Indie Gamers
1,521 members Hobbies & InterestsFor fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie...
For fans of indie games and hardcore indie gamers, no matter whether these indies are commercial or freeware/opensource. This hub used for many indie...
Love Deus Ex? Of course you do! Delve deeper into the world of conspiracies and revel the glorious Deus Ex series. So, join us!
The official Max Payne fan site, supported by @rockstargames and @remedygames. Brings you Max Payne / game news, opinions and more! This group is for...
Deadly anomalies, dangerous mutants, anarchists and bandits... Non of them will stop Duty on its triumphant march towards saving the planet! and its citizens...
The purpose of this group is to schedule DayZ gameplay events, which will make it much easier to get ahead in DayZ. Eventually, through teamwork and determination...
This group is intended for confidential modding development purposes only. Profiles who are actively taking part in the modding development and processes...
True Zone© [PROJECTS] is a small modding community with the biggest and most influencial S.T.A.L.K.E.R. modders around. We share features and ideas around...
Testing grounds for MDT works and pre-releases data packages. Only licensed members will be able to participate in this lab and MDT will be monitoring...
✯ I wish you a happy new year! ~ trojanuch ( Moddb.com ) ✯
i tried the m4 fix for cop misery and still not working
Wszystkiego naj Troj! :)
This mod is awesome, I am hoping that there has not been to much compromise with the difficulty, and that 2.1 will be a slightly harsher experience at the least.
I remember that when 2.0 came out a very vocal group of people complained as though they were offended by the game difficulty/balance. Claiming that it was to hard, and a patch was released that made it easier (along with some bug fixes).
Can I expect 2.1 to truly be the mod that TZP envisions and not to much catering to those stalkers who want a more forgiving experience. I hope that this 2.1 zone is as harsh as those veteran stalkers among us dream it to be. I'm looking for a unforgiving experience. Where equal amounts of cunning, zeal and strategy are required to survive .
This mod is your legacy, please don't cater to the tourist who do not know what the zone is about.
Thank you sincerely for all your hard work and thank you for sharing your results with the world. I will thank you a third time as you and the whole crew do not receive close to enough.
Cześć Troj
Tak tylko chciałem zapytać jak leci i czy wszystko dobrze :)
Z doświadczenia wiem, że projektem można się zniechęcić, jeśli się w niego włożyło wysiłek i serce a potem zawsze znajdzie się jakaś zrzęda psująca wszystko, mam nadzieję, że nie doświadczasz tego tak bardzo :)
Zrobiliście naprawdę kawał wybitnego projektu, jestem z Was bardzo dumny, nawet jako zwykły tester!
Wszystkiego dobrego!
Trojan. I have a question. Since some patches have progressed to quickley and they contain errors...which patch is the safest for me to install with compatibility of saves???
Hey, I think I speak on behalf of the Misery community when I say that your constant work on patches is greatly appreciated! Keep it up! :)
Thought I'd thank you for the awesome Misery mod! :D It's amazing so far and can't wait to see what you and the MDT have in store in the next updates!
I may be one of the 1% who experiences immense enjoyment from the direction of the launched 2.0 version of Misery. A few personal comments in response to the proposed patch.
General Ideas A+ Keep those. The frustrating aspects of having proper equipment for a situation is golden.
I guess i understand increasing the dropped weapon condition to 40-60% but if manual repair will work from 25% instead of 45% now then make dropped weapon condition 25-60%. That just seems more balanced to me. But it may **** up the ECONOMY which is to me, PERFECT right now. I loved Fallout 1&2 btw. So i Understand the new to prep to make difficult situations easy or at least lest frustrating.
I decided to take a break from the mod till the patch goes live, not for stability issues so much, but just so that I can experience the changes in a start to finish play through.
My sniper survived the black road by sneak and running for the hills with out attracting attention. At that time A group of duty (i think) were hitting the workshops hard with full autos and grenades so i got to loot a few items to start me off. Day light was breaking and there was a rush for the dead zombie loot by another group of hunters or stalkers. It was a awesome experience. Thank you again for working on this mod. IT's awesome, your awesome.