Discover the zombie-apocalyptic nightmare in this mystery adventure game!


Biohazardous is a third person mystery adventure MOD - based on the Source Engine.
I'm not only trying to recreate the original atmosphere encountered in classical survival-horror games alá Resident Evil. What I also want is to give this genre a new charme along with some pretty newer gameplay ideas combined with a mysterious, puzzle-filled story line.

And yes, there are zombies out there!


Biohazardous will be an episodic adventure and starts off with the prologue. Within the prologue you'll learn the basic mechanics of Biohazardous along with the task to break out of the apartment where Catherine is trapped. But to escape you'll need to regain her memories on how she got there.

Along with a new genre on HL² mods, new features are needed to ship in.
The prologue will come up with:

  • Fully-fledged static camera angles
  • Tank-controls
  • Auto-aiming and optional, toggleable lasersight
  • Zombies!
  • Inventory and pickupable items
  • Item based puzzles as well as physics puzzles
  • However... Zombies!!
  • Overview map which can be called from the inventory; offers information about your position, locked doors and more
  • Many pages of notes and files to read
  • Ingame cutscenes as well as pre-rendered ones
  • Character state can be read by the characters model; if Catherine is injured, you will see that
  • Zombies! Again...

Q: Is this a Resident Evil remake?
A:
No, it's just an individual game with own ideas and ways.

Q: Release date?
A: Nothing to say here, first I want the basic mechanics running as smooth as they should. Let's just say: I want the 'sub-engine' for this type of genre completed first!

Q: Do you need help?
A: Who doesn't? But at the current stage, there's no point in setting up a full team. So... No, not yet.

If you have questions about everything related to Biohazardous,
feel free to ask me via private message or as a comment.

Alternatively, send me an e-mail!
biohazardous.mod [at] gmail.com

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First look on the alpha demo level First look on the alpha demo level Another camera perspective
Blog RSS Feed Report abuse Latest News: Source2013, 1st Alpha Progress & features inside

0 comments by aereton on Aug 14th, 2013

Hey folks!

Even if there is not really new to show you within pictures or videos, there are some words to say.
First off, Biohazardous is going to use the SourceSDK 2013. I've ported the mod to this newer branch which is necessary to ensure all mod tools are working as they should.
This DOESN'T mean Biohazardous will feature the VR-Mode. Including static camera angles, there's no avail with the Oculus Rift.

Second (and more interesting I think), the very 1st Alpha Version.
I have set myself an internal deadline and established a roadmap to improve the development of a first playable alpha build.

A few things which will be available at the first alpha:

  • Fully implemented tank controls & fixed camera angles
  • Some puzzles to solve
  • 'Points of Interests': Entities placed by leveldesigners. These are small areas where you can interact with the environment. For example, if you interact (use-/action-button) with a bookshelf, it will show up some text and even the characters voice telling you if there's something interesting. There are many possible applications for this entity like puzzles, items to pickup, details/background story, doors and much more!
  • 15-20 minutes short demo level featuring and demonstrating the stuff stated above

Features which WON'T be included in this alpha:

  • Inventory
  • Enemies, weapons and fighting
  • Story
  • Typewriters
  • anything else ;-)

Well, it's a lot of work to get the basic framework as smooth as it should be. That's the reason why most of the features won't be included in this very first alpha version. But it's fun as hell!





Oh yeah, almost forgot it.
YES, there will be a ruthless pharma organisation!

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Post comment Comments  (0 - 10 of 28)
ivanproff
ivanproff May 15 2014, 8:49am says:

Dead?

+1 vote     reply to comment
aereton
aereton Jun 28 2014, 9:28pm replied:

undead

+1 vote     reply to comment
BachBreaker
BachBreaker May 25 2014, 8:59pm replied:

I don't think so.

+2 votes     reply to comment
Shadowbyte
Shadowbyte Dec 15 2013, 4:49am says:

This reminds me of L4D, the atmosphere and all that..which is good, keep it up

+1 vote     reply to comment
VimanaExpress
VimanaExpress Nov 21 2013, 1:58pm says:

Zombies, zombies, zombies ok here's a question! Will your zombies be the slow, shambler kind or the fast,usain bolt kind? Also, will they eat brains?

-2 votes     reply to comment
aereton
aereton Nov 22 2013, 8:13am replied:

What's wrong with zombies? (Everybody loves them! ;-) )
You'll find those slow, shambling types of infected in game, but who knows what else? I can't say much about that yet. I want to get done a playable build first.

+4 votes     reply to comment
VimanaExpress
VimanaExpress Dec 7 2013, 11:42am replied:

I know, but shambling zombies will always be more atmospheric and creepier. AArgh I won't bother you no more, you do your thing, I'm sure it'll be great. God speed! :D

+1 vote     reply to comment
aereton
aereton Dec 8 2013, 3:44am replied:

Also, I think fast ones can be very difficult to handle with static cam angles and all that stuff. It's just a slow-paced gameplay style.

But I haven't thought about enemies and their gameplay design yet.

And no, you don't bother me.

+2 votes     reply to comment
VimanaExpress
VimanaExpress Dec 8 2013, 7:49am replied:

Alright man, voted btw, I think mods like this need more support!

+1 vote     reply to comment
aereton
aereton Dec 9 2013, 3:10am replied:

thank you :)

+2 votes     reply to comment
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