It had been a long day at work, working in the city always had that outcome. I boarded the train as normal, heading westbound, heading home, and exhausted from the day I fell asleep ... ... When I awoke I found myself in a place I had never heard of nor seen before; I was surrounded by a sense of fear as I brought myself to my feet from the station platform and made my way, through the Red Avenue.

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Blog RSS Feed Post news Report abuse Latest News: Early Thanks

4 comments by Sivi on Apr 6th, 2010

Hey guys,

I was pleased to see that I had some comments so early after uploading, so a big thanks for that.

Noticing some comments about needing to noclip from some people, I can assure you that the levels can be completed without the use of the noclip function, I hear what people are saying about the exploration being somewhat difficult and there not being an obvious task, what can I say, trial and error, bad on my part for not having an earlier release.

I am in the process of uploading the first level, so you can replace the old bsp, this one will display that the two doors are locked, providing visual feedback that they need to be unlocked, rather than just doors that you cannot pass. In addition I have discovered a problem with when the manual release buttons become available to use and have fixed the problem, this fix is also in the new map file. As for the other tasks in the game, the idea of the project was to make the players think and work it out rather than have a task laid out infront of them to decypher, this is part of my academic work is based on, to see if it is a method that can ultimately be fun to play still, if it turns out its not, then the result of the research would be no, so it helps either way. As for it not being long, or very scary, thats not a priority for me right now as my University project isn't focused around that, I literally needed a catalyst for what I wanted to achieve.

I also managed to set the mod to say its been released, so you can now rate it.

Remember to complete the survey too if you have time, link on the previous news post :)


Downloads RSS Feed Upload file Latest Downloads
Replacement/Updated first level

Replacement/Updated first level

Apr 7, 2010 Patch 5 comments

Just a small update so that the locked doors that need to be passed through displayed the text "Locked" when used, indicating that they need to be unlocked...

Red Avenue

Red Avenue

Apr 5, 2010 Full Version 7 comments

The first and for now only release of my prototype, Red Avenue. Much like other Source modifications, extract the folder into SourceMods and restart steam...

Post comment Comments  (30 - 36 of 36)
JavaNocKziK Jan 30 2010, 6:45pm says:

Looks great, keep up the good work :D. Always wanted to play a mod with this kind of story.

+2 votes     reply to comment
Unspoken Nov 13 2009, 4:58pm says:

Tracking. I can't wait for it to come now...The train story reminds me of the movie Param 129 (Forgot the name) that these group of people take over the train thing XD

+2 votes     reply to comment
TKLH27 Nov 13 2009, 4:00pm says:

Promising, very promising. Good luck on your final year!

+2 votes     reply to comment
Spenzerr Nov 11 2009, 7:41am says:

i like the idea of "spirits" and using sounds to tell where they are real creepy!

+1 vote     reply to comment
Mr.Walrus Nov 8 2009, 10:44am says:

I like the story, but we need some pictures.

+2 votes     reply to comment
pupkin Nov 8 2009, 6:33am says:

Post some screenshots, story looks decent, but it also sounds pretty generic. Well it needs more info...

+2 votes     reply to comment
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Released Apr 2010
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