Tag "Dev Diary"  (0 - 30 of 26,061)
QCDE v1.2.0 Almost Here and Changelog!

QCDE v1.2.0 Almost Here and Changelog!

News

This new version has several new things. One new champ, one new monster set, two new maps and tons of fixes.

Lights, Bridges, Action: Etherborn Update & Steam Page is Now Live

Lights, Bridges, Action: Etherborn Update & Steam Page is Now Live

News

This week, our Creative Director Samuel takes over the blog and talks about light, bridges, and Giorgio de Chirico.

Defenses - Sneak Peak

Defenses - Sneak Peak

Feature

The towers available for you to build to defend against the evil army of war machines.

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

Tanks VR devlog #3 - HMD support, lobbies, press inquiries & more

News

HMD support, improved lobby screen, ghost lobbies, press inquiries and the future!

Tanks VR devlog #2 - release, small additions, bugfixes & community

Tanks VR devlog #2 - release, small additions, bugfixes & community

News

Early access release, recenter view button, control haptic feedback, bugfixes and community!

Tanks VR devlog #1 - improvements, new features & release date

Tanks VR devlog #1 - improvements, new features & release date

News

Improved character tracking, an armor penetration system, random shell spread, better controls, improved lobby UI, a gameplay UI, smooth scene transitions...

Two Years and Counting as Indie. Four Little Noble Truths as Human

Two Years and Counting as Indie. Four Little Noble Truths as Human

News

For more than two years we, Little Miracles Games, have been working on Rest in Jelly. Before its launch, we want to share Four Little Noble Truths learned...

Radio General: Concept

Radio General: Concept

News

The concept and ideas behind Radio General, including past work done by Foolish Mortals.

Ganbatte out on April 19! Launch trailer released

Ganbatte out on April 19! Launch trailer released

News

Ganbatte is available on Steam for Oculus Rift and HTC Vive from April 19th onwards. The Early Access version of the game will be priced at 14.99$ and...

Apparition: Slender, no gentleman

Apparition: Slender, no gentleman

News

Welcome again, Mr. Brave and Bold. I can sense you've already visited Green Creek once before. You want to know more about the ways of The Developer...

Version 0.2

Version 0.2

News

We talk about the new updates that are in version 0.2 and more about what the 1.0 release is going to be like.

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Alpha weekends, Roadmap and Patreon

Alpha weekends, Roadmap and Patreon

News

In the last days there was some news, which I would like to summarize briefly.

Dev Diary #6 - Perfomance Improve, Main Menu Redesign & Warehouse!

Dev Diary #6 - Perfomance Improve, Main Menu Redesign & Warehouse!

News

The map is getting bigger and it will be harder for the user to find resources to survive. So we implemented 1 warehouse every 8km. resources will spawn...

Detonating the Room With Tile Effects

Detonating the Room With Tile Effects

News

Tiles in Copper Dreams are part of the active simulation in and out of combat, and one of the last big systems we needed for the alpha to add to the sandbox...

Version 0.0.2 is up!

Version 0.0.2 is up!

News

Added new graphics, widescreen support, sound effects and more!

Introducing Camera Mode - Coming soon to My Time At Portia!

Introducing Camera Mode - Coming soon to My Time At Portia!

News

Today we’re excited to reveal a new feature that’s coming in April’s content update - Camera Mode! This new feature will allow you to take pictures...

Corpses 'N Souls - Real-time 2D destruction plus GDC 2018: Tech Demo

Corpses 'N Souls - Real-time 2D destruction plus GDC 2018: Tech Demo

News

Introducing real-time 2D destruction plus the GDC 2018 tech video for 2DEvolved. Now both the world of Corpses 'N Souls and the 2DEvolved game engine...

BBG Rebirth

BBG Rebirth

News

hello everyone, I want to inform you that I remake BBG starting on new base, so to learn more about using UNITY I have make two other games in parallel...

Sticking with an idea vs. Listening to players [DevLog]

Sticking with an idea vs. Listening to players [DevLog]

News

On the occasion of the release of Epicinium beta version 0.20.0, we have written a devlog about listening to players.

Dev Blog #16: Big Announcements!

Dev Blog #16: Big Announcements!

News

The latest news on Dust Fleet's development, including some big improvements to the game structure, some new ships and some new gameplay elements. A final...

Dead Monarchy: Interim Update

Dead Monarchy: Interim Update

News

Just a quick update to give you guys an idea on what I've been working on for these past few months.

DevBlog #2 The Missing Few - Turning off Baked Lighting

DevBlog #2 The Missing Few - Turning off Baked Lighting

News

Dev Diary #2 The Missing Few, How to turn off baked Static lights in buildings Unreal Engine 4. We look at how we got it working.

Sector Six Release Countdown: 9!

Sector Six Release Countdown: 9!

News

I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...

Road to Alpha & Devlog 13

Road to Alpha & Devlog 13

News

The direction in which Freeroam is headed and our new additions / changes!

State of the Mod, Mid April

State of the Mod, Mid April

News

Soviets - nearing completion, faction design overview!

Neon Tail - Devlog 01

Neon Tail - Devlog 01

News

The develop log of Neon Tail on March 10th, 2018. Improving and adding function of grinding control, feels and orientation, jumping animation selection...

Story Time

Story Time

News

Hi everyone! This week we want to share with you some info about our story!

Lordbound - State of the Mod - April 2018

Lordbound - State of the Mod - April 2018

News

New month, new update! In March we spent a considerable amount of time expanding the world of Lordbound. As the main quests are nearing completion, the...

The Pinata Robot

The Pinata Robot

News

We need your advise for creating the Pinata Robot for our upcoming Rogue Like, tactical RPG.

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