Tag "Dev Diary"  (0 - 30 of 23,878)
Dev Update 30-May-2017 - Cyclic Level Generation 1.0

Dev Update 30-May-2017 - Cyclic Level Generation 1.0

News

Learn about what Cyclic Level Generation is about and how I implemented it for Biosignature!

Tavern – Level 1

Tavern – Level 1

News

Tavern – 1 level Condition – 500 Housing 12 villagers Frost-protection – 50 The tavern is the place to produce hot meals and liquors (ale, hooch...

New music for Floor 1 of Growbot Game

New music for Floor 1 of Growbot Game

News

Growbot now has a musician! We've been busy creating and implementing music into the game. You can hear some samples for the first floor here.

The Crow's Eye - The Hole

The Crow's Eye - The Hole

News

Teaser of the new content

Revamping the Fuel System

Revamping the Fuel System

News

Limited fuel or unlimited fuel? Each have their pros and cons, but can I find a compromise?

Time to Catch up

Time to Catch up

News

We've been gone a while, working in overdrive trying to get things ready for the start of our campaign. Let's catch up!

Mixing Dancing to The Moonlight!

Mixing Dancing to The Moonlight!

News

Hey folks! It’s been a crazy week since the launch of our campaign and boy did you make us proud! Your feedbacks have been immensely insightful for...

A little sneak peek into our new graphics design

A little sneak peek into our new graphics design

News

Here we post a little sneak peek into our new graphics assets, which are being developed by our new pixel artist to redesign completely our game appearance...

Lord of Dwarves Build anything in 3D

Lord of Dwarves Build anything in 3D

News

Here's a video showing the open ended 3D construction in Lord of Dwarves. Build anything you want!

DevLog #7 Chapter 4 Implementation

DevLog #7 Chapter 4 Implementation

News

This DevLog is about the detail and mechanic of Chapter 4 and a little UX improvement.

New Faction Insignia, Field Machine Gun, and More!

New Faction Insignia, Field Machine Gun, and More!

News

We talk about what the Foxhole dev team is working on including new faction insignia, the field machine gun, and more!

*Developer Diary* DOOMGUY's NEW Girlfriend

*Developer Diary* DOOMGUY's NEW Girlfriend

News

In the next update in the future, three Girlfriends will be added.

I am alive...

I am alive...

News

As some of you realized, I was inactive for some time. Well this is due to the fact that my computer broke down and I just managed to fix it for those...

[Devlog 3] Female character and more!

[Devlog 3] Female character and more!

News

Added a lot of features! A female counterpart that is just as modular, diversified character aesthetic generation and job ambition trait generation, character...

Cowboy Clickers Developer Live Stream

Cowboy Clickers Developer Live Stream

News

This morning, our lead developer Chad, live streamed the creation of a new level for Cowboy Clickers and gave a walk through of some the code that has...

2017.05.27 Boss 101 Stores and the Big Boss Bomb

2017.05.27 Boss 101 Stores and the Big Boss Bomb

News

Wanted to peel back the curtain again for those interested in how we make our magic behind the scenes.

Plans for the mod Part 1

Plans for the mod Part 1

News

In these following articles I will do my best to explain and outline the plans for the mod. Here’s an outline of topics I’d like to cover: Space Combat...

Dev Diary 1 - Requested Features Being Worked On

Dev Diary 1 - Requested Features Being Worked On

News

We discuss the new features of Hard Mode coming soon including using WAU flowers as checkpoints and an announcement.

Grand Guilds - Weekly Update #9

Grand Guilds - Weekly Update #9

News

Lots of things happened this week. We're now on Greenlight, we have new abilities, environment, artwork, soundtrack, and much more!

Alpha Review thus far

Alpha Review thus far

News

We have some interesting facts based on data we have collected during our Alpha-Testing phase.

Creatures of Magefire

Creatures of Magefire

News

A quick at some of the creatures in the extreme low cost range of Magefire, a brand new turn based tactical game being developed at Third Impression.

New enemy to fight ready in Alpha level

New enemy to fight ready in Alpha level

News

Cowboy Clickers is bringing you a new enemy to the fight to get your family back! We are introducing 'The Hick'; a shoe-less, straw hat, meanie.

Fictorum Update #44: New Spellblade Ability and Destructible Damage

Fictorum Update #44: New Spellblade Ability and Destructible Damage

News

Two more weeks down and our August release draws closer. We’re proud of the state of Fictorum, especially with the latest patch, which has a new Spellblade...

Just a little announcement

Just a little announcement

News

Just wanted to say, I am working on the project again. Doing concepts, analyzing real-world stuff I want to use in the game, learning C++, creating small...

KILLorSAVE! Made in 48hours

KILLorSAVE! Made in 48hours

News

A role-playing game where you have two choices, KILL or SAVE?

Screaming Steel - May 2017 News

Screaming Steel - May 2017 News

News

It’s been two months since our last article, so we feel it’s the right time to give you another one to read through! Progress has been pretty good...

All Details regarding Back to Earth

All Details regarding Back to Earth

News

Back to earth is a realistic space simulator in which u will need to launch from a base on Mars and head back to Earth for your own survival. The game...

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

The first game from zero to alpha. Write a history of the development of Horde Attack. Part 2

Tutorial

Development. Player. Will start the Chapter on the development with the most important "Player". Now I will tell about how I developed management and...

Creating a Particle Monster that is Frightening

Creating a Particle Monster that is Frightening

Feature

How I created a monster purely from particles in Unity 3D

Dev Diary #1 - A New Era, A New Day

Dev Diary #1 - A New Era, A New Day

News

The First Dev Diary of Expanded Mod, and the first planned of 3 more. Here I elaborate where V1.3 failed, the issues that will be addressed and fixed...

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