It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

Image RSS Feed Latest Screens
Red Avenue - Level 1 Red Avenue - Level 1 Red Avenue - Level 1
Blog RSS Feed Post news Report abuse Latest News: Early Thanks

4 comments by Sivi on Apr 6th, 2010

Hey guys,

I was pleased to see that I had some comments so early after uploading, so a big thanks for that.

Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.

I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.

I also managed to set the mod to say its been released, so you can now rate it.

Remember to complete the survey too if you have time, link on the previous news post :)


Downloads RSS Feed Upload file Latest Downloads
Replacement/Updated first level

Replacement/Updated first level

Apr 7, 2010 Patch 5 comments

Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked...

Red Avenue

Red Avenue

Apr 5, 2010 Full Version 7 comments

The first and for now only release of my prototype, Red Avenue. Much like other Source modifications, extract the folder into SourceMods and restart steam...

Post comment Comments  (0 - 10 of 36)
Starvation Jun 20 2013, 9:25am says:

There are no clues whatsoever, puzzle pieces are very hard to find as in too small, no indication of any important places. check out the walkthrough Red Avenue (Mod) - Speed Run

0 votes     reply to comment
Max312 Mar 1 2013, 5:22am says:

Any jump scares?

+1 vote     reply to comment
Starvation Jun 20 2013, 9:27am replied:


+1 vote     reply to comment
SlenderMin Jan 10 2013, 6:05pm says:

is this a horror mod?

+1 vote     reply to comment
Odeghy Aug 31 2012, 6:57am says:

Great mod :D BTW for anyone who is stuck and needs help I've done a speed run for this here

+1 vote     reply to comment
tenser4 Jul 30 2012, 10:01pm says:

It said it needed to up vertex buffer size. Not sure what that means but It was right after I entered the door to lower level.

+1 vote     reply to comment
Fujjin Jun 25 2012, 7:17am says:

Mod won'tw ork for me, it just crashed on launch. :|

+1 vote     reply to comment
PurpleGaga27 Aug 31 2010, 1:53pm says:

It's a good mod but it's a bit too hard to play.

+1 vote     reply to comment
Cremat0r May 31 2010, 9:51am says:

It's ok, pretty good for a one-man mod.

+3 votes     reply to comment
BenQ3000 Aug 3 2010, 2:56pm replied:

Good mod. Too hard.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2 Icon
Developed By
Send Message
Release Date
Released Apr 2010
Mod Watch
Track this mod
Community Rating



44 votes submitted.

You Say


Ratings closed.

Single Player
Embed Buttons

Promote Red Avenue on your homepage or blog by selecting a button and using the embed code provided (more).

Red Avenue Red Avenue
Red Avenue
Last Update
3 years ago
142 members