A quick look at the initial move set of Project flesh and how gaining limbs affects the base character.
We’ve seen what everyone is working on, now let’s jump to what comes next!
This update aims to improve what you already have in the mod, thus bringing a more complete experience to the player.
- Inventory changes, new materials - Building new building types - Daynight cycles
Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...
It is not a mod, it is a addon for the original mod by Nagentus team "Fire in the sky". It improves mod graphically and adds new gameplay with GC of course...
Did you know that the character of Tristan got his name from... one of developer's cat?
The year of the… what now?! Wait, we should celebrate cats, not dogs! It’s the world of Nyanya, remember?! Arrrgh. Ok, just don’t tell the Fat Dog...
A look at one of the more formidable bosses in Project Flesh.
Steam product page is online! Now you can add Carsteroids to your wishlist! 🎉
Not one, not two, but three updates.#53, #54, #55
Find out how we work with the effects, what we have decided to do with the voice acting, how do we draw characters and what is the current state of all...
Hi there, I'm during develop of sandbox simulation game Battle for steam and iron, it allow to build any water, sub-water, air and even land combat vehicles...
We just released version 0.16.1, featuring a settings menu and memory usage optimizations. We will be playtesting it later today, you can join!
In this feature John talks about what has happened... since February 2017. Art updates, trouble with engine upgrades and 2d pixel lights.
At the end of the week where development of Cycle 28 has finished, I sit down to share my thoughts on what it's like to release an indie game in 2018.
First devlog article about our mobile game Solbot: Energy Rush.
Trailer for the upcoming PC game and Mac game The Cinema Rosa.
Tim, our community manager tells us about the progress been made over the Winter of 2018. Some big changes!
Welcome to our 5th devlog article about our upcoming tactical RPG, Robothorium, and today we talk about another faction: The BioThorium
The answer is: a cube shaped hamster with the help of a particularly fat dog. Enter The Chronicles of Nyanya – an amazing indie j-RPG set in a f***ed...
Here are a few cool graphics from behind the game development!
It's been a very busy week for us but most importantly: We've got a launch date! It only took us for years to get here. :D
In this series of updates I'll document the development process of the game in detail, post timelapse videos of the work, and talk about some features...
He calls himself one of the "poorest merchants of the Persian Empire". He's also a great storyteller, and has an infinite kindness. Meet Yaghoub, the...
Hi guys! It's been 1 month and sorry to keep you waiting. After a few discussion with my partner. We decide to change fundamentally change the game play.
I have published D-rive at Play Store. I'm very excited!
Development is moving well for 39 Days to Mars. I've been working both on the game itself, and on all the related things needed to launch it on Steam...
Few GIFs of new area (WIP) and new mechanics: checkpoints and power cables!
Massive v1.0 update coming to PC, PS4, Xbox One, and maybe even Nintendo Switch sometime this Summer. In the meantime, here's an update on Steam with...
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