Hey Moddb! At this time, I want to show you the basic Aiming-System! Read on...
Biohazardous is a third person mystery adventure MOD - based on the Source Engine.
I'm not only trying to recreate the original atmosphere encountered in classical survival-horror games alá Resident Evil. What I also want is to give this genre a new charme along with some pretty newer gameplay ideas combined with a mysterious, puzzle-filled story line.
And yes, there are zombies out there!
Biohazardous will be an episodic adventure and starts off with the prologue. Within the prologue you'll learn the basic mechanics of Biohazardous along with the task to break out of the apartment where Catherine is trapped. But to escape you'll need to regain her memories on how she got there.
Along with a new genre on HL² mods, new features are needed to ship in.
The prologue will come up with:
Q: Is this a Resident Evil remake?
A: No, it's just an individual game with own ideas and ways.
Q: Release date?
A: Nothing to say here, first I want the basic mechanics running as smooth as they should. Let's just say: I want the 'sub-engine' for this type of genre completed first!
Q: Do you need help?
A: Who doesn't? But at the current stage, there's no point in setting up a full team. So... No, not yet.
If you have questions about everything related to Biohazardous,
feel free to ask me via private message or as a comment.
Alternatively, send me an e-mail!
biohazardous.mod [at] gmail.com
Even if there is not really new to show you within pictures or videos, there are some words to say.
First off, Biohazardous is going to use the SourceSDK 2013. I've ported the mod to this newer branch which is necessary to ensure all mod tools are working as they should.
This DOESN'T mean Biohazardous will feature the VR-Mode. Including static camera angles, there's no avail with the Oculus Rift.
Second (and more interesting I think), the very 1st Alpha Version.
I have set myself an internal deadline and established a roadmap to improve the development of a first playable alpha build.
A few things which will be available at the first alpha:
Features which WON'T be included in this alpha:
Well, it's a lot of work to get the basic framework as smooth as it should be. That's the reason why most of the features won't be included in this very first alpha version. But it's fun as hell!
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