It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

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Early Thanks

News 4 comments

Hey guys,

I was pleased to see that I had some comments so early after uploading, so a big thanks for that.

Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.

I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.

I also managed to set the mod to say its been released, so you can now rate it.

Remember to complete the survey too if you have time, link on the previous news post :)

Sivi.

Released

Released

News 1 comment

Red Avenue is now available for download after being completed ahead of time, but at a cost of restricted content.

New Year Update

New Year Update

News 1 comment

Some new screenshots and a word on how things are going.

Red Avenue - New Purpose

Red Avenue - New Purpose

News

Red Avenue is now going to be final year University Project, you can be part of my research

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Replacement/Updated first level

Replacement/Updated first level

Patch 5 comments

Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked...

Red Avenue

Red Avenue

Full Version 7 comments

The first and for now only release of my prototype, Red Avenue. Much like other Source modifications, extract the folder into SourceMods and restart steam...

Post comment Comments  (0 - 10 of 37)
BionicCoyote
BionicCoyote - - 1,248 comments

Full playthrough/review

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Starvation
Starvation - - 17 comments

There are no clues whatsoever, puzzle pieces are very hard to find as in too small, no indication of any important places. check out the walkthrough Youtube.com Red Avenue (Mod) - Speed Run

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Sheridan_I
Sheridan_I - - 222 comments

Any jump scares?

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Starvation
Starvation - - 17 comments

No.

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SlenderMin
SlenderMin - - 49 comments

is this a horror mod?

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Odeghy
Odeghy - - 9 comments

Great mod :D BTW for anyone who is stuck and needs help I've done a speed run for this here Youtube.com

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tenser4
tenser4 - - 51 comments

It said it needed to up vertex buffer size. Not sure what that means but It was right after I entered the door to lower level.

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Fujjin
Fujjin - - 157 comments

Mod won'tw ork for me, it just crashed on launch. :|

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

It's a good mod but it's a bit too hard to play.

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Cremat0r
Cremat0r - - 6,885 comments

It's ok, pretty good for a one-man mod.

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(Exchange)
(Exchange) - - 183 comments

Good mod. Too hard.

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