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800 A.S. was nearly catastrophic to the entire Sirius sector, stretching from the comfortable center of society that was Liberty all the way out to the Border Worlds and beyond. Menacing troop movements by Rheinland pushed President Jacobi of Liberty to invite representatives to Manhattan for discussion; the subsequent destruction of the convoy by a mysterious "Order" echoed throughout the entire sector, sending whispers of war.
Tensions flared dangerously and Rheinland began pushing ships all over their borders. Kusari and Bretonia cautioned Rheinland that they would defend their space with force if necessary, and Liberty struggled with its own internal conflicts. For some time it seemed like a war was entirely unavoidable. . .
. . . Until the entire situation suddenly diffused. Where the tensions had flared or why they had suddenly been resolved was kept a secret by the House officials ever since.
Much has changed since the war of 800 A.S. The Houses, once on the brink of war, maintained nearly half a decade of peace. Sirius prospered overall, the House economies flourishing in an unprecedented boom as they rebounded from the war earlier in the decade.
That peace, however, slowly began to break as the Houses began moving inexplicably beyond their own territory in 805 A.S. The other Houses began maneuvering so they wouldn't be caught unawares and off guard. Each sought it's own interests, claiming that they simply were countering the other offensives by their rivals.
807 was a brutal year. The Blood Dragons formed an alliance with the Outcasts and decimated the Kusari House forces while they were embroiled in a bitter battle with both Liberty and Bretonia, forming House Nippon in it's wake, with a Blood Dragon emperor on the throne. That alliance didn't last, however, and the Planet Kyushu was changed forever by an Outcast weapon which "cardiformed" the farming planet. Hundreds of thousands died and hundreds of thousands more were addicted to the illicit drug. After that last act, however, the Outcasts pulled out of Kusari and back into the edge worlds, returning to isolation.
In late 807 as things start to quiet after the tumultuous early year, the mysterious organization known as the Guild appears and begins systematic shocking attacks throughout Sirius. What their intentions are or where they come from is a mystery. One thing is certain, though: everyone in Sirius is their target and their technology is advanced enough that the Houses decide to band together to confront them.
Sirius is now in the twilight of 808 AS. War rocks the nations, conflict sparking at nearly all locations. The Creeping Darkness of the Guild leaves a shadow on Sirius which has many worried about the future. Rumormongers state that the location of the Guild's home base has been found but none have challenged them on their home turf. The landscape has changed, the actions of the growing empires forever changing the face of Sirius. Will you be the next to influence the direction of your people?
Only you can decide.
This is Shattered Worlds: War-Torn.
Shattered Worlds: War-Torn is a Freelancer Modification that pushes the Freelancer engine to its limits to bring you one of the highest quality and most polished Freelancer modifications to date! But what is it that makes Shattered Worlds: War-Torn so special?
A Completely Rebalanced Ship System-
Long gone are the basic classes of Light Fighter, Heavy Fighter, Very Heavy Fighter, and Freighter. In Shattered Worlds: War-Torn, you get to fly how you want! Scouts, Interceptors, Combat Fighters, and Light Bombers make the archetypes of combat vessels, with specializations such as the Heavy Scout, Thrust Interceptor, and Fast Attack Fighter tweaking each class to your liking. With approximately 100 player-flyable ships available, many of which are exclusive to Shattered Worlds: War-Torn, you're sure to find your favorite way to fly.
Completely Overhauled Economy-
Make money how you want! Classic Credit generators such as missions and trading have been redone to be more rewarding and diverse, while new ways to earn have been implemented, including seven new freigher classes designed for different missions. Make the big bucks as a pirate, locking the trade lanes and looting the spoils; smuggle cardamine into lawful space to shady clients; trade goods from luxury food to rubber duckies from one side of Sirius to the other; or dedicate yourself to harvesting the spoils of the galaxy in a mining ship. The decision is yours to make!
All-New Mining System-
A new and exclusive way to mine has been developed by the mod team, making mining just as viable a source of income as even the wealthiest of traders in the largest of trains. So grab your mining ship, aim that mining laser (you won't be able to mine without it!), and haul your precious rock-bound cargo to those waiting to pay you big.
Stunning Graphic Improvements-
With all new effects from custom ALE files; gorgeous, hand-crafted Starspheres; high-quality custom models; and many other huge improvements, Shattered Worlds: War-Torn is the most visually stimulating modification for Freelancer yet.
An Ever-Evolving World-
The Sirius sector is alive in Shattered Worlds: War-Torn. Traders, Miners, Pirates, Police, Bounty Hunters, and Freelancers move from system to system, interacting and communicating, fighting for survival in their ever changing sector of space. Almost a decade has passed since 800 A.S, and the systems show it. Some stations have evolved, factions are advancing, and new powers have emerged from the great black, such as the mysterious Guild, the twisted Nomad Cult, and even the Nomad aliens themselves.
And Much, MUCH More!
Capital Ships, echoes of war, and even rumors of life beyond the Sirius rim in the Orion Sector hint at some of the planned changes for this ever-expanding mod. With all the improvements listed above, plus numerous other changes and tweaks, and a warm and inviting community to top it all off, what are you waiting for? Come carve your own destiny and leave your mark in the universe that is:
Shattered Worlds: War-Torn
Check out game play and advertisement videos on the SW:WT YouTube Channel.
The SW:WT 1.6 release is the next step in the story of Sirius on the Shattered Worlds Freelancer Server. It focuses heavily on realizing the changes to the face of the Sirius sector that have been played out by factions online in addition to adding more detail to the back story of the mod surrounding the mysterious group called The Guild.
There are ~50 completely new ships in the Creeping Darkness update, as well as the Corvettes and Cruisers being made available to non-faction members. There are 2 completely new systems which belong to The Guild and are part of the continuation of the SW:WT mod storyline but on top of that there have been major changes to existing systems that were driven by player role play. The Molly's have extended their influence and consolidated their presence in the Yorkshire system. In Kusari the Blood Empire has been fully realized with re-worked reputations and factions that reflect the House's conquest by the Blood Dragons in the War of Light. Missions against the Guild have also been added in several systems which will definitely test even the most well organized of fighter groups attempting them.
Creeping Darkness is overall a continuation of the very fine work resulting from the SW:WT development team's commitment to high quality graphics, balance and new game mechanics that has made the mod one of the best recognized total conversions for Freelancer.
Visit the Downloads section or the SW:WT private forums for the 1.6 client!
This is a Questions and Answers article about the Freelancer-Mod Shattered Worlds: War-Torn with the mod developer Forsaken.
Freelancer Shattered Worlds is going for the top 100!
Shattered Worlds has now integrated with Twitter to provide up to date community posts and information as well as mod changes and server updates! Join...
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