play MISERY 1.1 but of course that will be completely for you to decide.
- - -
This change of plans is well worth it as the outcome will be that more interesting for you.
We will keep doing the polls for updates to keep you guys posted about our work and progression.
With recent changes to gamedata a new proper beta testing will be required
and we don't take in any more applications for this.
- - -
Notice of release will be published at least 1 week in advance.
Thanks for all the support

THANKS

Thanks for all the encouragement and feedback that we get.
This is the reason why we put such an effort into the public display and promoting of our mod project.
In case you are interested the [active] MISERY development team is:


We are supported by SpetzNaz_Reaper, rickpnick and other cool people.
See Q12 in the FAQ for more credits.

Peace, N.Aaroe

Post comment Comments
Lito.LV
Lito.LV

I like to say "Slow and steady."

Better for it to come full with new content and stable, not as it is now, buggy, with less content.

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Psynamo
Psynamo

Agreed. Of course, we're all hyped for the new features but its not like it'll be forever. If people need something to do, if anything while we wait, then don't forget the Steam Christmas Sale is on about now.
Why compromise?

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trojanuch Creator
trojanuch

Well - please look at this from following perspective:

We are of course partially aiming for a 'succesfull' release in therms of warm welcome by the waiting community (and of course as always thanks for all support guys), however we are even more aiming for the period which will come few months or even years after release and want our 'product' to still stand out then.

We really feel that - as far as FPS sandbox experiences go - we really have a chance of delivering something unique even in therms of commercial releases. This is mainly because we do not have to and never will simplify or dumb-down stuff as we are not selling anything here. On the contrary - complexity and variety are of really high value in this project.

So, we are all gamers here - please give us time to realise stuff which we've all also dreamt about for a long time. I think that there will really be few places in which some of the stuff we are putting is, is going to be available to play with.

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Beac
Beac

please don't tell me you're encouraging people to hold off playing CoP until Misery 2.0 comes out?

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N.Aaroe Author
N.Aaroe

Right, it should say "MISERY 1.1"

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Beac
Beac

might want to change it it's quite misleading :P

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ghussack
ghussack

thats what I am doing :)

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timmybus
timmybus

I'm happy with these news and sneak peek things, take your time and make it as good as possible. But dont go quiet on us and make us think you're dead, or give us an agonizing wait saying its coming out in 4 months or something, when its ready its ready.

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Etcetera
Etcetera

Can I advise against dark grey text on a slightly darker grey background?

Apart from that, it's no biggie. I'd rather you released the mod later than it was buggy. I'd advise against feature creep, though - you'll end up with a bloated mod that takes ages to make and bugtest, no matter how cool the individual additions are.

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ghussack
ghussack

it is to put us in the misery mood :), imagine a shiny yellowish text with purple flashing background written "misery".. wont work.. xD

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grazegrabber
grazegrabber

Thanks for the update, I'm sure everyone appreciates these as much as I do.
Keep up the good work guys.
Have a good Christmas and new year.

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FrikysKiller
FrikysKiller

Take all the time you need.

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Cyborg_Putin
Cyborg_Putin

"Good things come to those that wait" I guess ;), well I'll go buy Minecraft and play some SoC mods meanwhile :P

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cykososhull
cykososhull

Take your time. It's good to know you guys actually care about the product you want to release to the fans, unlike most games released today. Thanks for the update.

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Smoothskin
Smoothskin

Not a big deal, I haven't finished ShoC yet alone started CS. Take your time and keep being the best.

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Trooper425
Trooper425

Hey look, these guys aren't being douches by releasing an unfinished game so they can be on-time! This is why I prefer mod communities and indie game developers to big names at this point.

On another note, could the team release the changelog when they announce the release of 2.0? It will take some of us the better part of a week to read through it in detail anyway.

Thanks guys, the MISERY team here is a wonderful group!

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ShadowFear
ShadowFear

I just realized how much of a bitch play-testing has to be for modding any of the STALKER games. I feel your pain and headaches already.

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Roh
Roh

I've sort of gone beyond patience and impatience with this mod. I've simply come to accept it. Sort of like the weather or some other force of nature. It will be what it will be when it wants to be. All I've got to do is take it as it comes.

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N.Aaroe Author
N.Aaroe

The only difference here is that with every drop of rain falling in this place the puddle gets that more fun to jump around in. And it is likely to last that much longer too.

Reply Good karma+8 votes
Anarcieath
Anarcieath

Measure twice, cut once. Great work guys.

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natula123
natula123

I really like the mod guys. Played 1.1 and it was the reason I got into Stalker. I was just wondering if you're going to edit any parts of the map?

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N.Aaroe Author
N.Aaroe

Thanks. The maps/areas will remain the same but have a much more interesting a-life going for them

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Mickapicka
Mickapicka

Incase im not able to get on the day of, Merry Christmas to the MISERY team and all of the devoted fans of the mod and of the game its being made for!

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Angerfist219
Angerfist219

Take your time boys, take your time.

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RACC00N
RACC00N

When you know there is never going to be a Stalker:2, the MISERY wait seems super small. Thanks for keeping Stalker alive.

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キレックス
キレックス

It's not like I wanted to play CoP or anything

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gauge632
gauge632

take your time guys :D i dont mind waiting ;)

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dave_5430
dave_5430

Don't become Duke Nukem Forever for STALKER COP please.

If you still need talented beta-testers capable of finding the needle in a haystack, I still have a few testers available ranging from mac to Windows 8

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Reborn:X
Reborn:X

What was the point of wasting 4 good AS VAL rounds on a wall?.

Paranoid, much?.

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SetaKat
SetaKat

Who said that the Stalker in the Pic fired those bullets?
It could have been the last actions of the previous Stalker who visited. No-one knows.

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dmgvss
dmgvss

Maybe he saw a bloodsucker :D

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Spetsnaz_Reaper
Spetsnaz_Reaper

Um, that's not an AS VAL that's a VSK, but yes both weapons fire the same cartridge/ammunition.

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Nimpo
Nimpo

I hope it releases before Bioshock Infinite comes out

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TheUnbeholden
TheUnbeholden

"If we were to release version 2.0 now the feedback interaction and obligary patching would steal away our focus and give less room for expanding the mod content any further. And with current progression and motivation our ressources are better spend with doing everything we want this time around."

Thats reasonable, however there comes a time and place when you have to put your foot down and say "we'll release as is". If you keep on delaying and delaying and delaying, eventually people (and the team) will start to think that it may never be released which may end up coming true. Once team members start disappearing and bugs left neglected, they start to pile up and what you end up with is half the team gone and a lots of problems you'll have trouble dealing with on your own, in the professional industry it ends up as bankruptcy.

But thats just me being impatient (which is surprising considering how many games I still have left on my backlog) and cynical, I don't think that the worst case scenario is at all going to happen on such a big, popular mod with such talented people but the fact is this bad thing usually happens to mods.

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N.Aaroe Author
N.Aaroe

You're right in your statements but so far there's been no risk og loosing control or motivation in this team.
It is not like we are agreeing for a whole new production year ahead of us but rather that we just want things to be completed with proper attention and speed required in order for us to deal with things the best possible way.

Reply Good karma+2 votes
Zombiestubble
Zombiestubble

"It is not like we are agreeing for a while new production year ahead of us".

Welp, the announcement of Misery 2.0 was back in...

January 15th, 2012.

Back on Sept. 9th, you guys even had a "Final Stages" section to your news update.

So....What's preventing you from taking another year to develop? Because we all know by now that you're just going to keep putting more and more stuff in, which in turn will prolong the release date more and more.

Finish it. Release it. Patch it.

The mod doesn't have to mirror the STALKER: Shadow of Chernobyl development cycle.

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N.Aaroe Author
N.Aaroe

MISERY 1.0 was released at Jan 15.th 2012 and MISERY 2.0 started as an idea some months after.
The ambitions grew and of course so did the ETR.
We will release when it seems right for us and with current features being completed there is little sense in just ignoring them. I think that you will enjoy them too.

Btw, modding is not just a simple adding of one feature after another. Some things will require a new game so where's the joy in playing 10 hours only to be able to download an addon with nice features that requires you to start all over?

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dmgvss
dmgvss

I can't wait any longerrrr Q_Q

Well I can... because it's going to be the best mod ever. But man, this wait is killing me.

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JasonHelm
JasonHelm

This is totally going to be worth the wait, can't wait to see what you guys have improved on

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Cloak187
Cloak187

I'm feeling a lot of hype from this mod, so this is why I am holding off to return to COP and actually finish it(Never finished vanilla). Anyways I hope this mod is not all hype and delivers! I'm rooting for you devs! Hope to see this mod soon!

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richardknights972
richardknights972

Much as i do agree that we all want a fully polished release i really have to say "OMFG YOUR KILLING US" ;-)
Really tho take all the time you need guys looking at all these titbits your feeding us is making us want it more all the more in my opinion the actual game developers out there could learn a hell of a lot from your dare i say it amature modding keep up the amazing work we will be here waiting when your ready.

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Wrekker
Wrekker

Will there be localized versions of the mod, specifically russian version, since it's the original language of the game? Are there any plans for that?

I could help with localization/translation; I find playing the game in English takes away from the atmosphere.

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poisonedyouth
poisonedyouth

I've been playing Misery now for a few weeks and I love it. The level of immersion is so much more satisfying :D Just wondering if there are any plans to have more roaming groups, and perhaps even caravans that traverse the Zone like in Fallout 3. Perhaps even the player could do guard duty for cash/loot rewards and fend off mutants or bandits. Or the evil player could simply take the caravan for themselves if they can :P Anyway rant over, great mod keep up the good work :)

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