It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

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Early Thanks

News 4 comments

Hey guys,

I was pleased to see that I had some comments so early after uploading, so a big thanks for that.

Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.

I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.

I also managed to set the mod to say its been released, so you can now rate it.

Remember to complete the survey too if you have time, link on the previous news post :)

Sivi.

Released

Released

News 1 comment

Red Avenue is now available for download after being completed ahead of time, but at a cost of restricted content.

New Year Update

New Year Update

News 1 comment

Some new screenshots and a word on how things are going.

Red Avenue - New Purpose

Red Avenue - New Purpose

News 0 comments

Red Avenue is now going to be final year University Project, you can be part of my research

Replacement/Updated first level

Replacement/Updated first level

Patch 5 comments

Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked...

Red Avenue

Red Avenue

Full Version 7 comments

The first and for now only release of my prototype, Red Avenue. Much like other Source modifications, extract the folder into SourceMods and restart steam...

Post comment Comments  (30 - 36 of 36)
JavaNocKziK
JavaNocKziK

Looks great, keep up the good work :D. Always wanted to play a mod with this kind of story.

Reply Good karma Bad karma+2 votes
Unspoken
Unspoken

Tracking. I can't wait for it to come now...The train story reminds me of the movie Param 129 (Forgot the name) that these group of people take over the train thing XD

Reply Good karma Bad karma+2 votes
TKLH27
TKLH27

Promising, very promising. Good luck on your final year!

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Spenzerr
Spenzerr

i like the idea of "spirits" and using sounds to tell where they are real creepy!

Reply Good karma Bad karma+1 vote
Mr.Walrus
Mr.Walrus

I like the story, but we need some pictures.

Reply Good karma Bad karma+2 votes
pupkin
pupkin

Post some screenshots, story looks decent, but it also sounds pretty generic. Well it needs more info...

Reply Good karma Bad karma+2 votes
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Style
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Adventure
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Horror
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