Rise of the lost Children is an add-on mod exclusively for multiplayer which adds some unique features so far not achieved in the space combat simulation game Freelancer.

Rise of the lost Children is an add-on mod exclusively for multiplayer which adds some unique features so far not achieved in the space combat simulation game Freelancer. The story behind this mod is matching very well the story in Freelancer, exploiting some facts already present in vanilla Freelancer but which were unfinished. The aim of this mod is to add enjoyable new features for both freelancer pilots and also for clans in multiplayer.

As freelancer you can participate in story wars, epic battles, competitions, make money and become famous. I don't want to add to this list the old features of game-play as we know in FL.

As member of a clan you can own your system and i don't mean the old server edited factions but a real brand new and original concept that will make possible for clans to have their own exclusive training systems, a place to call home. You can loose the ownership if your clan is weak and challenged by a stronger clan. You can get clan insignia for your ships (another original concept) and i don't mean the old way to add skins to same ship and edit the accounts server side.

No matter if you will join a clan or not, you can choose the faction you want to play, with that choosing your character class. Again i don't mean tags in name, or plain reputation fix. I mean REAL affiliation (original concept) to a playable faction, having an according reputation, start location and ship. Power of classes is carefully balanced so none will get an advantage.

You will able to enjoy new ships and weapons carefully added not to spoil the FL feeling. All ships will be original 100%. The existing ships and items will be tweaked for a greater MP feeling.

New systems and stations were added to complete the story and some existing ones are edited to reflect the changes and conflicts in Sirius.
A new dynamic trade concept will be set so forget the trade as you knew.

Negotiate your commodity/loot price, smuggle, avoid police. The more you risk the more you'll gain and this way the boring trading system will be changed into adventure.

So grab your helmet and fly to new excitements and challenges in the universe we love so much.

See you in space!

Author: Korben

Credits:
* Thrawn for the considerable amount of help
* Advanced Battleship Encounters - script by Crabtree.
* Freelancer War on Nomads - script by vamp679.
* Spinning Planets - script concept by warzog and Bob McDob - tweaked by Crabtree.
* Richard Sabatino for tweaks
* Gibbon From Gizmo Studios for extra lights
* Lancersreactor community for tuts and stuff
* SLF members for testing and help: Torch, Wc_eend, Squig, Hallc, Ares, Illuzion, qqq, Carni4 and all other I didn't mention.

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Progress

News 0 comments

I resumed at the end of last year the work on this project and I hope in couple months that I will release the 1.0 version of the mod.

The updated feature list includes already:
* Start system Cloning Vats with affiliation engine
* Added new factions: Korben's Clones, Raiders of Sirius, Junkers' Syndicate.
* New system: New Europe - Order system.
* New system: Sirius Enclave - battlefield system.
* New system: Tortuga - Raider system.
* You can pick a role between: Raiders of Sirius (pirates) The Order (hunters) Nomads (rogues) and Junkers (traders).
* Unique start reputation, affiliation, ship and start locations depending on your role - original concept.
* All gates opened.
* New ships: Junker VHF and bonus ship, Rheiland VHF, Kusari VHF, Bretonia VHF and Order VHF, Police ship and Raider LF, HF, VHF and bonus Raider ship, DomKavash LF, HF and VHF.
* New weapons for Houses and Pirates, new turrets.
* Unknowns renamed to Omicron Delta (upper) and Epsilon (lower)
* Clan systems, entrable only by clan members, all is made ingame - original concept.
* Visual clan tags on the ship - original concept.
* Added new nomad weapons
* Added Nomads lairs in their systems.
* Modded ship stats and physics for all ships
* Modded weapons and hardpoints classes, you can mount any human weapon on any human ship but you cannot use nomad weapons.
* Dynamic trading (prices made by players) - original concept
* Battleship Encounters
* New Raiders and Junker bases in their systems.
* New commodities and trade routes

Planned features for 1.0 release (I hope somewhere in March):
* More commodities and trade routes
* News and rumors
* New wrecks
* New special quests
* Bloom effect and dynamic lightning

Planned features for release with server (if I ever will find a server to host the mod)

* Clan systems mechanics
* Police faction.
* Arena system
* Race tracks
* Admin system

Future add-on's:
* Flyable planetscapes
* Serverside "in space" news system

Credits:
* Thrawn for the considerable ammount of help
* Advanced Battleship Encounters - script by Crabtree.
* Freelancer War on Nomads - script by vamp679.
* Spinning Planets - script concept by warzog and Bob McDob - tweaked by Crabtree.
* Richard Sabatino for tweaks
* Gibbon From Gizmo Studios for extra lights
* Lancersreactor comunity for tuts and stuff
* SLF members for testing and help: Torch, Wc_eend, Squig, Hallc, Ares, Illuzion, qqq, Carni4 and all other i didnt mention.

First public version

News 0 comments

First public version of Freelancer: Rise of the Lost Children will be available before or soon after Jan 1st. This is still dev stage, but most of concepts...

Features

News 0 comments

Added features to vanilla Freelancer: * exciting background story * 4 RP classes this means unique reputation, start point, ship for each - original concept...

Progress

News 0 comments

Overal concept project 90% Overal coding project 65% * background story concept - 100% * background story coding - 0% * class selection mechanism - 100...

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RotLC 0.9

RotLC 0.9

Full Version 2 comments

This is the first finished release of Rise of the Lost Children mod

Comments  (0 - 10 of 15)
hj12321
hj12321

This mod got a problem in the mission of defending Benford station,after you kill all the Liberty Navy attackers,Juni just stay there and do nothing,and no morer enemies appear.The worst is you will fail this mission when you go to the jumpgate to Magallen system.
Developer,please fix this problem.

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Guest
Guest

You clearly dont pay attention... This mod is for MULTIPLAYER...

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darthmop1
darthmop1

i really like the dynamic light effects

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Korben
Korben

thanks

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Kozmoman
Kozmoman

hehe finally a ery good RPG.

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Bubb9
Bubb9

Is there a client version yet?

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Korben
Korben

well it was, i delete it for the next update which is scheduled for beginning of March

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Korben
Korben

I am looking for 24/7 server willing to host the mod at the moment.
If anyone is interested please contact me: korben-at-slfhq-dot-net.
Thanks in advance.

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jwarren
jwarren

Korben, I Have a 24/7 Server Hosting Pc, Can I Host Your Mod?

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Korben
Korben

of course mate, let me know if you need some help

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