Tides of War: Clone Wars is currently under development but it still needs community input and assistance to reach completion. If you have ideas or would like to contribute your skills to the creation of this mod then please let the developers know. Your assistance can help make this mod one of the greatest Star Wars mods available!
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3 comments by ArvisTaljik on Dec 1st, 2012

Tides of War: The Clone Wars still needs help with development in order to reach a completed state. As of now, there are only two staff members working on the mod, with much more additional help required to create a comprehensive and enjoyable mod.

If you have any modding skills that you can bring to the table in an effort to get this mod completed and ready for players then please step forward. Over 95% of all physical assets (models, textures, etc.) are already complete and ready for game implementation. That said, there is still much to be done to polish off what has the potential to be a very immersive and enjoyable mod for the community. Specifically, we're looking for (in order):

1) Star System/Space Station Scripter: Freelancer's engine uses a relatively intuitive design for creating star systems and dockable solars (space stations, shipyards, etc.). With this said, though intuitive in nature, this is a very time intensive process in addition to requiring a medium of creativity in designing layouts for star systems. Most all of the star systems for the mod have preliminary designs completed on paper/images but still require in-game design implementation.

2) General Coder/Scripter: Even more intuitive than system and solar scripting is general ship, weapon, equipment, and commodity scripting. Again, a simple system, but a time-intensive task of adding all the necessary scripting to the game for the purposes of making all of our great models flyable and usable in the game.

Once more, this mod needs further help to complete development. Please, if you have skills and are looking for a project, step up to the plate now!

Post comment Comments  (0 - 10 of 54)
Commander-Trident
Commander-Trident Mar 19 2014, 8:25pm says:

This looks cool

+1 vote     reply to comment
nicco107
nicco107 Nov 6 2013, 1:24pm says:

this needs to be released since they shut down the demo server for freeworlds tides of war,and because of that im back to the broken pile of scrap with a label on it saying GTA V.

+3 votes     reply to comment
lolfr
lolfr Feb 17 2013, 3:50pm says:

will the droid scarab fighter make a appearence?

+1 vote     reply to comment
wiio6
wiio6 Dec 17 2012, 6:01pm says:

single player?

+1 vote     reply to comment
Tur
Tur Sep 1 2012, 2:41pm says:

I WANT A PLAYABLE LUCREHULK...NOW. THE NPC IS TO STUPID TO FLY THIS SHIP.

+1 vote     reply to comment
ArvisTaljik Creator
ArvisTaljik Nov 30 2012, 1:16am replied:

A playable Lucrehulk was attempted in an older beta version of the mod. It caused serious lag for everyone in view. In all, the Lucrehulk will not be flyable at all, instead it will be used as an armed scenery item in star systems controlled by the Separatists.

+1 vote   reply to comment
franky_lee2000
franky_lee2000 Jun 7 2012, 4:33am says:

where i can download this mod????

+1 vote     reply to comment
ArvisTaljik Creator
ArvisTaljik Sep 21 2011, 8:43pm says:

The Clone Wars Mod is currently seeking anyone with modding experience who may be willing to assist with mod development, namely in the areas of scripting and system creation. Most all of the models for the mod are completed and textured, but major help is now needed to get the environment of the mod established and going.

Anyone interested in helping please let myself know.

+1 vote   reply to comment
danzini
danzini Oct 29 2013, 9:46pm replied:

i could do some system creation ive made maps and things like that for a few other games but my mate had all the programs and stuf for it what programs would i need ?

+1 vote     reply to comment
TheGrover
TheGrover Sep 22 2011, 3:33am replied:

i cant code for toffee and i just started uni, but any low level code stuff (like anything ending in .cfg) i can help with if you give me a rundown ;)

+1 vote     reply to comment
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