Star Citizen brings the visceral action of piloting interstellar craft through combat and exploration to a new generation of gamers at a level of fidelity never before seen. At its core Star Citizen is a destination, not a one-off story. It’s a complete universe where any number of adventures can take place, allowing players to decide their own game experience. Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats. I’ve always wanted to create one cohesive universe that encompasses everything that made Wing Commander and Privateer / Freelancer special. A huge sandbox with a complex and deep lore allowing players to explore or play in whatever capacity they wish.
Cloud Imperium Games, developer of the upcoming space sim Star Citizen, has announced that the game is switching engines. Until this point, Star Citizen was being developed on Crytek’s CryEngine, but in late December last year CIG announced via its website that it was switching to Amazon Lumberyard.
Of the switch, CIG CEO Chris Roberts stated:
“Lumberyard provides ground breaking technology features for online games, including deep back-end cloud integration on AWS and its social component with Twitch that enables us to easily and instantly connect to millions of global gamers. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard. In fact, we are excited to announce that our just released 2.6 Alpha update for Star Citizen is running on Lumberyard and AWS.”
The timing of the announcement raised suspicion that the engine switch was related to Crytek’s reported financial troubles, along with Crytek’s own announcement a few days prior that they would be closing five studios and focusing its remaining resources on its development houses in Frankfurt, Germany, Kiev, and Ukraine.
However, a few days after the initial engine switch announcement, Roberts took to the Star Citizen forums to clarify that this was not the case. His statement included:
“We stopped taking new builds from Crytek towards the end of 2015. So did Amazon. Because of this the core of the engine that we use is the same one that Amazon use and the switch was painless (I think it took us a day or so of two engineers on the engine team) ... None of our work was thrown away or modified. We switched the like for like parts of the engine from CryEngine to Lumberyard. All of our bespoke work from 64 bit precision, new rendering and planet tech, Item / Entity 2.0, Local Physics Grids, Zone System, Object Containers and so on were unaffected and remain unique to Star Citizen.”
Roberts added that Amazon was investing in areas that made more sense for Star Citizen, such as the engine’s online and networking aspects, along with cloud computing – which were areas CIG did not believe Crytek has the resources to focus on or to compete with Amazon over.
“Finally there was no ulterior motive in the timing of the announcement. The deal wasn't fully finalized until after the release of 2.5 and we agreed with Amazon to announce the switch and partnership upon the release of 2.6, which would be the first release on Lumberyard and AWS. If you have been checking out our schedule updates you would know that we originally had hoped to release 2.6 at the beginning of December, not Friday the 23rd!”
Since Amazon Lumberyard is a CryEngine fork, and Star Citizen was originally being developed using that same fork of CryEngine, the switch doesn’t seem as dramatic as a typical engine shift could be mid-way through a project. And, with Amazon’s investments in Lumberyard’s online aspects, the ridiculously ambitious connected universe of Star Citizen could be one step closer to actually being made a reality.
RSI Live Stream presentation about news and progress from PAX event. Enjoy watching :)
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